72 lines
2.4 KiB
Python
72 lines
2.4 KiB
Python
# local_cover_manager.py
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#
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# Copyright 2023 Geoffrey Coulaud
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# Copyright 2023 kramo
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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from gi.repository import GdkPixbuf
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from src import shared
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from src.game import Game
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from src.store.managers.manager import Manager
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from src.store.managers.steam_api_manager import SteamAPIManager
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from src.utils.save_cover import resize_cover, save_cover
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class LocalCoverManager(Manager):
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"""Manager in charge of adding the local cover image of the game"""
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run_after = (SteamAPIManager,)
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def manager_logic(self, game: Game, additional_data: dict) -> None:
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if image_path := additional_data.get("local_image_path"):
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if not image_path.is_file():
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return
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save_cover(game.game_id, resize_cover(image_path))
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elif icon_path := additional_data.get("local_icon_path"):
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cover_width, cover_height = shared.image_size
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dest_width = cover_width * 0.7
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dest_height = cover_width * 0.7
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dest_x = cover_width * 0.15
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dest_y = (cover_height - dest_height) / 2
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image = GdkPixbuf.Pixbuf.new_from_file(str(icon_path)).scale_simple(
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dest_width, dest_height, GdkPixbuf.InterpType.BILINEAR
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)
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cover = image.scale_simple(
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1, 2, GdkPixbuf.InterpType.BILINEAR
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).scale_simple(cover_width, cover_height, GdkPixbuf.InterpType.BILINEAR)
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image.composite(
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cover,
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dest_x,
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dest_y,
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dest_width,
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dest_height,
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dest_x,
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dest_y,
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1,
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1,
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GdkPixbuf.InterpType.BILINEAR,
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255,
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)
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save_cover(game.game_id, resize_cover(pixbuf=cover))
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