Compare commits

...

21 Commits
v2.0 ... v2.0.3

Author SHA1 Message Date
kramo
a0c46bbc74 v2.0.3 2023-07-08 16:01:32 +02:00
kramo
6a06f7329d Disallow Legendary on Windows to fix Heroic 2023-07-08 16:00:57 +02:00
kramo
16db07511a Merge pull request #141 from kra-mo/fix-windows-data-location
Migrate old windows data location to the current one
2023-07-08 15:52:54 +02:00
GeoffreyCoulaud
34863901fd Various tweaks
- Removed unnecessary comments
- Renamed path variables from file to path
- Don't check for XDG_DATA_HOME
- Move files instead of copying them
- Format json dump
2023-07-08 15:38:38 +02:00
GeoffreyCoulaud
3f5f8b71e8 Manually imported - Migrate covers, log message 2023-07-08 15:25:59 +02:00
GeoffreyCoulaud
618a98ee89 Handle manually added games separately 2023-07-08 15:09:30 +02:00
GeoffreyCoulaud
867e4d3cce Fixes to initial code 2023-07-08 14:35:43 +02:00
GeoffreyCoulaud
3c019796c2 Initial code 2023-07-08 13:54:43 +02:00
kramo
1c8448c1e1 Update docs 2023-07-08 12:36:05 +02:00
kramo
dad3dcafb7 v2.0.2 2023-07-08 12:18:01 +02:00
kramo
c6ef2ea0b4 uuuuuuuuuuuuuughhhhhhhhhhhhhhhhhhhhhhh 2023-07-08 12:14:37 +02:00
kramo
e4d9f8ba45 Merge pull request #140 from kra-mo/store-improvements
Store improvements
2023-07-07 18:30:55 +02:00
GeoffreyCoulaud
87a4319360 Store improvements
- Store games by source
- Added convenience dunder methods (contains, iter, len, getitem)
- Added store.get
- Changed `enable_in_pipeline` for `toggle_in_pipeline`
2023-07-07 18:06:07 +02:00
kramo
dc232e1e43 Fix cache dir, add debug_info_filename to about 2023-07-06 10:25:00 +02:00
kramo
39be891452 v2.0.1 2023-07-06 10:05:29 +02:00
kramo
c3cad7c793 Fix default Steam path because fuck me 2023-07-06 10:02:11 +02:00
kramo
2952322759 Fix Windows artifact path 2023-07-05 22:57:42 +02:00
kramo
653bc8668c Fix Inno Setup paths 2023-07-05 22:53:08 +02:00
kramo
1a23851000 Add endif to meson.build 2023-07-05 22:35:43 +02:00
kramo
560d1cd273 Properly configure Windows with meson 2023-07-05 22:28:02 +02:00
kramo
dc0d7304f1 Don't allow multiple imports at once 2023-07-05 15:54:12 +02:00
19 changed files with 228 additions and 41 deletions

View File

@@ -51,10 +51,10 @@ jobs:
timeout 2 cartridges; [ "$?" -eq "124" ] timeout 2 cartridges; [ "$?" -eq "124" ]
- name: Inno Setup - name: Inno Setup
run: iscc ".\_build\Cartridges.iss" run: iscc ".\_build\windows\Cartridges.iss"
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
name: Windows Installer name: Windows Installer
path: _build/Output/Cartridges Setup.exe path: _build/windows/Output/Cartridges Setup.exe

View File

@@ -14,7 +14,7 @@
<default>true</default> <default>true</default>
</key> </key>
<key name="steam-location" type="s"> <key name="steam-location" type="s">
<default>"~/.steam/"</default> <default>"~/.steam/steam"</default>
</key> </key>
<key name="lutris" type="b"> <key name="lutris" type="b">
<default>true</default> <default>true</default>

