Files
cartridges/src/store/managers/cover_manager.py
Geoffrey Coulaud 1aff1347e3 Managers refactor (#164)
The main reason for this is the compositing of both local and online covers with the same logic.  
It was a problem raised in #146 with some covers getting stretched.

Changes:
- Renamed and simplified managers methods
- Created a generic `cover manager`
- Added more retryable errors to `steam api manager`
- Removed `local cover manager` and `online cover manager`
- Reduced dependency on `PIL`
2023-07-31 18:44:18 +02:00

198 lines
6.3 KiB
Python

# local_cover_manager.py
#
# Copyright 2023 Geoffrey Coulaud
# Copyright 2023 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
from pathlib import Path
from typing import NamedTuple
import requests
from gi.repository import Gio, GdkPixbuf
from requests.exceptions import HTTPError, SSLError
from src import shared
from src.game import Game
from src.store.managers.manager import Manager
from src.store.managers.steam_api_manager import SteamAPIManager
from src.utils.save_cover import resize_cover, save_cover
class ImageSize(NamedTuple):
width: float = 0
height: float = 0
@property
def aspect_ratio(self) -> float:
return self.width / self.height
def __str__(self):
return f"{self.width}x{self.height}"
def __mul__(self, scale: float | int) -> "ImageSize":
return ImageSize(
self.width * scale,
self.height * scale,
)
def __truediv__(self, divisor: float | int) -> "ImageSize":
return self * (1 / divisor)
def __add__(self, other_size: "ImageSize") -> "ImageSize":
return ImageSize(
self.width + other_size.width,
self.height + other_size.height,
)
def __sub__(self, other_size: "ImageSize") -> "ImageSize":
return self + (other_size * -1)
def element_wise_div(self, other_size: "ImageSize") -> "ImageSize":
"""Divide every element of self by the equivalent in the other size"""
return ImageSize(
self.width / other_size.width,
self.height / other_size.height,
)
def element_wise_mul(self, other_size: "ImageSize") -> "ImageSize":
"""Multiply every element of self by the equivalent in the other size"""
return ImageSize(
self.width * other_size.width,
self.height * other_size.height,
)
def invert(self) -> "ImageSize":
"""Invert the element of self"""
return ImageSize(1, 1).element_wise_div(self)
class CoverManager(Manager):
"""
Manager in charge of adding the cover image of the game
Order of priority is:
1. local cover
2. icon cover
3. online cover
"""
run_after = (SteamAPIManager,)
retryable_on = (HTTPError, SSLError, ConnectionError)
def download_image(self, url: str) -> Path:
image_file = Gio.File.new_tmp()[0]
path = Path(image_file.get_path())
with requests.get(url, timeout=5) as cover:
cover.raise_for_status()
path.write_bytes(cover.content)
return path
def is_stretchable(self, source_size: ImageSize, cover_size: ImageSize) -> bool:
is_taller = source_size.aspect_ratio < cover_size.aspect_ratio
if is_taller:
return True
max_stretch = 0.12
resized_height = (1 / source_size.aspect_ratio) * cover_size.width
stretch = 1 - (resized_height / cover_size.height)
return stretch <= max_stretch
def save_composited_cover(
self,
game: Game,
image_path: Path,
scale: float = 1,
blur_size: ImageSize = ImageSize(2, 2),
) -> None:
"""
Save the image composited with a background blur.
If the image is stretchable, just stretch it.
:param game: The game to save the cover for
:param path: Path where the source image is located
:param scale:
Scale of the smalled image side
compared to the corresponding side in the cover
:param blur_size: Size of the downscaled image used for the blur
"""
# Load source image
source = GdkPixbuf.Pixbuf.new_from_file(str(image_path))
source_size = ImageSize(source.get_width(), source.get_height())
cover_size = ImageSize._make(shared.image_size)
# Stretch if possible
if scale == 1 and self.is_stretchable(source_size, cover_size):
save_cover(game.game_id, resize_cover(pixbuf=source))
return
# Create the blurred cover background
# fmt: off
cover = (
source
.scale_simple(*blur_size, GdkPixbuf.InterpType.BILINEAR)
.scale_simple(*cover_size, GdkPixbuf.InterpType.BILINEAR)
)
# fmt: on
# Scale to fit, apply scaling, then center
uniform_scale = scale * min(cover_size.element_wise_div(source_size))
source_in_cover_size = source_size * uniform_scale
source_in_cover_position = (cover_size - source_in_cover_size) / 2
# Center the scaled source image in the cover
source.composite(
cover,
*source_in_cover_position,
*source_in_cover_size,
*source_in_cover_position,
uniform_scale,
uniform_scale,
GdkPixbuf.InterpType.BILINEAR,
255,
)
save_cover(game.game_id, resize_cover(pixbuf=cover))
def main(self, game: Game, additional_data: dict) -> None:
if game.blacklisted:
return
for key in (
"local_image_path",
"local_icon_path",
"online_cover_url",
):
# Get an image path
if not (value := additional_data.get(key)):
continue
if key == "online_cover_url":
image_path = self.download_image(value)
else:
image_path = Path(value)
if not image_path.is_file():
continue
# Icon cover
if key == "local_icon_path":
self.save_composited_cover(
game,
image_path,
scale=0.7,
blur_size=ImageSize(1, 2),
)
return
self.save_composited_cover(game, image_path)