# online_cover_manager.py # # Copyright 2023 Geoffrey Coulaud # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # SPDX-License-Identifier: GPL-3.0-or-later import logging from pathlib import Path import requests from gi.repository import Gio, GdkPixbuf from requests.exceptions import HTTPError, SSLError from PIL import Image from src import shared from src.game import Game from src.store.managers.local_cover_manager import LocalCoverManager from src.store.managers.manager import Manager from src.utils.save_cover import resize_cover, save_cover class OnlineCoverManager(Manager): """Manager that downloads game covers from URLs""" run_after = (LocalCoverManager,) retryable_on = (HTTPError, SSLError, ConnectionError) def save_composited_cover( self, game: Game, image_file: Gio.File, original_width: int, original_height: int, target_width: int, target_height: int, ) -> None: """Save the image composited with a background blur to fit the cover size""" logging.debug( "Compositing image for %s (%s) %dx%d -> %dx%d", game.name, game.game_id, original_width, original_height, target_width, target_height, ) # Load game image image = GdkPixbuf.Pixbuf.new_from_stream(image_file.read()) # Create background blur of the size of the cover cover = image.scale_simple(2, 2, GdkPixbuf.InterpType.BILINEAR).scale_simple( target_width, target_height, GdkPixbuf.InterpType.BILINEAR ) # Center the image above the blurred background scale = min(target_width / original_width, target_height / original_height) left_padding = (target_width - original_width * scale) / 2 top_padding = (target_height - original_height * scale) / 2 image.composite( cover, # Top left of overwritten area on the destination left_padding, top_padding, # Size of the overwritten area on the destination original_width * scale, original_height * scale, # Offset left_padding, top_padding, # Scale to apply to the resized image scale, scale, # Compositing stuff GdkPixbuf.InterpType.BILINEAR, 255, ) # Resize and save the cover save_cover(game.game_id, resize_cover(pixbuf=cover)) def manager_logic(self, game: Game, additional_data: dict) -> None: # Ensure that we have a cover to download cover_url = additional_data.get("online_cover_url") if not cover_url: return # Download cover image_file = Gio.File.new_tmp()[0] image_path = Path(image_file.get_path()) with requests.get(cover_url, timeout=5) as cover: cover.raise_for_status() image_path.write_bytes(cover.content) # Get image size cover_width, cover_height = shared.image_size with Image.open(image_path) as pil_image: width, height = pil_image.size # Composite if the image is shorter and the stretch amount is too high aspect_ratio = width / height target_aspect_ratio = cover_width / cover_height is_taller = aspect_ratio < target_aspect_ratio resized_height = height / width * cover_width stretch = 1 - (resized_height / cover_height) max_stretch = 0.12 if is_taller or stretch <= max_stretch: save_cover(game.game_id, resize_cover(image_path)) else: self.save_composited_cover( game, image_file, width, height, cover_width, cover_height )