View File

@@ -44,6 +44,13 @@
</screenshots> </screenshots>
<content_rating type="oars-1.1" /> <content_rating type="oars-1.1" />
<releases> <releases>
<release version="2.0.3" date="2023-07-08">
<description translatable="no">
<ul>
<li>Fixes an issue with Windows data storage</li>
</ul>
</description>
</release>
<release version="2.0" date="2023-07-05"> <release version="2.0" date="2023-07-05">
<description translatable="no"> <description translatable="no">
<p>After months of work, Cartridges 2.0 is here:</p> <p>After months of work, Cartridges 2.0 is here:</p>

View File

@@ -49,9 +49,9 @@ Stored as a string.
### source ### source
A unique ID for the source of the game in lowercase, without spaces. A unique ID for the source of the game in lowercase, without spaces or underscores.
If a source provides multiple internal sources, these should be separately labeled, but share a common prefix. eg. `heoic_gog`, `heroic_epic`. If a source provides multiple internal sources, these should be separately labeled, but share a common prefix. eg. `heoic_gog`, `heroic_epic`. This is the only place you should use an underscore.
Stored as a string. Stored as a string.

View File

@@ -28,8 +28,7 @@
"/share/man", "/share/man",
"/share/pkgconfig", "/share/pkgconfig",
"*.la", "*.la",
"*.a", "*.a"
"Cartridges.iss"
], ],
"modules" : [ "modules" : [
{ {

View File

@@ -1,5 +1,5 @@
project('cartridges', project('cartridges',
version: '2.0', version: '2.0.3',
meson_version: '>= 0.59.0', meson_version: '>= 0.59.0',
default_options: [ 'warning_level=2', 'werror=false', ], default_options: [ 'warning_level=2', 'werror=false', ],
) )
@@ -33,13 +33,9 @@ subdir('data')
subdir('src') subdir('src')
subdir('po') subdir('po')
configure_file( if host_machine.system() == 'windows'
input: './windows/Cartridges.iss.in', subdir('windows')
output: 'Cartridges.iss', endif
configuration: conf,
install: true,
install_dir: '.'
)
gnome.post_install( gnome.post_install(
glib_compile_schemas: true, glib_compile_schemas: true,

View File

@@ -155,9 +155,10 @@ class DetailsWindow(Adw.Window):
return return
# Increment the number after the game id (eg. imported_1, imported_2) # Increment the number after the game id (eg. imported_1, imported_2)
source_id = "imported"
numbers = [0] numbers = [0]
game_id: str game_id: str
for game_id in shared.store.games: for game_id in shared.source_games[source_id]:
prefix = "imported_" prefix = "imported_"
if not game_id.startswith(prefix): if not game_id.startswith(prefix):
continue continue
@@ -168,7 +169,7 @@ class DetailsWindow(Adw.Window):
{ {
"game_id": f"imported_{game_number}", "game_id": f"imported_{game_number}",
"hidden": False, "hidden": False,
"source": "imported", "source": source_id,
"added": int(time()), "added": int(time()),
} }
) )

View File

@@ -91,6 +91,8 @@ class Importer(ErrorProducer):
def run(self): def run(self):
"""Use several Gio.Task to import games from added sources""" """Use several Gio.Task to import games from added sources"""
shared.win.get_application().lookup_action("import").set_enabled(False)
self.create_dialog() self.create_dialog()
# Collect all errors and reset the cancellables for the managers # Collect all errors and reset the cancellables for the managers
@@ -221,6 +223,7 @@ class Importer(ErrorProducer):
self.import_dialog.close() self.import_dialog.close()
self.summary_toast = self.create_summary_toast() self.summary_toast = self.create_summary_toast()
self.create_error_dialog() self.create_error_dialog()
shared.win.get_application().lookup_action("import").set_enabled(True)
def create_error_dialog(self): def create_error_dialog(self):
"""Dialog containing all errors raised by importers""" """Dialog containing all errors raised by importers"""

