# dolphin_source.py # # Copyright 2023 Rilic # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # SPDX-License-Identifier: GPL-3.0-or-later from pathlib import Path from time import time from src import shared from src.game import Game from src.importer.sources.location import Location from src.importer.sources.source import Source, SourceIterationResult, SourceIterator from src.utils.dolphin_cache_reader import DolphinCacheReader class DolphinIterator(SourceIterator): source: "DolphinSource" def generator_builder(self) -> SourceIterationResult: added_time = int(time()) cache_reader = DolphinCacheReader(self.source.cache_location["cache_file"]) games_data = cache_reader.get_games() for game_data in games_data: # Build game values = { "source": self.source.id, "added": added_time, "name": Path(game_data["file_name"]).stem, "game_id": self.source.game_id_format.format( game_id=game_data["game_id"] ), "executable": self.source.executable_format.format( rom_path=game_data["file_path"], ), } game = Game(values) image_path = Path( self.source.cache_location["covers"] / (game_data["game_id"] + ".png") ) additional_data = {"local_image_path": image_path} yield (game, additional_data) class DolphinSource(Source): name = "Dolphin" available_on = {"linux"} iterator_class = DolphinIterator cache_location = Location( schema_key="dolphin-cache-location", candidates=( shared.flatpak_dir / "org.DolphinEmu.dolphin-emu" / "cache" / "dolphin-emu", shared.home / ".cache" / "dolphin-emu", ), paths={"cache_file": (False, "gamelist.cache"), "covers": (True, "GameCovers")}, ) @property def executable_format(self): self.cache_location.resolve() is_flatpak = self.cache_location.root.is_relative_to(shared.flatpak_dir) base = "flatpak run org.DolphinEmu.dolphin-emu" if is_flatpak else "dolphin-emu" args = '-b -e "{rom_path}"' return f"{base} {args}"