# main.py
#
# Copyright 2022 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see .
#
# SPDX-License-Identifier: GPL-3.0-or-later
import sys
import time
import gi
gi.require_version("Gtk", "4.0")
gi.require_version("Adw", "1")
from gi.repository import Adw, Gio, GLib, Gtk
from .bottles_parser import bottles_parser
from .create_details_window import create_details_window
from .get_games import get_games
from .heroic_parser import heroic_parser
from .preferences import PreferencesWindow
from .run_command import run_command
from .save_games import save_games
from .steam_parser import steam_parser
from .toggle_hidden import toggle_hidden
from .window import CartridgesWindow
class CartridgesApplication(Adw.Application):
def __init__(self):
super().__init__(
application_id="hu.kramo.Cartridges", flags=Gio.ApplicationFlags.FLAGS_NONE
)
self.create_action("quit", self.on_quit_action, ["q"])
self.create_action("about", self.on_about_action)
self.create_action(
"preferences", self.on_preferences_action, ["comma"]
)
self.create_action("steam_import", self.on_steam_import_action)
self.create_action("heroic_import", self.on_heroic_import_action)
self.create_action("bottles_import", self.on_bottles_import_action)
self.create_action("launch_game", self.on_launch_game_action)
self.create_action("hide_game", self.on_hide_game_action)
self.create_action("edit_details", self.on_edit_details_action)
self.create_action("add_game", self.on_add_game_action, ["n"])
self.create_action("remove_game", self.on_remove_game_action)
def do_activate(self):
# Create the main window
self.win = self.props.active_window
if not self.win:
self.win = CartridgesWindow(application=self)
# Save window geometry
state_settings = Gio.Settings(schema_id="hu.kramo.Cartridge.State")
state_settings.bind(
"width", self.win, "default-width", Gio.SettingsBindFlags.DEFAULT
)
state_settings.bind(
"height", self.win, "default-height", Gio.SettingsBindFlags.DEFAULT
)
state_settings.bind(
"is-maximized", self.win, "maximized", Gio.SettingsBindFlags.DEFAULT
)
self.win.present()
# Create actions for the main window
self.create_action(
"show_hidden", self.win.on_show_hidden_action, ["h"], self.win
)
self.create_action(
"go_back", self.win.on_go_back_action, ["Left"], self.win
)
self.create_action(
"go_to_parent", self.win.on_go_to_parent_action, ["Up"], self.win
)
self.create_action(
"toggle_search", self.win.on_toggle_search_action, ["f"], self.win
)
self.create_action("escape", self.win.on_escape_action, ["Escape"], self.win)
self.create_action(
"undo_remove", self.win.on_undo_remove_action, ["z"], self.win
)
self.create_action("open_menu", self.win.on_open_menu_action, ["F10"], self.win)
self.win.sort = Gio.SimpleAction.new_stateful(
"sort_by", GLib.VariantType.new("s"), GLib.Variant("s", "a-z")
)
self.win.add_action(self.win.sort)
self.win.sort.connect("activate", self.win.on_sort_action)
self.win.on_sort_action(self.win.sort, state_settings.get_value("sort-mode"))
def on_about_action(self, widget, callback=None):
about = Adw.AboutWindow(
transient_for=self.win,
application_name=_("Cartridges"),
application_icon="hu.kramo.Cartridges",
developer_name="kramo",
version="0.1.2",
developers=[
"kramo https://kramo.hu",
"Paweł Lidwin https://github.com/imLinguin",
],
designers=["kramo https://kramo.hu"],
copyright="© 2022 kramo",
license_type=Gtk.License.GPL_3_0,
issue_url="https://github.com/kra-mo/cartridges/issues/new",
website="https://github.com/kra-mo/cartridges",
# Translators: Replace this with your name for it to show up in the about window.
translator_credits=_("translator_credits"),
)
about.present()
def on_preferences_action(self, widget, callback=None):
PreferencesWindow(self.win).present()
def on_steam_import_action(self, widget, callback=None):
games = steam_parser(self.win, self.on_steam_import_action)
save_games(games)
self.win.update_games(games.keys())
def on_heroic_import_action(self, widget, callback=None):
games = heroic_parser(self.win, self.on_heroic_import_action)
save_games(games)
self.win.update_games(games.keys())
def on_bottles_import_action(self, widget, callback=None):
games = bottles_parser(self.win, self.on_bottles_import_action)
save_games(games)
self.win.update_games(games.keys())
def on_launch_game_action(self, widget, callback=None):
# Launch the game and update the last played value
game_id = self.win.active_game_id
data = get_games([game_id])[game_id]
data["last_played"] = int(time.time())
save_games({game_id: data})
run_command(self.win, self.win.games[self.win.active_game_id].executable)
self.win.update_games([game_id])
if self.win.stack.get_visible_child() == self.win.overview:
self.win.show_overview(None, self.win.active_game_id)
def on_hide_game_action(self, widget, callback=None):
if self.win.stack.get_visible_child() == self.win.overview:
self.win.on_go_back_action(None, None)
toggle_hidden(self.win.active_game_id)
self.win.update_games([self.win.active_game_id])
def on_edit_details_action(self, widget, callback=None):
create_details_window(self.win, self.win.active_game_id)
def on_add_game_action(self, widget, callback=None):
create_details_window(self.win)
def on_remove_game_action(self, widget, callback=None):
# Add "removed=True" to the game properties so it can be deleted on next init
game_id = self.win.active_game_id
data = get_games([game_id])[game_id]
data["removed"] = True
save_games({game_id: data})
self.win.update_games([game_id])
if self.win.stack.get_visible_child() == self.win.overview:
self.win.on_go_back_action(None, None)
# Create toast for undoing the remove action
toast = Adw.Toast.new(self.win.games[game_id].name + " " + (_("removed")))
toast.set_button_label(_("Undo"))
toast.connect("button-clicked", self.win.on_undo_remove_action, game_id)
toast.set_priority(Adw.ToastPriority.HIGH)
self.win.toasts[game_id] = toast
self.win.toast_overlay.add_toast(toast)
def on_quit_action(self, widget, callback=None):
self.quit()
def create_action(self, name, callback, shortcuts=None, win=None):
action = Gio.SimpleAction.new(name, None)
action.connect("activate", callback)
if not win:
self.add_action(action)
if shortcuts:
self.set_accels_for_action(f"app.{name}", shortcuts)
else:
win.add_action(action)
if shortcuts:
self.set_accels_for_action(f"win.{name}", shortcuts)
def main(version):
app = CartridgesApplication()
return app.run(sys.argv)