# main.py # # Copyright 2022-2023 kramo # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # SPDX-License-Identifier: GPL-3.0-or-later import sys import time import gi gi.require_version("Gtk", "4.0") gi.require_version("Adw", "1") # pylint: disable=wrong-import-position from gi.repository import Adw, Gio, GLib, Gtk from .bottles_importer import bottles_importer from .create_details_window import create_details_window from .get_games import get_games from .heroic_importer import heroic_importer from .importer import Importer from .itch_importer import itch_importer from .lutris_importer import lutris_importer from .preferences import PreferencesWindow from .save_game import save_game from .steam_importer import steam_importer from .window import CartridgesWindow class CartridgesApplication(Adw.Application): def __init__(self): super().__init__( application_id="hu.kramo.Cartridges", flags=Gio.ApplicationFlags.FLAGS_NONE ) self.create_action("quit", self.on_quit_action, ["q"]) self.create_action("about", self.on_about_action) self.create_action( "preferences", self.on_preferences_action, ["comma"] ) self.create_action("launch_game", self.on_launch_game_action) self.create_action("hide_game", self.on_hide_game_action) self.create_action("edit_game", self.on_edit_game_action) self.create_action("add_game", self.on_add_game_action, ["n"]) self.create_action("import", self.on_import_action, ["i"]) self.create_action( "remove_game_details_view", self.on_remove_game_details_view_action, ["Delete"], ) self.create_action("remove_game", self.on_remove_game_action) self.create_action("igdb_search", self.on_igdb_search_action) self.create_action("sgdb_search", self.on_sgdb_search_action) self.create_action("protondb_search", self.on_protondb_search_action) self.create_action("lutris_search", self.on_lutris_search_action) self.create_action("hltb_search", self.on_hltb_search_action) self.win = None def do_activate(self): # pylint: disable=arguments-differ # Create the main window self.win = self.props.active_window # pylint: disable=no-member if not self.win: self.win = CartridgesWindow(application=self) # Save window geometry state_settings = Gio.Settings(schema_id="hu.kramo.Cartridge.State") state_settings.bind( "width", self.win, "default-width", Gio.SettingsBindFlags.DEFAULT ) state_settings.bind( "height", self.win, "default-height", Gio.SettingsBindFlags.DEFAULT ) state_settings.bind( "is-maximized", self.win, "maximized", Gio.SettingsBindFlags.DEFAULT ) self.win.present() # Create actions for the main window self.create_action( "show_hidden", self.win.on_show_hidden_action, ["h"], self.win ) self.create_action( "go_back", self.win.on_go_back_action, ["Left"], self.win ) self.create_action( "go_to_parent", self.win.on_go_to_parent_action, ["Up"], self.win ) self.create_action( "toggle_search", self.win.on_toggle_search_action, ["f"], self.win ) self.create_action("escape", self.win.on_escape_action, ["Escape"], self.win) self.create_action("undo", self.win.on_undo_action, ["z"], self.win) self.create_action("open_menu", self.win.on_open_menu_action, ["F10"], self.win) self.win.sort = Gio.SimpleAction.new_stateful( "sort_by", GLib.VariantType.new("s"), GLib.Variant("s", "a-z") ) self.win.add_action(self.win.sort) self.win.sort.connect("activate", self.win.on_sort_action) self.win.on_sort_action(self.win.sort, state_settings.get_value("sort-mode")) def on_about_action(self, _widget, _callback=None): about = Adw.AboutWindow( transient_for=self.win, application_name=_("Cartridges"), application_icon="hu.kramo.Cartridges", developer_name="kramo", version="1.3.2", developers=[ "kramo https://kramo.hu", "Paweł Lidwin https://github.com/imLinguin", "Domenico https://github.com/Domefemia", "Bananaman https://github.com/Bananaman", "Geoffrey Coulaud https://geoffrey-coulaud.fr", "Rafael Mardojai CM https://mardojai.com", ], designers=["kramo https://kramo.hu"], copyright="© 2022-2023 kramo", license_type=Gtk.License.GPL_3_0, issue_url="https://github.com/kra-mo/cartridges/issues/new", website="https://github.com/kra-mo/cartridges", # Translators: Replace this with your name for it to show up in the about window translator_credits=_("translator_credits"), ) about.present() def on_preferences_action( self, _widget, _callback=None, page_name=None, expander_row=None ): win = PreferencesWindow(self.win) if page_name: win.set_visible_page_name(page_name) if expander_row: getattr(win, expander_row).set_expanded(True) win.present() def