Files
cartridges/src/game.py
2023-04-18 19:07:49 +02:00

223 lines
6.9 KiB
Python

# game.py
#
# Copyright 2022-2023 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import json
import os
from gi.repository import Gio, GLib, Gtk
from .game_cover import GameCover
@Gtk.Template(resource_path="/hu/kramo/Cartridges/gtk/game.ui")
class Game(Gtk.Box):
__gtype_name__ = "Game"
overlay = Gtk.Template.Child()
title = Gtk.Template.Child()
play_button = Gtk.Template.Child()
cover = Gtk.Template.Child()
spinner = Gtk.Template.Child()
cover_button = Gtk.Template.Child()
menu_button = Gtk.Template.Child()
play_revealer = Gtk.Template.Child()
title_revealer = Gtk.Template.Child()
game_options = Gtk.Template.Child()
hidden_game_options = Gtk.Template.Child()
loading = 0
filtered = False
added = None
executable = None
game_id = None
hidden = None
last_played = None
name = None
developer = None
removed = None
blacklisted = None
def __init__(self, win, data, **kwargs):
super().__init__(**kwargs)
self.win = win
self.app = win.get_application()
self.set_play_label()
self.overlay.set_measure_overlay(self.play_revealer, True)
self.event_contoller_motion = Gtk.EventControllerMotion.new()
self.add_controller(self.event_contoller_motion)
self.event_contoller_motion.connect("enter", self.show_play)
self.event_contoller_motion.connect("leave", self.hide_play)
self.cover_button.connect("clicked", self.cover_button_clicked)
self.play_button.connect("clicked", self.play_button_clicked)
self.win.schema.connect("changed", self.schema_changed)
self.update_values(data)
def update(self):
if self.win.stack.get_visible_child() == self.win.details_view:
self.win.show_details_view(None, self.game_id)
self.win.games[self.game_id] = self
if self.get_parent():
self.get_parent().get_parent().remove(self)
if self.get_parent():
self.get_parent().set_child()
if self.game_id in self.win.game_covers:
self.win.game_covers[self.game_id].add_picture(self.cover)
else:
game_cover = GameCover({self.cover}, self.get_cover_path())
self.win.game_covers[self.game_id] = game_cover
self.menu_button.set_menu_model(
self.hidden_game_options if self.hidden else self.game_options
)
self.title.set_label(self.name)
self.menu_button.get_popover().connect("notify::visible", self.hide_play)
self.menu_button.get_popover().connect(
"notify::visible", self.win.set_active_game, self.game_id
)
if not self.removed or self.blacklisted:
if self.hidden:
self.win.hidden_library.append(self)
else:
self.win.library.append(self)
self.get_parent().set_focusable(False)
def update_values(self, data):
for key, value in data.items():
setattr(self, key, value)
self.save()
def save(self):
self.win.games_dir.mkdir(parents=True, exist_ok=True)
attrs = (
"added",
"executable",
"game_id",
"hidden",
"last_played",
"name",
"developer",
"removed",
"blacklisted",
)
json.dump(
{attr: getattr(self, attr) for attr in attrs if attr},
(self.win.games_dir / f"{self.game_id}.json").open("w"),
indent=4,
sort_keys=True,
)
self.update()
self.win.library_bin.set_child(
self.win.scrolledwindow
if any(not game.hidden for game in self.win.games.values())
else self.win.notice_empty
)
self.win.hidden_library_bin.set_child(
self.win.hidden_scrolledwindow
if any(game.hidden for game in self.win.games.values())
else self.win.hidden_notice_empty
)
def launch(self):
# Generate launch arguments, either list (no shell) or a string (for shell).
argv = (
("flatpak-spawn", "--host", *self.executable) # Flatpak
if os.getenv("FLATPAK_ID") == "hu.kramo.Cartridges"
else self.executable # Others
)
GLib.spawn_async(argv, flags=GLib.SpawnFlags.SEARCH_PATH)
if Gio.Settings.new("hu.kramo.Cartridges").get_boolean("exit-after-launch"):
self.app.quit()
def toggle_hidden(self):
self.hidden = not self.hidden
self.save()
def get_cover_path(self):
cover_path = self.win.covers_dir / f"{self.game_id}.gif"
if cover_path.is_file():
return cover_path
cover_path = self.win.covers_dir / f"{self.game_id}.tiff"
if cover_path.is_file():
return cover_path
return None
def show_play(self, _widget, *_unused):
self.play_revealer.set_reveal_child(True)
self.title_revealer.set_reveal_child(False)
def hide_play(self, _widget, *_unused):
if not self.menu_button.get_active():
self.play_revealer.set_reveal_child(False)
self.title_revealer.set_reveal_child(True)
def launch_game(self, _widget, *_unused):
self.win.set_active_game(None, None, self.game_id)
self.app.on_launch_game_action(None)
def cover_button_clicked(self, _widget):
if self.win.schema.get_boolean("cover-launches-game"):
self.launch_game(None)
else:
self.win.show_details_view(None, self.game_id)
def play_button_clicked(self, _widget):
if self.win.schema.get_boolean("cover-launches-game"):
self.win.show_details_view(None, self.game_id)
else:
self.launch_game(None)
def set_play_label(self):
if self.win.schema.get_boolean("cover-launches-game"):
self.play_button.set_label(_("Details"))
else:
self.play_button.set_label(_("Play"))
def schema_changed(self, _settings, key):
if key == "cover-launches-game":
self.set_play_label()
def set_loading(self, state):
self.loading += state
loading = self.loading > 0
self.cover.set_opacity(int(not loading))
self.spinner.set_spinning(loading)