* Begin work on search provider * Initial search provider work, organize meson * Initial work on icons * Implement LaunchSearch * Don't hold arbitrary reference to service I don't know why Lollypop does this * Send notification, pad images * Update translations * Fix init_search_term typing
141 lines
4.9 KiB
Python
141 lines
4.9 KiB
Python
# steam_source.py
|
|
#
|
|
# Copyright 2022-2023 kramo
|
|
# Copyright 2023 Geoffrey Coulaud
|
|
#
|
|
# This program is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation, either version 3 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
#
|
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
|
|
|
import logging
|
|
import re
|
|
from pathlib import Path
|
|
from typing import Iterable, NamedTuple
|
|
|
|
from cartridges import shared
|
|
from cartridges.game import Game
|
|
from cartridges.importer.location import Location, LocationSubPath
|
|
from cartridges.importer.source import SourceIterable, URLExecutableSource
|
|
from cartridges.utils.steam import SteamFileHelper, SteamInvalidManifestError
|
|
|
|
|
|
class SteamSourceIterable(SourceIterable):
|
|
source: "SteamSource"
|
|
|
|
def get_manifest_dirs(self) -> Iterable[Path]:
|
|
"""Get dirs that contain Steam app manifests"""
|
|
libraryfolders_path = self.source.locations.data["libraryfolders.vdf"]
|
|
with open(libraryfolders_path, "r", encoding="utf-8") as file:
|
|
contents = file.read()
|
|
return [
|
|
Path(path) / "steamapps"
|
|
for path in re.findall('"path"\\s+"(.*)"\n', contents, re.IGNORECASE)
|
|
]
|
|
|
|
def get_manifests(self) -> Iterable[Path]:
|
|
"""Get app manifests"""
|
|
manifests = set()
|
|
for steamapps_dir in self.get_manifest_dirs():
|
|
if not steamapps_dir.is_dir():
|
|
continue
|
|
manifests.update(
|
|
[
|
|
manifest
|
|
for manifest in steamapps_dir.glob("appmanifest_*.acf")
|
|
if manifest.is_file()
|
|
]
|
|
)
|
|
return manifests
|
|
|
|
def __iter__(self):
|
|
"""Generator method producing games"""
|
|
appid_cache = set()
|
|
manifests = self.get_manifests()
|
|
|
|
for manifest in manifests:
|
|
# Get metadata from manifest
|
|
steam = SteamFileHelper()
|
|
try:
|
|
local_data = steam.get_manifest_data(manifest)
|
|
except (OSError, SteamInvalidManifestError) as error:
|
|
logging.debug("Couldn't load appmanifest %s", manifest, exc_info=error)
|
|
continue
|
|
|
|
# Skip non installed games
|
|
installed_mask = 4
|
|
if not int(local_data["stateflags"]) & installed_mask:
|
|
logging.debug("Skipped %s: not installed", manifest)
|
|
continue
|
|
|
|
# Skip duplicate appids
|
|
appid = local_data["appid"]
|
|
if appid in appid_cache:
|
|
logging.debug("Skipped %s: appid already seen during import", manifest)
|
|
continue
|
|
appid_cache.add(appid)
|
|
|
|
# Build game from local data
|
|
values = {
|
|
"added": shared.import_time,
|
|
"name": local_data["name"],
|
|
"source": self.source.source_id,
|
|
"game_id": self.source.game_id_format.format(game_id=appid),
|
|
"executable": self.source.make_executable(game_id=appid),
|
|
}
|
|
game = Game(values)
|
|
|
|
# Add official cover image
|
|
image_path = (
|
|
self.source.locations.data["librarycache"]
|
|
/ f"{appid}_library_600x900.jpg"
|
|
)
|
|
additional_data = {"local_image_path": image_path, "steam_appid": appid}
|
|
|
|
yield (game, additional_data)
|
|
|
|
|
|
class SteamLocations(NamedTuple):
|
|
data: Location
|
|
|
|
|
|
class SteamSource(URLExecutableSource):
|
|
source_id = "steam"
|
|
name = _("Steam")
|
|
available_on = {"linux", "win32"}
|
|
iterable_class = SteamSourceIterable
|
|
url_format = "steam://rungameid/{game_id}"
|
|
|
|
locations: SteamLocations
|
|
|
|
def __init__(self) -> None:
|
|
super().__init__()
|
|
self.locations = SteamLocations(
|
|
Location(
|
|
schema_key="steam-location",
|
|
candidates=(
|
|
shared.home / ".steam" / "steam",
|
|
shared.data_dir / "Steam",
|
|
shared.flatpak_dir / "com.valvesoftware.Steam" / "data" / "Steam",
|
|
shared.programfiles32_dir / "Steam",
|
|
),
|
|
paths={
|
|
"libraryfolders.vdf": LocationSubPath(
|
|
"steamapps/libraryfolders.vdf"
|
|
),
|
|
"librarycache": LocationSubPath("appcache/librarycache", True),
|
|
},
|
|
invalid_subtitle=Location.DATA_INVALID_SUBTITLE,
|
|
)
|
|
)
|