on_launch_game_action(self, _widget, _callback=None): # Launch the game and update the last played value game_id = self.win.active_game_id data = get_games(self.win, [game_id])[game_id] data["last_played"] = int(time.time()) save_game(self.win, data) self.win.games[game_id].launch() title = self.win.games[game_id].name # The variable is the title of the game toast = Adw.Toast.new(_("{} launched").format(title)) toast.set_priority(Adw.ToastPriority.HIGH) self.win.toast_overlay.add_toast(toast) self.win.update_games([game_id]) def on_hide_game_action(self, _widget, _callback=None, game_id=None, toast=True): if not game_id: game_id = self.win.active_game_id if self.win.stack.get_visible_child() == self.win.details_view: self.win.on_go_back_action(None, None) self.win.games[game_id].toggle_hidden() self.win.update_games([game_id]) if not toast: return title = self.win.games[game_id].name if self.win.games[game_id].hidden: # The variable is the title of the game toast = Adw.Toast.new(_("{} hidden").format(title)) else: # The variable is the title of the game toast = Adw.Toast.new(_("{} unhidden").format(title)) toast.set_button_label(_("Undo")) toast.connect("button-clicked", self.win.on_undo_action, game_id, "hide") toast.set_priority(Adw.ToastPriority.HIGH) if (game_id, "hide") in self.win.toasts.keys(): # Dismiss the toast if there already is one self.win.toasts[(game_id, "hide")].dismiss() self.win.toasts[(game_id, "hide")] = toast self.win.toast_overlay.add_toast(toast) def on_edit_game_action(self, _widget, _callback=None): create_details_window(self.win, self.win.active_game_id) def on_add_game_action(self, _widget, _callback=None): create_details_window(self.win) def on_import_action(self, _widget, _callback=None): self.win.importer = Importer(self.win) self.win.importer.blocker = True if self.win.schema.get_boolean("steam"): steam_importer(self.win) if self.win.schema.get_boolean("lutris"): lutris_importer(self.win) if self.win.schema.get_boolean("heroic"): heroic_importer(self.win) if self.win.schema.get_boolean("bottles"): bottles_importer(self.win) if self.win.schema.get_boolean("itch"): itch_importer(self.win) self.win.importer.blocker = False if self.win.importer.import_dialog.is_visible and self.win.importer.queue == 0: self.win.importer.queue = 1 self.win.importer.save_game() def on_remove_game_action(self, _widget, _callback=None): # Add "removed=True" to the game properties so it can be deleted on next init game_id = self.win.active_game_id data = get_games(self.win, [game_id])[game_id] data["removed"] = True save_game(self.win, data) self.win.update_games([game_id]) if self.win.stack.get_visible_child() == self.win.details_view: self.win.on_go_back_action(None, None) title = self.win.games[game_id].name # The variable is the title of the game toast = Adw.Toast.new(_("{} removed").format(title)) toast.set_button_label(_("Undo")) toast.connect("button-clicked", self.win.on_undo_action, game_id, "remove") toast.set_priority(Adw.ToastPriority.HIGH) self.win.toasts[(game_id, "remove")] = toast self.win.toast_overlay.add_toast(toast) def on_remove_game_details_view_action(self, _widget, _callback=None): if self.win.stack.get_visible_child() == self.win.details_view: self.on_remove_game_action(None) def on_quit_action(self, _widget, _callback=None): self.quit() def search(self, uri): Gio.AppInfo.launch_default_for_uri( f"{uri}{self.win.games[self.win.active_game_id].name}" ) def on_igdb_search_action(self, _widget, _callback=None): self.search("https://www.igdb.com/search?type=1&q=") def on_sgdb_search_action(self, _widget, _callback=None): self.search("https://www.steamgriddb.com/search/grids?term=") def on_protondb_search_action(self, _widget, _callback=None): self.search("https://www.protondb.com/search?q=") def on_lutris_search_action(self, _widget, _callback=None): self.search("https://lutris.net/games?q=") def on_hltb_search_action(self, _widget, _callback=None): self.search("https://howlongtobeat.com/?q=") def create_action(self, name, callback, shortcuts=None, win=None): action = Gio.SimpleAction.new(name, None) action.connect("activate", callback) if not win: self.add_action(action) if shortcuts: self.set_accels_for_action(f"app.{name}", shortcuts) else: win.add_action(action) if shortcuts: self.set_accels_for_action(f"win.{name}", shortcuts) def main(version): # pylint: disable=unused-argument app = CartridgesApplication() return app.run(sys.argv)