The main reason for this is the compositing of both local and online covers with the same logic. It was a problem raised in #146 with some covers getting stretched. Changes: - Renamed and simplified managers methods - Created a generic `cover manager` - Added more retryable errors to `steam api manager` - Removed `local cover manager` and `online cover manager` - Reduced dependency on `PIL`
158 lines
5.0 KiB
Python
158 lines
5.0 KiB
Python
# steamgriddb.py
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#
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# Copyright 2022-2023 kramo
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# Copyright 2023 Geoffrey Coulaud
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import logging
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from pathlib import Path
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import requests
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from gi.repository import Gio
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from requests.exceptions import HTTPError
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from src import shared
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from src.utils.save_cover import resize_cover, save_cover
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class SGDBError(Exception):
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pass
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class SGDBAuthError(SGDBError):
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pass
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class SGDBGameNotFoundError(SGDBError):
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pass
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class SGDBBadRequestError(SGDBError):
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pass
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class SGDBNoImageFoundError(SGDBError):
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pass
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class SGDBHelper:
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"""Helper class to make queries to SteamGridDB"""
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base_url = "https://www.steamgriddb.com/api/v2/"
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@property
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def auth_headers(self):
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key = shared.schema.get_string("sgdb-key")
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headers = {"Authorization": f"Bearer {key}"}
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return headers
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def get_game_id(self, game):
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"""Get grid results for a game. Can raise an exception."""
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uri = f"{self.base_url}search/autocomplete/{game.name}"
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res = requests.get(uri, headers=self.auth_headers, timeout=5)
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match res.status_code:
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case 200:
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return res.json()["data"][0]["id"]
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case 401:
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raise SGDBAuthError(res.json()["errors"][0])
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case 404:
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raise SGDBGameNotFoundError(res.status_code)
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case _:
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res.raise_for_status()
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def get_image_uri(self, game_id, animated=False):
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"""Get the image for a SGDB game id"""
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uri = f"{self.base_url}grids/game/{game_id}?dimensions=600x900"
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if animated:
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uri += "&types=animated"
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res = requests.get(uri, headers=self.auth_headers, timeout=5)
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match res.status_code:
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case 200:
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data = res.json()["data"]
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if len(data) == 0:
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raise SGDBNoImageFoundError()
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return data[0]["url"]
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case 401:
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raise SGDBAuthError(res.json()["errors"][0])
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case 404:
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raise SGDBGameNotFoundError(res.status_code)
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case _:
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res.raise_for_status()
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def conditionaly_update_cover(self, game):
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"""Update the game's cover if appropriate"""
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# Obvious skips
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use_sgdb = shared.schema.get_boolean("sgdb")
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if not use_sgdb or game.blacklisted:
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return
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image_trunk = shared.covers_dir / game.game_id
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still = image_trunk.with_suffix(".tiff")
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animated = image_trunk.with_suffix(".gif")
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prefer_sgdb = shared.schema.get_boolean("sgdb-prefer")
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# Do nothing if file present and not prefer SGDB
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if not prefer_sgdb and (still.is_file() or animated.is_file()):
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return
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# Get ID for the game
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try:
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sgdb_id = self.get_game_id(game)
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except (HTTPError, SGDBError) as error:
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logging.warning(
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"%s while getting SGDB ID for %s", type(error).__name__, game.name
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)
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raise error
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# Build different SGDB options to try
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image_uri_kwargs_sets = [{"animated": False}]
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if shared.schema.get_boolean("sgdb-animated"):
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image_uri_kwargs_sets.insert(0, {"animated": True})
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# Download covers
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for uri_kwargs in image_uri_kwargs_sets:
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try:
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uri = self.get_image_uri(sgdb_id, **uri_kwargs)
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response = requests.get(uri, timeout=5)
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tmp_file = Gio.File.new_tmp()[0]
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tmp_file_path = tmp_file.get_path()
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Path(tmp_file_path).write_bytes(response.content)
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save_cover(game.game_id, resize_cover(tmp_file_path))
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except SGDBAuthError as error:
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# Let caller handle auth errors
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raise error
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except (HTTPError, SGDBError) as error:
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logging.warning(
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"%s while getting image for %s kwargs=%s",
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type(error).__name__,
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game.name,
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str(uri_kwargs),
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)
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continue
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else:
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# Stop as soon as one is finished
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return
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# No image was added
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logging.warning(
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'No matching image found for game "%s" (SGDB ID %d)',
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game.name,
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sgdb_id,
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)
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raise SGDBNoImageFoundError()
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