View File

@@ -81,7 +81,7 @@ class HeroicSourceIterator(SourceIterator):
runner = entry["runner"] runner = entry["runner"]
service = self.sub_sources[runner]["service"] service = self.sub_sources[runner]["service"]
values = { values = {
"source": self.source.id, "source": f"{self.source.id}_{service}",
"added": added_time, "added": added_time,
"name": entry["title"], "name": entry["title"],
"developer": entry.get("developer", None), "developer": entry.get("developer", None),
@@ -159,4 +159,4 @@ class HeroicSource(URLExecutableSource):
@property @property
def game_id_format(self) -> str: def game_id_format(self) -> str:
"""The string format used to construct game IDs""" """The string format used to construct game IDs"""
return self.name.lower() + "_{service}_{game_id}" return self.id + "_{service}_{game_id}"

View File

@@ -92,7 +92,7 @@ class LegendarySourceIterator(SourceIterator):
class LegendarySource(Source): class LegendarySource(Source):
name = "Legendary" name = "Legendary"
executable_format = "legendary launch {app_name}" executable_format = "legendary launch {app_name}"
available_on = {"linux", "win32"} available_on = {"linux"}
iterator_class = LegendarySourceIterator iterator_class = LegendarySourceIterator
config_location: Location = Location( config_location: Location = Location(

View File

@@ -118,9 +118,9 @@ class SteamSource(URLExecutableSource):
data_location = Location( data_location = Location(
schema_key="steam-location", schema_key="steam-location",
candidates=( candidates=(
shared.flatpak_dir / "com.valvesoftware.Steam" / "data" / "Steam", shared.home / ".steam" / "steam",
shared.data_dir / "Steam", shared.data_dir / "Steam",
shared.home / ".steam", shared.flatpak_dir / "com.valvesoftware.Steam" / "data" / "Steam",
shared.programfiles32_dir / "Steam", shared.programfiles32_dir / "Steam",
), ),
paths={ paths={

View File

@@ -19,6 +19,7 @@
import json import json
import lzma import lzma
import os
import sys import sys
import gi import gi
@@ -49,6 +50,7 @@ from src.store.managers.online_cover_manager import OnlineCoverManager
from src.store.managers.sgdb_manager import SGDBManager from src.store.managers.sgdb_manager import SGDBManager
from src.store.managers.steam_api_manager import SteamAPIManager from src.store.managers.steam_api_manager import SteamAPIManager
from src.store.store import Store from src.store.store import Store
from src.utils.migrate_files_v1_to_v2 import migrate_files_v1_to_v2
from src.window import CartridgesWindow from src.window import CartridgesWindow
@@ -64,6 +66,12 @@ class CartridgesApplication(Adw.Application):
def do_activate(self): # pylint: disable=arguments-differ def do_activate(self): # pylint: disable=arguments-differ
"""Called on app creation""" """Called on app creation"""
setup_logging()
log_system_info()
if os.name == "nt":
migrate_files_v1_to_v2()
# Set fallback icon-name # Set fallback icon-name
Gtk.Window.set_default_icon_name(shared.APP_ID) Gtk.Window.set_default_icon_name(shared.APP_ID)
@@ -93,7 +101,7 @@ class CartridgesApplication(Adw.Application):
shared.store.add_manager(SteamAPIManager()) shared.store.add_manager(SteamAPIManager())
shared.store.add_manager(OnlineCoverManager()) shared.store.add_manager(OnlineCoverManager())
shared.store.add_manager(SGDBManager()) shared.store.add_manager(SGDBManager())
shared.store.enable_manager_in_pipelines(FileManager) shared.store.toggle_manager_in_pipelines(FileManager, True)
# Create actions # Create actions
self.create_actions( self.create_actions(
@@ -179,6 +187,7 @@ class CartridgesApplication(Adw.Application):
# Translators: Replace this with your name for it to show up in the about window # Translators: Replace this with your name for it to show up in the about window
translator_credits=_("translator_credits"), translator_credits=_("translator_credits"),
debug_info=debug_str, debug_info=debug_str,
debug_info_filename="cartridges.log",
) )
about.present() about.present()
@@ -278,7 +287,5 @@ class CartridgesApplication(Adw.Application):
def main(_version): def main(_version):
"""App entry point""" """App entry point"""
setup_logging()
log_system_info()
app = CartridgesApplication() app = CartridgesApplication()
return app.run(sys.argv) return app.run(sys.argv)

