Files
cartridges/src/importer/sources/legendary_source.py
GeoffreyCoulaud 3fa80a53c6 🎨 Work on import error handling
- Generic ErrorProducer class
- Importer and managers are error producers
- SGDB Auth friendly error
- Bad source location friendly errors (data, config, cache)
- Removed unused decorators
2023-06-24 15:13:35 +02:00

105 lines
3.6 KiB
Python

# legendary_source.py
#
# Copyright 2023 Geoffrey Coulaud
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import json
import logging
from json import JSONDecodeError
from time import time
from typing import Generator
from src import shared
from src.game import Game
from src.importer.sources.location import Location
from src.importer.sources.source import Source, SourceIterationResult, SourceIterator
class LegendarySourceIterator(SourceIterator):
source: "LegendarySource"
def game_from_library_entry(self, entry: dict) -> SourceIterationResult:
# Skip non-games
if entry["is_dlc"]:
return None
# Build game
app_name = entry["app_name"]
values = {
"version": shared.SPEC_VERSION,
"added": int(time()),
"source": self.source.id,
"name": entry["title"],
"game_id": self.source.game_id_format.format(game_id=app_name),
"executable": self.source.executable_format.format(app_name=app_name),
}
data = {}
# Get additional metadata from file (optional)
metadata_file = self.source.data_location["metadata"] / f"{app_name}.json"
try:
metadata = json.load(metadata_file.open())
values["developer"] = metadata["metadata"]["developer"]
for image_entry in metadata["metadata"]["keyImages"]:
if image_entry["type"] == "DieselGameBoxTall":
data["online_cover_url"] = image_entry["url"]
break
except (JSONDecodeError, OSError, KeyError):
pass
game = Game(values, allow_side_effects=False)
return (game, data)
def generator_builder(self) -> Generator[SourceIterationResult, None, None]:
# Open library
file = self.source.data_location["installed.json"]
try:
library: dict = json.load(file.open())
except (JSONDecodeError, OSError):
logging.warning("Couldn't open Legendary file: %s", str(file))
return
# Generate games from library
for entry in library.values():
try:
result = self.game_from_library_entry(entry)
except KeyError as error:
# Skip invalid games
logging.warning(
"Invalid Legendary game skipped in %s", str(file), exc_info=error
)
continue
yield result
class LegendarySource(Source):
name = "Legendary"
executable_format = "legendary launch {app_name}"
available_on = set(("linux", "win32"))
iterator_class = LegendarySourceIterator
data_location: Location = Location(
schema_key="legendary-location",
candidates=(
shared.config_dir / "legendary/",
"~/.config/legendary",
),
paths={
"installed.json": (False, "installed.json"),
"metadata": (True, "metadata"),
},
)