Files
cartridges/src/store/managers/manager.py
2023-05-31 16:54:51 +02:00

78 lines
2.7 KiB
Python

import logging
from abc import abstractmethod
from typing import Any, Callable
from src.game import Game
class Manager:
"""Class in charge of handling a post creation action for games.
* May connect to signals on the game to handle them.
* May cancel its running tasks on critical error,
in that case a new cancellable must be generated for new tasks to run.
* May be retried on some specific error types
"""
run_after: set[type["Manager"]] = set()
blocking: bool = True
retryable_on: set[type[Exception]] = set()
max_tries: int = 3
errors: list[Exception]
@property
def name(self):
return type(self).__name__
def __init__(self) -> None:
super().__init__()
self.errors = []
def report_error(self, error: Exception):
"""Report an error that happened in Manager.run"""
self.errors.append(error)
def collect_errors(self) -> list[Exception]:
"""Get the errors produced by the manager and remove them from self.errors"""
errors = list(self.errors)
self.errors.clear()
return errors
@abstractmethod
def manager_logic(self, game: Game) -> None:
"""
Manager specific logic triggered by the run method
* Implemented by final child classes
* May block its thread
* May raise retryable exceptions that will trigger a retry if possible
* May raise other exceptions that will be reported
"""
def execute_resilient_manager_logic(self, game: Game) -> None:
"""Execute the manager logic and handle its errors by reporting them or retrying"""
for remaining_tries in range(self.max_tries, -1, -1):
try:
self.manager_logic(game)
except Exception as error:
# Handle unretryable errors
log_args = (type(error).__name__, self.name, game.game_id)
if type(error) in self.retryable_on:
logging.error("Unretryable %s in %s for %s", *log_args)
self.report_error(error)
break
# Handle being out of retries
elif remaining_tries == 0:
logging.error("Too many retries due to %s in %s for %s", *log_args)
self.report_error(error)
break
# Retry
else:
logging.debug("Retry caused by %s in %s for %s", *log_args)
continue
def process_game(self, game: Game, callback: Callable[["Manager"], Any]) -> None:
"""Pass the game through the manager"""
self.execute_resilient_manager_logic(game, tries=0)
callback(self)