Files
cartridges/src/importers/steam_importer.py
2023-05-30 20:24:41 +02:00

179 lines
5.3 KiB
Python

# steam_importer.py
#
# Copyright 2022-2023 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import os
import re
from pathlib import Path
from time import time
import requests
from gi.repository import Gio
from . import shared
from .check_install import check_install
def update_values_from_data(content, values):
basic_data = content[values["appid"]]
if not basic_data["success"]:
values["blacklisted"] = True
else:
data = basic_data["data"]
if data.get("developers"):
values["developer"] = ", ".join(data["developers"])
if data.get("type") not in {"game", "demo"}:
values["blacklisted"] = True
return values
def get_game(task, datatypes, current_time, appmanifest, steam_dir):
values = {}
data = appmanifest.read_text("utf-8")
for datatype in datatypes:
value = re.findall(f'"{datatype}"\t\t"(.*)"\n', data, re.IGNORECASE)
try:
values[datatype] = value[0]
except IndexError:
task.return_value((None, None))
return
values["game_id"] = f'steam_{values["appid"]}'
if (
values["game_id"] in shared.win.games
and not shared.win.games[values["game_id"]].removed
):
task.return_value((None, None))
return
values["executable"] = (
["start", f'steam://rungameid/{values["appid"]}']
if os.name == "nt"
else ["xdg-open", f'steam://rungameid/{values["appid"]}']
)
values["hidden"] = False
values["source"] = "steam"
values["added"] = current_time
values["last_played"] = 0
image_path = (
steam_dir
/ "appcache"
/ "librarycache"
/ f'{values["appid"]}_library_600x900.jpg'
)
try:
with requests.get(
f'https://store.steampowered.com/api/appdetails?appids={values["appid"]}',
timeout=5,
) as open_file:
open_file.raise_for_status()
content = open_file.json()
except requests.exceptions.RequestException:
task.return_value((values, image_path if image_path.is_file() else None))
return
values = update_values_from_data(content, values)
task.return_value((values, image_path if image_path.is_file() else None))
def get_games_async(appmanifests, steam_dir, importer):
datatypes = ["appid", "name"]
current_time = int(time())
# Wrap the function in another one as Gio.Task.run_in_thread does not allow for passing args
def create_func(datatypes, current_time, appmanifest, steam_dir):
def wrapper(task, *_args):
get_game(
task,
datatypes,
current_time,
appmanifest,
steam_dir,
)
return wrapper
def update_games(_task, result):
final_values = result.propagate_value()[1]
# No need for an if statement as final_value would be None for games we don't want to save
importer.save_game(final_values[0], final_values[1])
for appmanifest in appmanifests:
task = Gio.Task.new(None, None, update_games)
task.run_in_thread(create_func(datatypes, current_time, appmanifest, steam_dir))
def steam_installed(path=None):
location_key = "steam-location"
check = "steamapps"
subdirs = ("steam", "Steam")
locations = (
(path,)
if path
else (
Path(shared.schema.get_string(location_key)).expanduser(),
Path.home() / ".steam",
shared.data_dir / "Steam",
Path.home() / ".var/app/com.valvesoftware.Steam/data/Steam",
)
)
if os.name == "nt":
locations += (Path(os.getenv("programfiles(x86)")) / "Steam",)
steam_dir = check_install(check, locations, (shared.schema, location_key), subdirs)
return steam_dir
def steam_importer():
steam_dir = steam_installed()
if not steam_dir:
return
appmanifests = []
if (lib_file := steam_dir / "steamapps" / "libraryfolders.vdf").is_file():
libraryfolders = lib_file.open().read()
steam_dirs = [
Path(path) for path in re.findall('"path"\t\t"(.*)"\n', libraryfolders)
]
else:
steam_dirs = [steam_dir]
for directory in steam_dirs:
try:
for open_file in (directory / "steamapps").iterdir():
if open_file.is_file() and "appmanifest" in open_file.name:
appmanifests.append(open_file)
except FileNotFoundError:
continue
importer = shared.importer
importer.total_queue += len(appmanifests)
importer.queue += len(appmanifests)
get_games_async(appmanifests, steam_dir, importer)