Files
cartridges/src/importer/sources/source.py
GeoffreyCoulaud 5dc6ec899a 🎨 Various changes
- Changed source additional data to dict
- Moved local cover saving into a manager
- Added stub for itch cover manager
2023-06-07 15:00:42 +02:00

137 lines
3.9 KiB
Python

import sys
from abc import abstractmethod
from collections.abc import Iterable, Iterator
from functools import wraps
from pathlib import Path
from typing import Generator, Any, TypedDict
from src import shared
from src.game import Game
from src.utils.decorators import replaced_by_path
# Type of the data returned by iterating on a Source
SourceIterationResult = None | Game | tuple[Game, tuple[Any]]
class SourceIterator(Iterator):
"""Data producer for a source of games"""
source: "Source" = None
generator: Generator = None
def __init__(self, source: "Source") -> None:
super().__init__()
self.source = source
self.generator = self.generator_builder()
def __iter__(self) -> "SourceIterator":
return self
def __next__(self) -> SourceIterationResult:
return next(self.generator)
@abstractmethod
def generator_builder(self) -> Generator[SourceIterationResult, None, None]:
"""
Method that returns a generator that produces games
* Should be implemented as a generator method
* May yield `None` when an iteration hasn't produced a game
* In charge of handling per-game errors
* Returns when exhausted
"""
class Source(Iterable):
"""Source of games. E.g an installed app with a config file that lists game directories"""
name: str
variant: str
location_key: str
available_on: set[str]
def __init__(self) -> None:
super().__init__()
self.available_on = set()
@property
def full_name(self) -> str:
"""The source's full name"""
full_name_ = self.name
if self.variant is not None:
full_name_ += f" ({self.variant})"
return full_name_
@property
def id(self) -> str: # pylint: disable=invalid-name
"""The source's identifier"""
id_ = self.name.lower()
if self.variant is not None:
id_ += f"_{self.variant.lower()}"
return id_
@property
def game_id_format(self) -> str:
"""The string format used to construct game IDs"""
return self.name.lower() + "_{game_id}"
@property
def is_installed(self):
# pylint: disable=pointless-statement
try:
self.location
except FileNotFoundError:
return False
return sys.platform in self.available_on
def update_location_schema_key(self):
"""Update the schema value for this source's location if possible"""
try:
location = self.location
except FileNotFoundError:
return
shared.schema.set_string(self.location_key, location)
@classmethod
def replaced_by_schema_key(cls): # Decorator builder
"""Replace the returned path with schema's path if valid"""
def decorator(original_function): # Built decorator (closure)
@wraps(original_function)
def wrapper(*args, **kwargs): # func's override
override = shared.schema.get_string(cls.location_key)
return replaced_by_path(override)(original_function)(*args, **kwargs)
return wrapper
return decorator
@property
@abstractmethod
def location(self) -> Path:
"""The source's location on disk"""
@property
@abstractmethod
def executable_format(self) -> str:
"""The executable format used to construct game executables"""
@abstractmethod
def __iter__(self) -> SourceIterator:
"""Get the source's iterator, to use in for loops"""
class WindowsSource(Source):
"""Mixin for sources available on Windows"""
def __init__(self) -> None:
super().__init__()
self.available_on.add("win32")
class LinuxSource(Source):
"""Mixin for sources available on Linux"""
def __init__(self) -> None:
super().__init__()
self.available_on.add("linux")