Files
cartridges/src/importers/heroic_importer.py
2023-05-05 14:41:06 +02:00

206 lines
6.8 KiB
Python

# heroic_importer.py
#
# Copyright 2022-2023 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import hashlib
import json
import os
from pathlib import Path
from time import time
from .check_install import check_install
def heroic_installed(win, path=None):
location_key = "heroic-location"
heroic_dir = (
path if path else Path(win.schema.get_string(location_key)).expanduser()
)
check = "config.json"
if not (heroic_dir / check).is_file():
locations = (
(Path(),)
if path
else (
Path.home() / ".var/app/com.heroicgameslauncher.hgl/config/heroic",
win.config_dir / "heroic",
)
)
if os.name == "nt" and not path:
locations += (Path(os.getenv("appdata")) / "heroic",)
heroic_dir = check_install(check, locations, (win.schema, location_key))
return heroic_dir
def heroic_importer(win):
heroic_dir = heroic_installed(win)
if not heroic_dir:
return
current_time = int(time())
importer = win.importer
# Import Epic games
if not win.schema.get_boolean("heroic-import-epic"):
pass
elif (heroic_dir / "store_cache" / "legendary_library.json").exists():
data = (heroic_dir / "store_cache" / "legendary_library.json").read_text(
"utf-8"
)
library = json.loads(data)
try:
for game in library["library"]:
if not game["is_installed"]:
continue
importer.total_queue += 1
importer.queue += 1
values = {}
app_name = game["app_name"]
values["game_id"] = f"heroic_epic_{app_name}"
if (
values["game_id"] in win.games
and not win.games[values["game_id"]].removed
):
importer.save_game()
continue
values["name"] = game["title"]
values["developer"] = game["developer"]
values["executable"] = (
["start", f"heroic://launch/{app_name}"]
if os.name == "nt"
else ["xdg-open", f"heroic://launch/{app_name}"]
)
values["hidden"] = False
values["source"] = "heroic_epic"
values["added"] = current_time
values["last_played"] = 0
image_path = (
heroic_dir
/ "images-cache"
/ hashlib.sha256(
(f'{game["art_square"]}?h=400&resize=1&w=300').encode()
).hexdigest()
)
importer.save_game(values, image_path if image_path.exists() else None)
except KeyError:
pass
# Import GOG games
if not win.schema.get_boolean("heroic-import-gog"):
pass
elif (heroic_dir / "gog_store" / "installed.json").exists() and (
heroic_dir / "store_cache" / "gog_library.json"
).exists():
data = (heroic_dir / "gog_store" / "installed.json").read_text("utf-8")
installed = json.loads(data)
importer.total_queue += len(installed["installed"])
importer.queue += len(installed["installed"])
for item in installed["installed"]:
values = {}
app_name = item["appName"]
values["game_id"] = f"heroic_gog_{app_name}"
if (
values["game_id"] in win.games
and not win.games[values["game_id"]].removed
):
importer.save_game()
continue
# Get game title and developer from gog_library.json as they are not present in installed.json
data = (heroic_dir / "store_cache" / "gog_library.json").read_text("utf-8")
library = json.loads(data)
for game in library["games"]:
if game["app_name"] == app_name:
values["developer"] = game["developer"]
values["name"] = game["title"]
image_path = (
heroic_dir
/ "images-cache"
/ hashlib.sha256(game["art_square"].encode()).hexdigest()
)
values["executable"] = (
["start", f"heroic://launch/{app_name}"]
if os.name == "nt"
else ["xdg-open", f"heroic://launch/{app_name}"]
)
values["hidden"] = False
values["source"] = "heroic_gog"
values["added"] = current_time
values["last_played"] = 0
importer.save_game(values, image_path if image_path.exists() else None)
# Import sideloaded games
if not win.schema.get_boolean("heroic-import-sideload"):
pass
elif (heroic_dir / "sideload_apps" / "library.json").exists():
data = (heroic_dir / "sideload_apps" / "library.json").read_text("utf-8")
library = json.loads(data)
importer.total_queue += len(library["games"])
importer.queue += len(library["games"])
for item in library["games"]:
values = {}
app_name = item["app_name"]
values["game_id"] = f"heroic_sideload_{app_name}"
if (
values["game_id"] in win.games
and not win.games[values["game_id"]].removed
):
importer.save_game()
continue
values["name"] = item["title"]
values["executable"] = (
["start", f"heroic://launch/{app_name}"]
if os.name == "nt"
else ["xdg-open", f"heroic://launch/{app_name}"]
)
values["hidden"] = False
values["source"] = "heroic_sideload"
values["added"] = current_time
values["last_played"] = 0
image_path = (
heroic_dir
/ "images-cache"
/ hashlib.sha256(item["art_square"].encode()).hexdigest()
)
importer.save_game(values, image_path if image_path.exists() else None)