Files
cartridges/src/importer/sources/source.py
2023-06-26 11:08:33 +02:00

144 lines
4.6 KiB
Python

# source.py
#
# Copyright 2023 Geoffrey Coulaud
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import sys
from abc import abstractmethod
from collections.abc import Iterable, Iterator
from typing import Any, Generator, Optional
from src.errors.friendly_error import FriendlyError
from src.game import Game
from src.importer.sources.location import Location, UnresolvableLocationError
# Type of the data returned by iterating on a Source
SourceIterationResult = None | Game | tuple[Game, tuple[Any]]
class SourceIterator(Iterator):
"""Data producer for a source of games"""
source: "Source" = None
generator: Generator = None
def __init__(self, source: "Source") -> None:
super().__init__()
self.source = source
self.generator = self.generator_builder()
def __iter__(self) -> "SourceIterator":
return self
def __next__(self) -> SourceIterationResult:
return next(self.generator)
@abstractmethod
def generator_builder(self) -> Generator[SourceIterationResult, None, None]:
"""
Method that returns a generator that produces games
* Should be implemented as a generator method
* May yield `None` when an iteration hasn't produced a game
* In charge of handling per-game errors
* Returns when exhausted
"""
class Source(Iterable):
"""Source of games. E.g an installed app with a config file that lists game directories"""
name: str
variant: str = None
available_on: set[str] = set()
data_location: Optional[Location] = None
cache_location: Optional[Location] = None
config_location: Optional[Location] = None
iterator_class: type[SourceIterator]
@property
def full_name(self) -> str:
"""The source's full name"""
full_name_ = self.name
if self.variant is not None:
full_name_ += f" ({self.variant})"
return full_name_
@property
def id(self) -> str: # pylint: disable=invalid-name
"""The source's identifier"""
id_ = self.name.lower()
if self.variant is not None:
id_ += f"_{self.variant.lower()}"
return id_
@property
def game_id_format(self) -> str:
"""The string format used to construct game IDs"""
return self.name.lower() + "_{game_id}"
@property
def is_available(self):
return sys.platform in self.available_on
@property
@abstractmethod
def executable_format(self) -> str:
"""The executable format used to construct game executables"""
def __iter__(self) -> SourceIterator:
"""Get an iterator for the source"""
for location_name in (
locations := {
"data": _("data"),
"cache": _("cache"),
"config": _("configuration"),
}.keys()
):
location = getattr(self, f"{location_name}_location", None)
if location is None:
continue
try:
location.resolve()
except UnresolvableLocationError as error:
raise FriendlyError(
# The variables are the type of location (eg. cache) and the source's name
_("Invalid {} location for {{}}").format(locations[location_name]),
_("Change it or disable the source in the preferences"),
(self.name,),
(self.name,),
) from error
return self.iterator_class(self)
# pylint: disable=abstract-method
class URLExecutableSource(Source):
"""Source class that use custom URLs to start games"""
url_format: str
@property
def executable_format(self) -> str:
match sys.platform:
case "win32":
return "start " + self.url_format
case "linux":
return "xdg-open " + self.url_format
case other:
raise NotImplementedError(
f"No URL handler command available for {other}"
)