100 lines
3.5 KiB
Python
100 lines
3.5 KiB
Python
# legendary_source.py
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#
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# Copyright 2023 Geoffrey Coulaud
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import json
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import logging
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from json import JSONDecodeError
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from pathlib import Path
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from time import time
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from typing import Generator
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from src import shared # pylint: disable=no-name-in-module
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from src.game import Game
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from src.importer.sources.source import Source, SourceIterationResult, SourceIterator
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from src.utils.decorators import replaced_by_path, replaced_by_schema_key
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class LegendarySourceIterator(SourceIterator):
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source: "LegendarySource"
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def game_from_library_entry(self, entry: dict) -> SourceIterationResult:
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# Skip non-games
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if entry["is_dlc"]:
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return None
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# Build game
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app_name = entry["app_name"]
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values = {
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"version": shared.SPEC_VERSION,
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"added": int(time()),
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"source": self.source.id,
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"name": entry["title"],
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"game_id": self.source.game_id_format.format(game_id=app_name),
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"executable": self.source.executable_format.format(app_name=app_name),
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}
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data = {}
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# Get additional metadata from file (optional)
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metadata_file = self.source.location / "metadata" / f"{app_name}.json"
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try:
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metadata = json.load(metadata_file.open())
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values["developer"] = metadata["metadata"]["developer"]
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for image_entry in metadata["metadata"]["keyImages"]:
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if image_entry["type"] == "DieselGameBoxTall":
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data["online_cover_url"] = image_entry["url"]
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break
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except (JSONDecodeError, OSError, KeyError):
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pass
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game = Game(values, allow_side_effects=False)
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return (game, data)
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def generator_builder(self) -> Generator[SourceIterationResult, None, None]:
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# Open library
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file = self.source.location / "installed.json"
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try:
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library: dict = json.load(file.open())
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except (JSONDecodeError, OSError):
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logging.warning("Couldn't open Legendary file: %s", str(file))
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return
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# Generate games from library
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for entry in library.values():
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try:
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result = self.game_from_library_entry(entry)
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except KeyError as error:
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# Skip invalid games
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logging.warning(
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"Invalid Legendary game skipped in %s", str(file), exc_info=error
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)
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continue
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yield result
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class LegendarySource(Source):
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name = "Legendary"
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executable_format = "legendary launch {app_name}"
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iterator_class = LegendarySourceIterator
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available_on = set(("linux", "win32"))
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@property
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@replaced_by_schema_key
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@replaced_by_path(shared.config_dir / "legendary")
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def location(self) -> Path:
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raise FileNotFoundError()
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