78 lines
2.8 KiB
Python
78 lines
2.8 KiB
Python
# game.py
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#
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# Copyright 2022 kramo
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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from gi.repository import Gtk
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from .get_cover import get_cover
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@Gtk.Template(resource_path="/hu/kramo/Cartridges/gtk/game.ui")
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class game(Gtk.Box):
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__gtype_name__ = "game"
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overlay = Gtk.Template.Child()
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title = Gtk.Template.Child()
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button_play = Gtk.Template.Child()
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cover = Gtk.Template.Child()
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cover_button = Gtk.Template.Child()
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menu_button = Gtk.Template.Child()
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hidden_game_options = Gtk.Template.Child()
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play_revealer = Gtk.Template.Child()
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title_revealer = Gtk.Template.Child()
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def __init__(self, parent_widget, data, **kwargs):
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super().__init__(**kwargs)
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self.parent_widget = parent_widget
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self.added = data["added"]
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self.executable = data["executable"]
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self.game_id = data["game_id"]
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self.hidden = data["hidden"]
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self.last_played = data["last_played"]
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self.name = data["name"]
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self.developer = data["developer"] if "developer" in data.keys() else None
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self.removed = "removed" in data.keys()
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self.pixbuf = get_cover(self.game_id, self.parent_widget)
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self.cover.set_pixbuf(self.pixbuf)
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self.title.set_label(self.name)
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self.event_contoller_motion = Gtk.EventControllerMotion.new()
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self.add_controller(self.event_contoller_motion)
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self.overlay.set_measure_overlay(self.play_revealer, True)
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self.button_play.connect("clicked", self.launch_game)
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self.event_contoller_motion.connect("enter", self.show_play)
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self.event_contoller_motion.connect("leave", self.hide_play)
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self.menu_button.get_popover().connect("notify::visible", self.hide_play)
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def show_play(self, _widget, *_unused):
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self.play_revealer.set_reveal_child(True)
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self.title_revealer.set_reveal_child(False)
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def hide_play(self, _widget, *_unused):
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if not self.menu_button.get_active():
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self.play_revealer.set_reveal_child(False)
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self.title_revealer.set_reveal_child(True)
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def launch_game(self, _widget):
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self.parent_widget.set_active_game(None, None, self.game_id)
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self.parent_widget.get_application().on_launch_game_action(None)
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