- Simplified some preferences code - Added type hints to locations - Made locations not shared between source instances (source of a bug) - Updated source iter to resolve locations correctly
108 lines
3.2 KiB
Python
108 lines
3.2 KiB
Python
# itch_source.py
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#
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# Copyright 2022-2023 kramo
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# Copyright 2023 Geoffrey Coulaud
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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from shutil import rmtree
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from sqlite3 import connect
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from time import time
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from typing import NamedTuple
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from src import shared
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from src.game import Game
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from src.importer.sources.location import Location, LocationSubPath
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from src.importer.sources.source import SourceIterable, URLExecutableSource
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from src.utils.sqlite import copy_db
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class ItchSourceIterable(SourceIterable):
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source: "ItchSource"
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def __iter__(self):
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"""Generator method producing games"""
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# Query the database
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db_request = """
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SELECT
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games.id,
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games.title,
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games.cover_url,
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games.still_cover_url,
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caves.id
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FROM
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'caves'
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INNER JOIN
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'games'
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ON
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caves.game_id = games.id
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;
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"""
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db_path = copy_db(self.source.locations.config["butler.db"])
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connection = connect(db_path)
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cursor = connection.execute(db_request)
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added_time = int(time())
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# Create games from the db results
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for row in cursor:
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values = {
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"added": added_time,
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"source": self.source.source_id,
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"name": row[1],
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"game_id": self.source.game_id_format.format(game_id=row[0]),
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"executable": self.source.executable_format.format(cave_id=row[4]),
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}
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additional_data = {"online_cover_url": row[3] or row[2]}
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game = Game(values)
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yield (game, additional_data)
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# Cleanup
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rmtree(str(db_path.parent))
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class ItchLocations(NamedTuple):
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config: Location
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class ItchSource(URLExecutableSource):
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source_id = "itch"
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name = _("itch")
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iterable_class = ItchSourceIterable
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url_format = "itch://caves/{cave_id}/launch"
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available_on = {"linux", "win32"}
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locations: ItchLocations
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def __init__(self) -> None:
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super().__init__()
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self.locations = ItchLocations(
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Location(
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schema_key="itch-location",
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candidates=(
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shared.flatpak_dir / "io.itch.itch" / "config" / "itch",
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shared.config_dir / "itch",
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shared.home / ".config" / "itch",
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shared.appdata_dir / "itch",
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),
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paths={
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"butler.db": LocationSubPath("db/butler.db"),
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},
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invalid_subtitle=Location.CONFIG_INVALID_SUBTITLE,
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)
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)
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