Files
cartridges/src/utils/steam_parser.py
2023-03-25 08:36:13 +01:00

297 lines
9.4 KiB
Python

# steam_parser.py
#
# Copyright 2022-2023 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import json
import os
import re
import time
import urllib.request
from gi.repository import Adw, Gio, GLib, Gtk
from .create_dialog import create_dialog
from .save_cover import save_cover
from .save_games import save_games
def upadte_values_from_data(content, values):
basic_data = json.loads(content)[values["appid"]]
if not basic_data["success"]:
values["blacklisted"] = True
else:
data = basic_data["data"]
values["developer"] = ", ".join(data["developers"])
if data["type"] != "game":
values["blacklisted"] = True
return values
def get_game(task, datatypes, current_time, parent_widget, appmanifest, steam_dir):
values = {}
with open(appmanifest, "r") as open_file:
data = open_file.read()
for datatype in datatypes:
value = re.findall(f'"{datatype}"\t\t"(.*)"\n', data)
values[datatype] = value[0]
values["game_id"] = f'steam_{values["appid"]}'
if (
values["game_id"] in parent_widget.games
and not parent_widget.games[values["game_id"]].removed
):
task.return_value(None)
return
values["executable"] = (
["start", f'steam://rungameid/{values["appid"]}']
if os.name == "nt"
else ["xdg-open", f'steam://rungameid/{values["appid"]}']
)
values["hidden"] = False
values["source"] = "steam"
values["added"] = current_time
values["last_played"] = 0
url = f'https://store.steampowered.com/api/appdetails?appids={values["appid"]}'
# On Linux the request is made through gvfs so the app can run without network permissions
if os.name == "nt":
try:
with urllib.request.urlopen(url, timeout=10) as open_file:
content = open_file.read().decode("utf-8")
except urllib.error.URLError:
content = None
else:
open_file = Gio.File.new_for_uri(url)
try:
content = open_file.load_contents()[1]
except GLib.GError:
content = None
if content:
values = upadte_values_from_data(content, values)
if os.path.isfile(
os.path.join(
steam_dir,
"appcache",
"librarycache",
f'{values["appid"]}_library_600x900.jpg',
)
):
save_cover(
values,
parent_widget,
os.path.join(
steam_dir,
"appcache",
"librarycache",
f'{values["appid"]}_library_600x900.jpg',
),
)
task.return_value(values)
return
def get_games_async(parent_widget, appmanifests, steam_dir, import_dialog, progressbar):
datatypes = ["appid", "name"]
current_time = int(time.time())
steam_games = {}
queue = 0
# Wrap the function in another one as Gio.Task.run_in_thread does not allow for passing args
def create_func(datatypes, current_time, parent_widget, appmanifest, steam_dir):
def wrapper(task, *_unused):
get_game(
task, datatypes, current_time, parent_widget, appmanifest, steam_dir
)
return wrapper
def update_games(_task, result, parent_widget):
nonlocal queue
nonlocal total_queue
nonlocal import_dialog
nonlocal progressbar
queue -= 1
progressbar.set_fraction(1 - (queue / total_queue))
try:
final_values = result.propagate_value()[1]
steam_games[final_values["game_id"]] = final_values
except (TypeError, GLib.GError):
pass
if queue == 0:
save_games(steam_games)
parent_widget.update_games(steam_games)
import_dialog.close()
games_no = len(
{
game_id: final_values
for game_id, final_values in steam_games.items()
if "blacklisted" not in final_values.keys()
}
)
def response(_widget, response):
if response == "open_preferences":
parent_widget.get_application().on_preferences_action(None)
if games_no == 0:
create_dialog(
parent_widget,
_("No Games Found"),
_("No new games were found in the Steam library."),
"open_preferences",
_("Preferences"),
).connect("response", response)
elif games_no == 1:
create_dialog(
parent_widget,
_("Steam Games Imported"),
_("Successfully imported 1 game."),
)
elif games_no > 1:
games_no = str(games_no)
create_dialog(
parent_widget,
_("Steam Games Imported"),
# The variable is the number of games
_(f"Successfully imported {games_no} games."),
)
total_queue = 0
for appmanifest in appmanifests:
queue += 1
total_queue += 1
cancellable = Gio.Cancellable.new()
GLib.timeout_add_seconds(5, cancellable.cancel)
task = Gio.Task.new(None, cancellable, update_games, parent_widget)
task.set_return_on_cancel(True)
task.run_in_thread(
create_func(datatypes, current_time, parent_widget, appmanifest, steam_dir)
)
def steam_parser(parent_widget, action):
schema = parent_widget.schema
steam_dir = os.path.expanduser(schema.get_string("steam-location"))
def steam_not_found():
if os.path.exists(
os.path.expanduser("~/.var/app/com.valvesoftware.Steam/data/Steam/")
):
schema.set_string(
"steam-location", "~/.var/app/com.valvesoftware.Steam/data/Steam/"
)
action(None, None)
elif os.path.exists(os.path.expanduser("~/.steam/steam/")):
schema.set_string("steam-location", "~/.steam/steam/")
action(None, None)
elif os.path.exists(os.path.join(os.getenv("programfiles(x86)"), "Steam")):
schema.set_string(
"steam-location", os.path.join(os.getenv("programfiles(x86)"), "Steam")
)
action(None, None)
else:
filechooser = Gtk.FileDialog.new()
def set_steam_dir(_source, result, _unused):
try:
schema.set_string(
"steam-location",
filechooser.select_folder_finish(result).get_path(),
)
action(None, None)
except GLib.GError:
return
def choose_folder(_widget):
filechooser.select_folder(parent_widget, None, set_steam_dir, None)
def response(widget, response):
if response == "choose_folder":
choose_folder(widget)
create_dialog(
parent_widget,
_("Couldn't Import Games"),
_("The Steam directory cannot be found."),
"choose_folder",
_("Set Steam Location"),
).connect("response", response)
if os.path.exists(os.path.join(steam_dir, "steamapps")):
pass
elif os.path.exists(os.path.join(steam_dir, "steam", "steamapps")):
schema.set_string("steam-location", os.path.join(steam_dir, "steam"))
elif os.path.exists(os.path.join(steam_dir, "Steam", "steamapps")):
schema.set_string("steam-location", os.path.join(steam_dir, "Steam"))
else:
steam_not_found()
return {}
steam_dir = os.path.expanduser(schema.get_string("steam-location"))
progressbar = Gtk.ProgressBar(margin_start=12, margin_end=12)
import_statuspage = Adw.StatusPage(
title=_("Importing Games…"),
description=_("Talking to Steam"),
child=progressbar,
)
import_dialog = Adw.Window(
content=import_statuspage,
modal=True,
default_width=350,
default_height=-1,
transient_for=parent_widget,
deletable=False,
)
import_dialog.present()
appmanifests = []
steam_dirs = schema.get_strv("steam-extra-dirs")
steam_dirs.append(steam_dir)
for directory in steam_dirs:
if not os.path.exists(os.path.join(directory, "steamapps")):
steam_dirs.remove(directory)
for directory in steam_dirs:
for open_file in os.listdir(os.path.join(directory, "steamapps")):
path = os.path.join(directory, "steamapps", open_file)
if os.path.isfile(path) and "appmanifest" in open_file:
appmanifests.append(path)
get_games_async(parent_widget, appmanifests, directory, import_dialog, progressbar)