# steam_parser.py # # Copyright 2022 kramo # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # SPDX-License-Identifier: GPL-3.0-or-later def steam_parser(parent_widget, action): import os, re, time from gi.repository import Gtk, GLib from .create_dialog import create_dialog from .save_cover import save_cover schema = parent_widget.schema steam_dir = os.path.expanduser(schema.get_string("steam-location")) def steam_not_found(): if os.path.exists(os.path.expanduser("~/.var/app/com.valvesoftware.Steam/data/Steam/")): schema.set_string("steam-location", "~/.var/app/com.valvesoftware.Steam/data/Steam/") action(None, None) elif os.path.exists(os.path.expanduser("~/.steam/steam/")): schema.set_string("steam-location", "~/.steam/steam/") action(None, None) else: filechooser = Gtk.FileDialog.new() def set_steam_dir(source, result, _): try: schema.set_string("steam-location", filechooser.select_folder_finish(result).get_path()) action(None, None) except GLib.GError: return def choose_folder(widget): filechooser.select_folder(parent_widget, None, set_steam_dir, None) def response(widget, response): if response == "choose_folder": choose_folder(widget) create_dialog(parent_widget, _("Couldn't Import Games"), _("Steam directory cannot be found."), "choose_folder", _("Set Steam Location")).connect("response", response) if os.path.exists(os.path.join(steam_dir, "steamapps")): pass elif os.path.exists(os.path.join(steam_dir, "steam", "steamapps")): schema.set_string("steam-location", os.path.join(steam_dir, "steam")) elif os.path.exists(os.path.join(steam_dir, "Steam", "steamapps")): schema.set_string("steam-location", os.path.join(steam_dir, "Steam")) else: steam_not_found() return {} steam_dir = os.path.expanduser(schema.get_string("steam-location")) appmanifests = [] datatypes = ["appid", "name"] steam_games = {} current_time = int(time.time()) for open_file in os.listdir(os.path.join(steam_dir, "steamapps")): path = os.path.join(steam_dir, "steamapps", open_file) if os.path.isfile(path) and "appmanifest" in open_file: appmanifests.append(path) for appmanifest in appmanifests: values = {} open_file = open(appmanifest, "r") data = open_file.read() open_file.close() for datatype in datatypes: value = re.findall("\"" + datatype + "\"\t\t\"(.*)\"\n", data) values[datatype] = value[0] values["game_id"] = "steam_" + values["appid"] if values["game_id"] in parent_widget.games and "removed" not in parent_widget.games[values["game_id"]].keys(): continue values["executable"] = "xdg-open steam://rungameid/" + values["appid"] values["hidden"] = False values["source"] = "steam" values["added"] = current_time values["last_played"] = 0 if os.path.isfile(os.path.join(steam_dir, "appcache", "librarycache", values["appid"] + "_library_600x900.jpg")): values["pixbuf_options"] = save_cover(values, parent_widget, os.path.join(steam_dir, "appcache", "librarycache", values["appid"] + "_library_600x900.jpg")) steam_games[values["game_id"]] = values if len(steam_games) == 0: create_dialog(parent_widget, _("No Games Found"), _("No new games found in Steam library.")) elif len(steam_games) == 1: create_dialog(parent_widget, _("Steam Games Imported"), _("Successfully imported 1 game.")) elif len(steam_games) > 1: create_dialog(parent_widget, _("Steam Games Imported"), _("Successfully imported") + " " + str(len(steam_games)) + " " + _("games.")) return steam_games