View File

@@ -214,10 +214,9 @@ class PreferencesWindow(Adw.PreferencesWindow):
self.toast.dismiss() self.toast.dismiss()
def remove_all_games(self, *_args): def remove_all_games(self, *_args):
for game in shared.store.games.values(): for game in shared.store:
if not game.removed: if not game.removed:
self.removed_games.add(game) self.removed_games.add(game)
game.removed = True game.removed = True
game.save() game.save()
game.update() game.update()

View File

@@ -34,7 +34,7 @@ state_schema = Gio.Settings.new(APP_ID + ".State")
home = Path.home() home = Path.home()
data_dir = Path(GLib.get_user_data_dir()) data_dir = Path(GLib.get_user_data_dir())
config_dir = Path(GLib.get_user_config_dir()) config_dir = Path(GLib.get_user_config_dir())
cache_dir = Path(GLib.get_user_config_dir()) cache_dir = Path(GLib.get_user_cache_dir())
flatpak_dir = home / ".var" / "app" flatpak_dir = home / ".var" / "app"
games_dir = data_dir / "cartridges" / "games" games_dir = data_dir / "cartridges" / "games"

View File

@@ -18,6 +18,7 @@
# SPDX-License-Identifier: GPL-3.0-or-later # SPDX-License-Identifier: GPL-3.0-or-later
import logging import logging
from typing import MutableMapping, Generator, Any
from src import shared from src import shared
from src.game import Game from src.game import Game
@@ -31,24 +32,59 @@ class Store:
managers: dict[type[Manager], Manager] managers: dict[type[Manager], Manager]
pipeline_managers: set[Manager] pipeline_managers: set[Manager]
pipelines: dict[str, Pipeline] pipelines: dict[str, Pipeline]
games: dict[str, Game] source_games: MutableMapping[str, MutableMapping[str, Game]]
def __init__(self) -> None: def __init__(self) -> None:
self.managers = {} self.managers = {}
self.pipeline_managers = set() self.pipeline_managers = set()
self.pipelines = {} self.pipelines = {}
self.games = {} self.source_games = {}
def __contains__(self, obj: object) -> bool:
"""Check if the game is present in the store with the `in` keyword"""
if not isinstance(obj, Game):
return False
if not (source_mapping := self.source_games.get(obj.source)):
return False
return obj.game_id in source_mapping
def __iter__(self) -> Generator[Game, None, None]:
"""Iterate through the games in the store with `for ... in`"""
for _source_id, games_mapping in self.source_games.items():
for _game_id, game in games_mapping.items():
yield game
def __len__(self) -> int:
"""Get the number of games in the store with the `len` builtin"""
return sum(len(source_mapping) for source_mapping in self.source_games)
def __getitem__(self, game_id: str) -> Game:
"""Get a game by its id with `store["game_id_goes_here"]`"""
for game in iter(self):
if game.game_id == game_id:
return game
raise KeyError("Game not found in store")
def get(self, game_id: str, default: Any = None) -> Game | Any:
"""Get a game by its ID, with a fallback if not found"""
try:
game = self[game_id]
return game
except KeyError:
return default
def add_manager(self, manager: Manager, in_pipeline=True): def add_manager(self, manager: Manager, in_pipeline=True):
"""Add a manager to the store""" """Add a manager to the store"""
manager_type = type(manager) manager_type = type(manager)
self.managers[manager_type] = manager self.managers[manager_type] = manager
if in_pipeline: self.toggle_manager_in_pipelines(manager_type, in_pipeline)
self.enable_manager_in_pipelines(manager_type)
def enable_manager_in_pipelines(self, manager_type: type[Manager]): def toggle_manager_in_pipelines(self, manager_type: type[Manager], enable: bool):
"""Make a manager run in new pipelines""" """Change if a manager should run in new pipelines"""
self.pipeline_managers.add(self.managers[manager_type]) if enable:
self.pipeline_managers.add(self.managers[manager_type])
else:
self.pipeline_managers.discard(self.managers[manager_type])
def cleanup_game(self, game: Game) -> None: def cleanup_game(self, game: Game) -> None:
"""Remove a game's files""" """Remove a game's files"""
@@ -74,7 +110,7 @@ class Store:
return None return None
# Handle game duplicates # Handle game duplicates
stored_game = self.games.get(game.game_id) stored_game = self.get(game.game_id)
if not stored_game: if not stored_game:
# New game, do as normal # New game, do as normal
logging.debug("New store game %s (%s)", game.name, game.game_id) logging.debug("New store game %s (%s)", game.name, game.game_id)
@@ -96,11 +132,15 @@ class Store:
for signal in manager.signals: for signal in manager.signals:
game.connect(signal, manager.execute_resilient_manager_logic) game.connect(signal, manager.execute_resilient_manager_logic)
# Add the game to the store
if not game.source in self.source_games:
self.source_games[game.source] = {}
self.source_games[game.source][game.game_id] = game
# Run the pipeline for the game # Run the pipeline for the game
if not run_pipeline: if not run_pipeline:
return None return None
pipeline = Pipeline(game, additional_data, self.pipeline_managers) pipeline = Pipeline(game, additional_data, self.pipeline_managers)
self.games[game.game_id] = game
self.pipelines[game.game_id] = pipeline self.pipelines[game.game_id] = pipeline
pipeline.advance() pipeline.advance()
return pipeline return pipeline

