Files
cartridges/src/store/managers/display_manager.py
2023-08-13 13:02:56 +02:00

77 lines
2.7 KiB
Python

# display_manager.py
#
# Copyright 2023 Geoffrey Coulaud
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
from src import shared
from src.game import Game
from src.game_cover import GameCover
from src.store.managers.manager import Manager
from src.store.managers.sgdb_manager import SGDBManager
from src.store.managers.steam_api_manager import SteamAPIManager
class DisplayManager(Manager):
"""Manager in charge of adding a game to the UI"""
run_after = (SteamAPIManager, SGDBManager)
signals = {"update-ready"}
def main(self, game: Game, _additional_data: dict) -> None:
if game.get_parent():
game.get_parent().get_parent().remove(game)
if game.get_parent():
game.get_parent().set_child()
game.menu_button.set_menu_model(
game.hidden_game_options if game.hidden else game.game_options
)
game.title.set_label(game.name)
game.menu_button.get_popover().connect(
"notify::visible", game.toggle_play, None
)
game.menu_button.get_popover().connect(
"notify::visible", shared.win.set_active_game, game
)
if game.game_id in shared.win.game_covers:
game.game_cover = shared.win.game_covers[game.game_id]
game.game_cover.add_picture(game.cover)
else:
game.game_cover = GameCover({game.cover}, game.get_cover_path())
shared.win.game_covers[game.game_id] = game.game_cover
if (
shared.win.navigation_view.get_visible_page() == shared.win.details_page
and shared.win.active_game == game
):
shared.win.show_details_page(game)
if not game.removed and not game.blacklisted:
if game.hidden:
shared.win.hidden_library.append(game)
else:
shared.win.library.append(game)
game.get_parent().set_focusable(False)
shared.win.set_library_child()
if shared.win.get_application().state == shared.AppState.DEFAULT:
shared.win.create_source_rows()