# lutris_source.py # # Copyright 2022-2023 kramo # Copyright 2023 Geoffrey Coulaud # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # SPDX-License-Identifier: GPL-3.0-or-later from shutil import rmtree from sqlite3 import connect from typing import NamedTuple from src import shared from src.game import Game from src.importer.location import Location, LocationSubPath from src.importer.source import SourceIterable, URLExecutableSource from src.utils.sqlite import copy_db class LutrisSourceIterable(SourceIterable): source: "LutrisSource" def __iter__(self): """Generator method producing games""" # Query the database request = """ SELECT id, name, slug, runner, hidden FROM 'games' WHERE name IS NOT NULL AND slug IS NOT NULL AND configPath IS NOT NULL AND installed AND (runner IS NOT "steam" OR :import_steam) AND (runner IS NOT "flatpak" OR :import_flatpak) ; """ params = { "import_steam": shared.schema.get_boolean("lutris-import-steam"), "import_flatpak": shared.schema.get_boolean("lutris-import-flatpak"), } db_path = copy_db(self.source.locations.config["pga.db"]) connection = connect(db_path) cursor = connection.execute(request, params) # Create games from the DB results for row in cursor: # Create game values = { "added": shared.import_time, "hidden": row[4], "name": row[1], "source": f"{self.source.source_id}_{row[3]}", "game_id": self.source.game_id_format.format( runner=row[3], game_id=row[0] ), "executable": self.source.make_executable(game_id=row[0]), } game = Game(values) # Get official image path image_path = self.source.locations.cache["coverart"] / f"{row[2]}.jpg" additional_data = {"local_image_path": image_path} yield (game, additional_data) # Cleanup rmtree(str(db_path.parent)) class LutrisLocations(NamedTuple): config: Location cache: Location class LutrisSource(URLExecutableSource): """Generic Lutris source""" source_id = "lutris" name = _("Lutris") iterable_class = LutrisSourceIterable url_format = "lutris:rungameid/{game_id}" available_on = {"linux"} # FIXME possible bug: config picks ~/.var... and cache picks ~/.local... locations: LutrisLocations @property def game_id_format(self): return self.source_id + "_{runner}_{game_id}" def __init__(self) -> None: super().__init__() self.locations = LutrisLocations( Location( schema_key="lutris-location", candidates=( shared.flatpak_dir / "net.lutris.Lutris" / "data" / "lutris", shared.data_dir / "lutris", shared.home / ".local" / "share" / "lutris", ), paths={ "pga.db": LocationSubPath("pga.db"), }, invalid_subtitle=Location.DATA_INVALID_SUBTITLE, ), Location( schema_key="lutris-cache-location", candidates=( shared.flatpak_dir / "net.lutris.Lutris" / "cache" / "lutris", shared.cache_dir / "lutris", shared.home / ".cache" / "lutris", ), paths={ "coverart": LocationSubPath("coverart", True), }, invalid_subtitle=Location.CACHE_INVALID_SUBTITLE, ), )