151 lines
4.9 KiB
Python
151 lines
4.9 KiB
Python
# SPDX-License-Identifier: GPL-3.0-or-later
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# SPDX-FileCopyrightText: Copyright 2025 Zoey Ahmed
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# SPDX-FileCopyrightText: Copyright 2022-2025 kramo
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import locale
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from collections.abc import Generator
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from typing import Any, TypeVar
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from gi.repository import Adw, Gio, GLib, GObject, Gtk
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from cartridges import games, state_settings
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from cartridges.config import PREFIX, PROFILE
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from cartridges.games import Game
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from .game_details import GameDetails
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from .game_item import GameItem # noqa: F401
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SORT_MODES = {
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"last_played": ("last-played", True),
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"a-z": ("name", False),
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"z-a": ("name", True),
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"newest": ("added", False),
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"oldest": ("added", True),
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}
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_T = TypeVar("_T")
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@Gtk.Template.from_resource(f"{PREFIX}/window.ui")
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class Window(Adw.ApplicationWindow):
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"""The main window."""
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__gtype_name__ = __qualname__
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navigation_view: Adw.NavigationView = Gtk.Template.Child()
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search_entry: Gtk.SearchEntry = Gtk.Template.Child()
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grid: Gtk.GridView = Gtk.Template.Child()
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sorter: Gtk.CustomSorter = Gtk.Template.Child()
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details: GameDetails = Gtk.Template.Child()
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search_text = GObject.Property(type=str)
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show_hidden = GObject.Property(type=bool, default=False)
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@GObject.Property(type=Gio.ListStore)
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def games(self) -> Gio.ListStore:
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"""Model of the user's games."""
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return games.model
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def __init__(self, **kwargs: Any):
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super().__init__(**kwargs)
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if PROFILE == "development":
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self.add_css_class("devel")
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for key, name in {
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"width": "default-width",
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"height": "default-height",
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"is-maximized": "maximized",
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}.items():
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state_settings.bind(key, self, name, Gio.SettingsBindFlags.DEFAULT)
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# https://gitlab.gnome.org/GNOME/gtk/-/issues/7901
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self.search_entry.set_key_capture_widget(self)
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self.sorter.set_sort_func(self._sort_func)
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self.add_action(Gio.PropertyAction.new("show-hidden", self, "show-hidden"))
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self.add_action_entries((
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("search", lambda *_: self.search_entry.grab_focus()),
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(
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"sort",
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self._sort,
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"s",
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state_settings.get_value("sort-mode").print_(False),
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),
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("edit", lambda _action, param, *_: self._edit(param.get_uint32()), "u"),
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))
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@Gtk.Template.Callback()
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def _if_else(self, _obj, condition: bool, first: _T, second: _T) -> _T:
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return first if condition else second
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@Gtk.Template.Callback()
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def _show_details(self, grid: Gtk.GridView, position: int):
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if isinstance(model := grid.props.model, Gio.ListModel):
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self.details.game = model.get_item(position)
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self.navigation_view.push_by_tag("details")
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@Gtk.Template.Callback()
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def _search_started(self, entry: Gtk.SearchEntry):
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entry.grab_focus()
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@Gtk.Template.Callback()
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def _search_changed(self, entry: Gtk.SearchEntry):
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self.search_text = entry.props.text
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entry.grab_focus()
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@Gtk.Template.Callback()
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def _search_activate(self, _entry):
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self.grid.activate_action("list.activate-item", GLib.Variant.new_uint32(0))
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@Gtk.Template.Callback()
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def _stop_search(self, entry: Gtk.SearchEntry):
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entry.props.text = ""
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self.grid.grab_focus()
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def _sort(self, action: Gio.SimpleAction, parameter: GLib.Variant, *_args):
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action.change_state(parameter)
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sort_mode = parameter.get_string()
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prop, invert = SORT_MODES[sort_mode]
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prev_prop, prev_invert = SORT_MODES[state_settings.get_string("sort-mode")]
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opposite = (prev_prop == prop) and (prev_invert != invert)
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state_settings.set_string("sort-mode", sort_mode)
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self.sorter.changed(
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Gtk.SorterChange.INVERTED if opposite else Gtk.SorterChange.DIFFERENT
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)
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def _sort_func(self, game1: Game, game2: Game, _) -> int:
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prop, invert = SORT_MODES[state_settings.get_string("sort-mode")]
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a = (game2 if invert else game1).get_property(prop)
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b = (game1 if invert else game2).get_property(prop)
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return (
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locale.strcoll(*self._sortable(a, b))
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if isinstance(a, str)
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else (a > b) - (a < b)
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or locale.strcoll(*self._sortable(game1.name, game2.name))
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)
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@staticmethod
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def _sortable(*strings: str) -> Generator[str]:
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for string in strings:
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yield string.lower().removeprefix("the ")
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@Gtk.Template.Callback()
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def _sort_changed(self, *_args):
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self.sorter.changed(Gtk.SorterChange.DIFFERENT)
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def _edit(self, pos: int):
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if isinstance(self.grid.props.model, Gio.ListModel) and (
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game := self.grid.props.model.get_item(pos)
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):
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self.details.game = game
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self.navigation_view.push_by_tag("details")
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self.details.edit()
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@Gtk.Template.Callback()
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def _edit_done(self, *_args):
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self.details.edit_done()
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