Files
cartridges/src/details_window.py
2023-07-04 19:29:18 +02:00

272 lines
9.6 KiB
Python

# details_window.py
#
# Copyright 2022-2023 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import os
from time import time
from gi.repository import Adw, Gio, GLib, Gtk
from PIL import Image
from src import shared
from src.errors.friendly_error import FriendlyError
from src.game import Game
from src.game_cover import GameCover
from src.store.managers.sgdb_manager import SGDBManager
from src.utils.create_dialog import create_dialog
from src.utils.save_cover import resize_cover, save_cover
@Gtk.Template(resource_path=shared.PREFIX + "/gtk/details-window.ui")
class DetailsWindow(Adw.Window):
__gtype_name__ = "DetailsWindow"
cover_overlay = Gtk.Template.Child()
cover = Gtk.Template.Child()
cover_button_edit = Gtk.Template.Child()
cover_button_delete_revealer = Gtk.Template.Child()
cover_button_delete = Gtk.Template.Child()
spinner = Gtk.Template.Child()
name = Gtk.Template.Child()
developer = Gtk.Template.Child()
executable = Gtk.Template.Child()
exec_info_label = Gtk.Template.Child()
exec_info_popover = Gtk.Template.Child()
apply_button = Gtk.Template.Child()
cover_changed = False
def __init__(self, game=None, **kwargs):
super().__init__(**kwargs)
self.win = shared.win
self.game = game
self.game_cover = GameCover({self.cover})
self.set_transient_for(self.win)
if self.game:
self.set_title(_("Edit Game Details"))
self.name.set_text(self.game.name)
if self.game.developer:
self.developer.set_text(self.game.developer)
self.executable.set_text(self.game.executable)
self.apply_button.set_label(_("Apply"))
self.game_cover.new_cover(self.game.get_cover_path())
if self.game_cover.get_texture():
self.cover_button_delete_revealer.set_reveal_child(True)
else:
self.set_title(_("Add New Game"))
self.apply_button.set_label(_("Confirm"))
image_filter = Gtk.FileFilter(name=_("Images"))
for extension in Image.registered_extensions():
image_filter.add_suffix(extension[1:])
image_filter.add_suffix("svg") # Gdk.Texture supports .svg but PIL doesn't
file_filters = Gio.ListStore.new(Gtk.FileFilter)
file_filters.append(image_filter)
self.file_dialog = Gtk.FileDialog()
self.file_dialog.set_filters(file_filters)
# Translate this string as you would translate "file"
file_name = _("file.txt")
# As in software
exe_name = _("program")
if os.name == "nt":
exe_name += ".exe"
# Translate this string as you would translate "path to {}"
exe_path = _("C:\\path\\to\\{}").format(exe_name)
# Translate this string as you would translate "path to {}"
file_path = _("C:\\path\\to\\{}").format(file_name)
command = "start"
else:
# Translate this string as you would translate "path to {}"
exe_path = _("/path/to/{}").format(exe_name)
# Translate this string as you would translate "path to {}"
file_path = _("/path/to/{}").format(file_name)
command = "xdg-open"
# pylint: disable=line-too-long
exec_info_text = _(
'To launch the executable "{}", use the command:\n\n<tt>"{}"</tt>\n\nTo open the file "{}" with the default application, use:\n\n<tt>{} "{}"</tt>\n\nIf the path contains spaces, make sure to wrap it in double quotes!'
).format(exe_name, exe_path, file_name, command, file_path)
self.exec_info_label.set_label(exec_info_text)
def clear_info_selection(*_args):
self.exec_info_label.select_region(-1, -1)
self.exec_info_popover.connect("show", clear_info_selection)
self.cover_button_delete.connect("clicked", self.delete_pixbuf)
self.cover_button_edit.connect("clicked", self.choose_cover)
self.apply_button.connect("clicked", self.apply_preferences)
self.name.connect("activate", self.focus_executable)
self.developer.connect("activate", self.focus_executable)
self.executable.connect("activate", self.apply_preferences)
self.set_focus(self.name)
self.present()
def delete_pixbuf(self, *_args):
self.game_cover.new_cover()
self.cover_button_delete_revealer.set_reveal_child(False)
self.cover_changed = True
def apply_preferences(self, *_args):
final_name = self.name.get_text()
final_developer = self.developer.get_text()
final_executable = self.executable.get_text()
if not self.game:
if final_name == "":
create_dialog(
self, _("Couldn't Add Game"), _("Game title cannot be empty.")
)
return
if final_executable == "":
create_dialog(
self, _("Couldn't Add Game"), _("Executable cannot be empty.")
)
return
# Increment the number after the game id (eg. imported_1, imported_2)
numbers = [0]
game_id: str
for game_id in shared.store.games:
prefix = "imported_"
if not game_id.startswith(prefix):
continue
numbers.append(int(game_id.replace(prefix, "", 1)))
game_number = max(numbers) + 1
self.game = Game(
{
"game_id": f"imported_{game_number}",
"hidden": False,
"source": "imported",
"added": int(time()),
}
)
else:
if final_name == "":
create_dialog(
self,
_("Couldn't Apply Preferences"),
_("Game title cannot be empty."),
)
return
if final_executable == "":
create_dialog(
self,
_("Couldn't Apply Preferences"),
_("Executable cannot be empty."),
)
return
self.game.name = final_name
self.game.developer = final_developer or None
self.game.executable = final_executable
if self.game.game_id in self.win.game_covers.keys():
self.win.game_covers[self.game.game_id].animation = None
self.win.game_covers[self.game.game_id] = self.game_cover
if self.cover_changed:
save_cover(
self.game.game_id,
self.game_cover.path,
)
shared.store.add_game(self.game, {}, run_pipeline=False)
self.game.save()
self.game.update()
# TODO: this is fucked up (less than before)
# Get a cover from SGDB if none is present
if not self.game_cover.get_texture():
self.game.set_loading(1)
sgdb_manager: SGDBManager = shared.store.managers[SGDBManager]
sgdb_manager.reset_cancellable()
sgdb_manager.process_game(self.game, {}, self.update_cover_callback)
self.game_cover.pictures.remove(self.cover)
self.close()
self.win.show_details_view(self.game)
def update_cover_callback(self, manager: SGDBManager):
# Set the game as not loading
self.game.set_loading(-1)
self.game.update()
# Handle errors that occured
for error in manager.collect_errors():
# On auth error, inform the user
if isinstance(error, FriendlyError):
create_dialog(
shared.win,
error.title,
error.subtitle,
"open_preferences",
_("Preferences"),
).connect("response", self.update_cover_error_response)
def update_cover_error_response(self, _widget, response):
if response == "open_preferences":
shared.win.get_application().on_preferences_action(page_name="sgdb")
def focus_executable(self, *_args):
self.set_focus(self.executable)
def toggle_loading(self):
self.apply_button.set_sensitive(not self.apply_button.get_sensitive())
self.spinner.set_spinning(not self.spinner.get_spinning())
self.cover_overlay.set_opacity(not self.cover_overlay.get_opacity())
def set_cover(self, _source, result, *_args):
try:
path = self.file_dialog.open_finish(result).get_path()
except GLib.GError:
return
def resize():
if cover := resize_cover(path):
self.game_cover.new_cover(cover)
self.cover_button_delete_revealer.set_reveal_child(True)
self.cover_changed = True
self.toggle_loading()
self.toggle_loading()
GLib.Thread.new(None, resize)
def choose_cover(self, *_args):
self.file_dialog.open(self, None, self.set_cover)