Files
cartridges/src/importer/sources/steam_source.py
2023-08-30 10:21:28 +02:00

141 lines
4.8 KiB
Python

# steam_source.py
#
# Copyright 2022-2023 kramo
# Copyright 2023 Geoffrey Coulaud
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import logging
import re
from pathlib import Path
from typing import Iterable, NamedTuple
from src import shared
from src.game import Game
from src.importer.sources.location import Location, LocationSubPath
from src.importer.sources.source import SourceIterable, URLExecutableSource
from src.utils.steam import SteamFileHelper, SteamInvalidManifestError
class SteamSourceIterable(SourceIterable):
source: "SteamSource"
def get_manifest_dirs(self) -> Iterable[Path]:
"""Get dirs that contain Steam app manifests"""
libraryfolders_path = self.source.locations.data["libraryfolders.vdf"]
with open(libraryfolders_path, "r", encoding="utf-8") as file:
contents = file.read()
return [
Path(path) / "steamapps"
for path in re.findall('"path"\\s+"(.*)"\n', contents, re.IGNORECASE)
]
def get_manifests(self) -> Iterable[Path]:
"""Get app manifests"""
manifests = set()
for steamapps_dir in self.get_manifest_dirs():
if not steamapps_dir.is_dir():
continue
manifests.update(
[
manifest
for manifest in steamapps_dir.glob("appmanifest_*.acf")
if manifest.is_file()
]
)
return manifests
def __iter__(self):
"""Generator method producing games"""
appid_cache = set()
manifests = self.get_manifests()
for manifest in manifests:
# Get metadata from manifest
steam = SteamFileHelper()
try:
local_data = steam.get_manifest_data(manifest)
except (OSError, SteamInvalidManifestError) as error:
logging.debug("Couldn't load appmanifest %s", manifest, exc_info=error)
continue
# Skip non installed games
installed_mask = 4
if not int(local_data["stateflags"]) & installed_mask:
logging.debug("Skipped %s: not installed", manifest)
continue
# Skip duplicate appids
appid = local_data["appid"]
if appid in appid_cache:
logging.debug("Skipped %s: appid already seen during import", manifest)
continue
appid_cache.add(appid)
# Build game from local data
values = {
"added": shared.import_time,
"name": local_data["name"],
"source": self.source.source_id,
"game_id": self.source.game_id_format.format(game_id=appid),
"executable": self.source.make_executable(game_id=appid),
}
game = Game(values)
# Add official cover image
image_path = (
self.source.locations.data["librarycache"]
/ f"{appid}_library_600x900.jpg"
)
additional_data = {"local_image_path": image_path, "steam_appid": appid}
yield (game, additional_data)
class SteamLocations(NamedTuple):
data: Location
class SteamSource(URLExecutableSource):
source_id = "steam"
name = _("Steam")
available_on = {"linux", "win32"}
iterable_class = SteamSourceIterable
url_format = "steam://rungameid/{game_id}"
locations: SteamLocations
def __init__(self) -> None:
super().__init__()
self.locations = SteamLocations(
Location(
schema_key="steam-location",
candidates=(
shared.home / ".steam" / "steam",
shared.data_dir / "Steam",
shared.flatpak_dir / "com.valvesoftware.Steam" / "data" / "Steam",
shared.programfiles32_dir / "Steam",
),
paths={
"libraryfolders.vdf": LocationSubPath(
"steamapps/libraryfolders.vdf"
),
"librarycache": LocationSubPath("appcache/librarycache", True),
},
invalid_subtitle=Location.DATA_INVALID_SUBTITLE,
)
)