Files
cartridges/src/utils/importer.py
2023-05-24 15:36:25 +02:00

133 lines
4.2 KiB
Python

# importer.py
#
# Copyright 2022-2023 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
from gi.repository import Adw, GLib, Gtk
from src import shared
from .create_dialog import create_dialog
from .game import Game
from .save_cover import resize_cover, save_cover
from .steamgriddb import SGDBSave
class Importer:
def __init__(self):
self.win = shared.win
self.total_queue = 0
self.queue = 0
self.games_no = 0
self.blocker = False
self.games = set()
self.sgdb_exception = None
self.progressbar = Gtk.ProgressBar(margin_start=12, margin_end=12)
self.import_statuspage = Adw.StatusPage(
title=_("Importing Games…"),
child=self.progressbar,
)
self.import_dialog = Adw.Window(
content=self.import_statuspage,
modal=True,
default_width=350,
default_height=-1,
transient_for=self.win,
deletable=False,
)
self.import_dialog.present()
def save_game(self, values=None, cover_path=None):
if values:
game = Game(values)
if save_cover:
save_cover(game.game_id, resize_cover(cover_path))
self.games.add(game)
self.games_no += 1
if game.blacklisted:
self.games_no -= 1
self.queue -= 1
self.update_progressbar()
if self.queue == 0 and not self.blocker:
if self.games:
self.total_queue = len(self.games)
self.queue = len(self.games)
self.import_statuspage.set_title(_("Importing Covers…"))
self.update_progressbar()
SGDBSave(self.games, self)
else:
self.done()
def done(self):
self.update_progressbar()
if self.queue == 0:
self.import_dialog.close()
toast = Adw.Toast()
toast.set_priority(Adw.ToastPriority.HIGH)
if self.games_no == 0:
toast.set_title(_("No new games found"))
toast.set_button_label(_("Preferences"))
toast.connect(
"button-clicked", self.response, "open_preferences", "import"
)
elif self.games_no == 1:
toast.set_title(_("1 game imported"))
elif self.games_no > 1:
games_no = self.games_no
toast.set_title(
# The variable is the number of games
_("{} games imported").format(games_no)
)
self.win.toast_overlay.add_toast(toast)
# Add timeout to make it the last thing to happen
GLib.timeout_add(0, self.warning, None, None)
def response(self, _widget, response, page_name=None, expander_row=None):
if response == "open_preferences":
self.win.get_application().on_preferences_action(
None, page_name=page_name, expander_row=expander_row
)
def warning(self, *_args):
if self.sgdb_exception:
create_dialog(
self.win,
_("Couldn't Connect to SteamGridDB"),
self.sgdb_exception,
"open_preferences",
_("Preferences"),
).connect("response", self.response, "sgdb")
self.sgdb_exception = None
def update_progressbar(self):
try:
self.progressbar.set_fraction(1 - (self.queue / self.total_queue))
except ZeroDivisionError:
self.progressbar.set_fraction(1)