Files
cartridges/cartridges/importer/source.py
2025-01-28 13:53:28 +01:00

135 lines
4.3 KiB
Python

# source.py
#
# Copyright 2023 Geoffrey Coulaud
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import sys
from abc import abstractmethod
from collections.abc import Iterable
from typing import Any, Collection, Generator, Optional
from cartridges.game import Game
from cartridges.importer.location import Location, UnresolvableLocationError
# Type of the data returned by iterating on a Source
SourceIterationResult = Optional[Game | tuple[Game, tuple[Any]]]
class SourceIterable(Iterable):
"""Data producer for a source of games"""
source: "Source"
def __init__(self, source: "Source") -> None:
self.source = source
@abstractmethod
def __iter__(self) -> Generator[SourceIterationResult, None, None]:
"""
Method that returns a generator that produces games
* Should be implemented as a generator method
* May yield `None` when an iteration hasn't produced a game
* In charge of handling per-game errors
* Returns when exhausted
"""
class Source(Iterable):
"""Source of games. E.g an installed app with a config file that lists game directories"""
source_id: str
name: str
variant: Optional[str] = None
available_on: set[str] = set()
iterable_class: type[SourceIterable]
# NOTE: Locations must be set at __init__ time, not in the class definition.
# They must not be shared between source instances.
locations: Collection[Location]
@property
def full_name(self) -> str:
"""The source's full name"""
full_name_ = self.name
if self.variant:
full_name_ += f" ({self.variant})"
return full_name_
@property
def game_id_format(self) -> str:
"""The string format used to construct game IDs"""
return self.source_id + "_{game_id}"
@property
def is_available(self) -> bool:
return any(sys.platform.startswith(platform) for platform in self.available_on)
def make_executable(self, *args, **kwargs) -> str:
"""
Create a game executable command.
Should be implemented by child classes.
"""
def __iter__(self) -> Generator[SourceIterationResult, None, None]:
"""
Get an iterator for the source
:raises UnresolvableLocationError: Not iterable
if any of the mandatory locations are unresolvable
"""
for location in self.locations:
try:
location.resolve()
except UnresolvableLocationError as error:
if not error.optional:
raise UnresolvableLocationError from error
return iter(self.iterable_class(self))
class ExecutableFormatSource(Source):
"""Source class that uses a simple executable format to start games"""
@property
@abstractmethod
def executable_format(self) -> str:
"""The executable format used to construct game executables"""
def make_executable(self, *args, **kwargs) -> str:
"""Use the executable format to"""
return self.executable_format.format(*args, **kwargs)
# pylint: disable=abstract-method
class URLExecutableSource(ExecutableFormatSource):
"""Source class that use custom URLs to start games"""
url_format: str
@property
def executable_format(self) -> str:
if sys.platform.startswith("win32"):
return f"start {self.url_format}"
if sys.platform.startswith("linux"):
return f"xdg-open {self.url_format}"
if sys.platform.startswith("darwin"):
return f"open {self.url_format}"
raise NotImplementedError(
f"No URL handler command available for {sys.platform}"
)