Files
cartridges/src/importer/sources/heroic_source.py
2023-07-08 12:14:37 +02:00

163 lines
5.2 KiB
Python

# heroic_source.py
#
# Copyright 2022-2023 kramo
# Copyright 2023 Geoffrey Coulaud
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import json
import logging
from hashlib import sha256
from json import JSONDecodeError
from time import time
from typing import Optional, TypedDict
from src import shared
from src.game import Game
from src.importer.sources.location import Location
from src.importer.sources.source import (
URLExecutableSource,
SourceIterationResult,
SourceIterator,
)
class HeroicLibraryEntry(TypedDict):
app_name: str
installed: Optional[bool]
runner: str
title: str
developer: str
art_square: str
class HeroicSubSource(TypedDict):
service: str
path: tuple[str]
class HeroicSourceIterator(SourceIterator):
source: "HeroicSource"
sub_sources: dict[str, HeroicSubSource] = {
"sideload": {
"service": "sideload",
"path": ("sideload_apps", "library.json"),
},
"legendary": {
"service": "epic",
"path": ("store_cache", "legendary_library.json"),
},
"gog": {
"service": "gog",
"path": ("store_cache", "gog_library.json"),
},
}
def game_from_library_entry(
self, entry: HeroicLibraryEntry, added_time: int
) -> SourceIterationResult:
"""Helper method used to build a Game from a Heroic library entry"""
# Skip games that are not installed
if not entry["is_installed"]:
return None
# Build game
app_name = entry["app_name"]
runner = entry["runner"]
service = self.sub_sources[runner]["service"]
values = {
"source": f"{self.source.id}_{service}",
"added": added_time,
"name": entry["title"],
"developer": entry.get("developer", None),
"game_id": self.source.game_id_format.format(
service=service, game_id=app_name
),
"executable": self.source.executable_format.format(app_name=app_name),
}
game = Game(values)
# Get the image path from the heroic cache
# Filenames are derived from the URL that heroic used to get the file
uri: str = entry["art_square"]
if service == "epic":
uri += "?h=400&resize=1&w=300"
digest = sha256(uri.encode()).hexdigest()
image_path = self.source.config_location.root / "images-cache" / digest
additional_data = {"local_image_path": image_path}
return (game, additional_data)
def generator_builder(self) -> SourceIterationResult:
"""Generator method producing games from all the Heroic sub-sources"""
for sub_source_name, sub_source in self.sub_sources.items():
# Skip disabled sub-sources
if not shared.schema.get_boolean("heroic-import-" + sub_source["service"]):
continue
# Load games from JSON
file = self.source.config_location.root.joinpath(*sub_source["path"])
try:
contents = json.load(file.open())
key = "library" if sub_source_name == "legendary" else "games"
library = contents[key]
except (JSONDecodeError, OSError, KeyError):
# Invalid library.json file, skip it
logging.warning("Couldn't open Heroic file: %s", str(file))
continue
added_time = int(time())
for entry in library:
try:
result = self.game_from_library_entry(entry, added_time)
except KeyError as error:
# Skip invalid games
logging.warning(
"Invalid Heroic game skipped in %s", str(file), exc_info=error
)
continue
yield result
class HeroicSource(URLExecutableSource):
"""Generic Heroic Games Launcher source"""
name = "Heroic"
iterator_class = HeroicSourceIterator
url_format = "heroic://launch/{app_name}"
available_on = {"linux", "win32"}
config_location = Location(
schema_key="heroic-location",
candidates=(
shared.flatpak_dir / "com.heroicgameslauncher.hgl" / "config" / "heroic",
shared.config_dir / "heroic",
shared.home / ".config" / "heroic",
shared.appdata_dir / "heroic",
),
paths={
"config.json": (False, "config.json"),
},
)
@property
def game_id_format(self) -> str:
"""The string format used to construct game IDs"""
return self.id + "_{service}_{game_id}"