# file_manager.py # # Copyright 2023 Geoffrey Coulaud # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # SPDX-License-Identifier: GPL-3.0-or-later import json from src import shared from src.game import Game from src.store.managers.async_manager import AsyncManager from src.store.managers.steam_api_manager import SteamAPIManager class FileManager(AsyncManager): """Manager in charge of saving a game to a file""" run_after = (SteamAPIManager,) signals = {"save-ready"} def main(self, game: Game, additional_data: dict) -> None: if additional_data.get("skip_save"): # Skip saving when loading games from disk return shared.games_dir.mkdir(parents=True, exist_ok=True) attrs = ( "added", "executable", "game_id", "source", "hidden", "last_played", "name", "developer", "removed", "blacklisted", "version", ) json.dump( {attr: getattr(game, attr) for attr in attrs if attr}, (shared.games_dir / f"{game.game_id}.json").open("w"), indent=4, sort_keys=True, )