View File

@@ -0,0 +1,128 @@
# migrate_files_v1_to_v2.py
#
# Copyright 2023 Geoffrey Coulaud
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import json
import logging
from pathlib import Path
from src import shared
old_data_dir = Path.home() / ".local" / "share"
old_cartridges_data_dir = old_data_dir / "cartridges"
migrated_file_path = old_cartridges_data_dir / ".migrated"
old_games_dir = old_cartridges_data_dir / "games"
old_covers_dir = old_cartridges_data_dir / "covers"
def migrate_game_covers(game_path: Path):
"""Migrate a game covers from a source game path to the current dir"""
for suffix in (".tiff", ".gif"):
cover_path = old_covers_dir / game_path.with_suffix(suffix).name
if not cover_path.is_file():
continue
destination_cover_path = shared.covers_dir / cover_path.name
logging.info("Moving %s -> %s", str(cover_path), str(destination_cover_path))
cover_path.rename(destination_cover_path)
def migrate_files_v1_to_v2():
"""
Migrate user data from the v1.X locations to the latest location.
Fix for commit 4a204442b5d8ba2e918f8c2605d72e483bf35efd
where the windows directories for data, config and cache changed.
"""
# Skip if there is no old dir
# Skip if old == current
# Skip if already migrated
if (
not old_data_dir.is_dir()
or str(old_data_dir) == str(shared.data_dir)
or migrated_file_path.is_file()
):
return
logging.info("Migrating data dir %s", str(old_data_dir))
# Create the current data dir if needed
if not shared.data_dir.is_dir():
shared.data_dir.mkdir(parents=True)
old_game_paths = set(old_games_dir.glob("*.json"))
old_imported_game_paths = set(
filter(lambda path: path.name.startswith("imported_"), old_game_paths)
)
old_other_game_paths = old_game_paths - old_imported_game_paths
# Discover current imported games
imported_game_number = 0
imported_execs = set()
for game_path in shared.games_dir.glob("imported_*.json"):
try:
game_data = json.load(game_path.open("r"))
except (OSError, json.JSONDecodeError):
continue
number = int(game_data["game_id"].replace("imported_", ""))
imported_game_number = max(number, imported_game_number)
imported_execs.add(game_data["executable"])
# Migrate imported game files
for game_path in old_imported_game_paths:
try:
game_data = json.load(game_path.open("r"))
except (OSError, json.JSONDecodeError):
continue
# Don't migrate if there's a game with the same exec
if game_data["executable"] in imported_execs:
continue
# Migrate with updated index
imported_game_number += 1
game_id = f"imported_{imported_game_number}"
game_data["game_id"] = game_id
destination_game_path = shared.games_dir / f"{game_id}.json"
logging.info(
"Moving (updated id) %s -> %s", str(game_path), str(destination_game_path)
)
json.dump(
game_data,
destination_game_path.open("w"),
indent=4,
sort_keys=True,
)
game_path.unlink()
migrate_game_covers(game_path)
# Migrate all other games
for game_path in old_other_game_paths:
# Do nothing if already in games dir
destination_game_path = shared.games_dir / game_path.name
if destination_game_path.exists():
continue
# Else, migrate the game
logging.info("Moving %s -> %s", str(game_path), str(destination_game_path))
game_path.rename(destination_game_path)
migrate_game_covers(game_path)
# Signal that this dir is migrated
migrated_file_path.touch()
logging.info("Migration done")

