* Begin work on search provider * Initial search provider work, organize meson * Initial work on icons * Implement LaunchSearch * Don't hold arbitrary reference to service I don't know why Lollypop does this * Send notification, pad images * Update translations * Fix init_search_term typing
121 lines
4.1 KiB
Python
121 lines
4.1 KiB
Python
# manager.py
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#
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# Copyright 2023 Geoffrey Coulaud
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import logging
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from abc import abstractmethod
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from time import sleep
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from typing import Any, Callable, Container
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from cartridges.errors.error_producer import ErrorProducer
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from cartridges.errors.friendly_error import FriendlyError
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from cartridges.game import Game
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class Manager(ErrorProducer):
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"""Class in charge of handling a post creation action for games.
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* May connect to signals on the game to handle them.
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* May cancel its running tasks on critical error,
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in that case a new cancellable must be generated for new tasks to run.
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* May be retried on some specific error types
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"""
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run_after: Container[type["Manager"]] = tuple()
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blocking: bool = True
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retryable_on: Container[type[Exception]] = tuple()
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continue_on: Container[type[Exception]] = tuple()
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signals: Container[type[str]] = set()
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retry_delay: int = 3
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max_tries: int = 3
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@property
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def name(self) -> str:
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return type(self).__name__
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@abstractmethod
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def main(self, game: Game, additional_data: dict) -> None:
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"""
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Manager specific logic triggered by the run method
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* Implemented by final child classes
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* May block its thread
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* May raise retryable exceptions that will trigger a retry if possible
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* May raise other exceptions that will be reported
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"""
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def run(self, game: Game, additional_data: dict) -> None:
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"""Handle errors (retry, ignore or raise) that occur in the manager logic"""
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# Keep track of the number of tries
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tries = 1
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def handle_error(error: Exception) -> None:
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nonlocal tries
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# If FriendlyError, handle its cause instead
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base_error = error
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if isinstance(error, FriendlyError):
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error = error.__cause__
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log_args = (
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type(error).__name__,
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self.name,
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f"{game.name} ({game.game_id})",
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)
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out_of_retries_format = "Out of retries dues to %s in %s for %s"
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retrying_format = "Retrying %s in %s for %s"
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unretryable_format = "Unretryable %s in %s for %s"
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if type(error) in self.continue_on:
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# Handle skippable errors (skip silently)
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return
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if type(error) in self.retryable_on:
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if tries > self.max_tries:
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# Handle being out of retries
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logging.error(out_of_retries_format, *log_args)
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self.report_error(base_error)
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else:
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# Handle retryable errors
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logging.error(retrying_format, *log_args)
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sleep(self.retry_delay)
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tries += 1
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try_manager_logic()
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else:
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# Handle unretryable errors
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logging.error(unretryable_format, *log_args, exc_info=error)
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self.report_error(base_error)
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def try_manager_logic() -> None:
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try:
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self.main(game, additional_data)
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except Exception as error: # pylint: disable=broad-exception-caught
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handle_error(error)
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try_manager_logic()
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def process_game(
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self, game: Game, additional_data: dict, callback: Callable[["Manager"], Any]
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) -> None:
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"""Pass the game through the manager"""
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self.run(game, additional_data)
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callback(self)
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