179 lines
5.3 KiB
Python
179 lines
5.3 KiB
Python
# steam_importer.py
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#
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# Copyright 2022-2023 kramo
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import os
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import re
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from pathlib import Path
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from time import time
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import requests
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from gi.repository import Gio
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from . import shared
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from .check_install import check_install
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def update_values_from_data(content, values):
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basic_data = content[values["appid"]]
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if not basic_data["success"]:
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values["blacklisted"] = True
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else:
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data = basic_data["data"]
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if data.get("developers"):
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values["developer"] = ", ".join(data["developers"])
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if data.get("type") not in {"game", "demo"}:
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values["blacklisted"] = True
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return values
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def get_game(task, datatypes, current_time, appmanifest, steam_dir):
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values = {}
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data = appmanifest.read_text("utf-8")
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for datatype in datatypes:
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value = re.findall(f'"{datatype}"\t\t"(.*)"\n', data, re.IGNORECASE)
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try:
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values[datatype] = value[0]
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except IndexError:
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task.return_value((None, None))
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return
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values["game_id"] = f'steam_{values["appid"]}'
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if (
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values["game_id"] in shared.win.games
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and not shared.win.games[values["game_id"]].removed
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):
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task.return_value((None, None))
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return
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values["executable"] = (
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["start", f'steam://rungameid/{values["appid"]}']
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if os.name == "nt"
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else ["xdg-open", f'steam://rungameid/{values["appid"]}']
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)
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values["hidden"] = False
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values["source"] = "steam"
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values["added"] = current_time
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values["last_played"] = 0
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image_path = (
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steam_dir
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/ "appcache"
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/ "librarycache"
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/ f'{values["appid"]}_library_600x900.jpg'
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)
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try:
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with requests.get(
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f'https://store.steampowered.com/api/appdetails?appids={values["appid"]}',
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timeout=5,
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) as open_file:
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open_file.raise_for_status()
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content = open_file.json()
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except requests.exceptions.RequestException:
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task.return_value((values, image_path if image_path.is_file() else None))
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return
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values = update_values_from_data(content, values)
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task.return_value((values, image_path if image_path.is_file() else None))
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def get_games_async(appmanifests, steam_dir, importer):
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datatypes = ["appid", "name"]
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current_time = int(time())
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# Wrap the function in another one as Gio.Task.run_in_thread does not allow for passing args
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def create_func(datatypes, current_time, appmanifest, steam_dir):
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def wrapper(task, *_args):
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get_game(
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task,
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datatypes,
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current_time,
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appmanifest,
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steam_dir,
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)
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return wrapper
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def update_games(_task, result):
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final_values = result.propagate_value()[1]
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# No need for an if statement as final_value would be None for games we don't want to save
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importer.save_game(final_values[0], final_values[1])
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for appmanifest in appmanifests:
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task = Gio.Task.new(None, None, update_games)
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task.run_in_thread(create_func(datatypes, current_time, appmanifest, steam_dir))
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def steam_installed(path=None):
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location_key = "steam-location"
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check = "steamapps"
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subdirs = ("steam", "Steam")
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locations = (
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(path,)
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if path
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else (
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Path(shared.schema.get_string(location_key)).expanduser(),
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Path.home() / ".steam",
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shared.data_dir / "Steam",
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Path.home() / ".var/app/com.valvesoftware.Steam/data/Steam",
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)
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)
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if os.name == "nt":
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locations += (Path(os.getenv("programfiles(x86)")) / "Steam",)
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steam_dir = check_install(check, locations, (shared.schema, location_key), subdirs)
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return steam_dir
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def steam_importer():
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steam_dir = steam_installed()
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if not steam_dir:
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return
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appmanifests = []
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if (lib_file := steam_dir / "steamapps" / "libraryfolders.vdf").is_file():
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libraryfolders = lib_file.open().read()
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steam_dirs = [
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Path(path) for path in re.findall('"path"\t\t"(.*)"\n', libraryfolders)
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]
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else:
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steam_dirs = [steam_dir]
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for directory in steam_dirs:
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try:
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for open_file in (directory / "steamapps").iterdir():
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if open_file.is_file() and "appmanifest" in open_file.name:
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appmanifests.append(open_file)
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except FileNotFoundError:
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continue
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importer = shared.importer
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importer.total_queue += len(appmanifests)
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importer.queue += len(appmanifests)
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get_games_async(appmanifests, steam_dir, importer)
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