View File

@@ -117,7 +117,7 @@ class CartridgesWindow(Adw.ApplicationWindow):
def set_library_child(self): def set_library_child(self):
child, hidden_child = self.notice_empty, self.hidden_notice_empty child, hidden_child = self.notice_empty, self.hidden_notice_empty
for game in shared.store.games.values(): for game in shared.store:
if game.removed or game.blacklisted: if game.removed or game.blacklisted:
continue continue
if game.hidden: if game.hidden:

View File

@@ -15,10 +15,10 @@ AppSupportURL=https://github.com/kra-mo/cartridges/issues
AppUpdatesURL={#MyAppURL} AppUpdatesURL={#MyAppURL}
DefaultDirName={autopf64}\{#MyAppName} DefaultDirName={autopf64}\{#MyAppName}
DisableProgramGroupPage=yes DisableProgramGroupPage=yes
LicenseFile=..\LICENSE LicenseFile=..\..\LICENSE
PrivilegesRequiredOverridesAllowed=dialog PrivilegesRequiredOverridesAllowed=dialog
OutputBaseFilename=Cartridges Setup OutputBaseFilename=Cartridges Setup
SetupIconFile=..\windows\icon.ico SetupIconFile=..\..\windows\icon.ico
Compression=lzma Compression=lzma
SolidCompression=yes SolidCompression=yes
WizardStyle=modern WizardStyle=modern
@@ -50,7 +50,7 @@ Source: "D:\a\_temp\msys64\ucrt64\share\glib-2.0\*"; DestDir: "{app}\share\glib-
Source: "D:\a\_temp\msys64\ucrt64\share\gtk-4.0\*"; DestDir: "{app}\share\gtk-4.0"; Flags: recursesubdirs ignoreversion Source: "D:\a\_temp\msys64\ucrt64\share\gtk-4.0\*"; DestDir: "{app}\share\gtk-4.0"; Flags: recursesubdirs ignoreversion
Source: "D:\a\_temp\msys64\ucrt64\share\locale\*"; DestDir: "{app}\share\locale"; Flags: recursesubdirs ignoreversion Source: "D:\a\_temp\msys64\ucrt64\share\locale\*"; DestDir: "{app}\share\locale"; Flags: recursesubdirs ignoreversion
Source: "..\windows\icon.ico"; DestDir: "{app}"; Flags: recursesubdirs ignoreversion Source: "..\..\windows\icon.ico"; DestDir: "{app}"; Flags: recursesubdirs ignoreversion
[Icons] [Icons]
Name: "{autoprograms}\{#MyAppName}"; Filename: "{app}\bin\{#MyAppExeName}"; Parameters: """{app}\bin\cartridges"""; IconFilename: "{app}\icon.ico" Name: "{autoprograms}\{#MyAppName}"; Filename: "{app}\bin\{#MyAppExeName}"; Parameters: """{app}\bin\cartridges"""; IconFilename: "{app}\icon.ico"

7
windows/meson.build Normal file
View File

@@ -0,0 +1,7 @@
configure_file(
input: './Cartridges.iss.in',
output: 'Cartridges.iss',
configuration: conf,
install: true,
install_dir: '.'
)