233 lines
7.5 KiB
Python
233 lines
7.5 KiB
Python
# steam_parser.py
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#
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# Copyright 2022 kramo
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import json
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import os
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import re
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import time
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from gi.repository import Gio, GLib, Gtk, Adw
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from .create_dialog import create_dialog
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from .save_cover import save_cover
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from .save_games import save_games
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def steam_parser(parent_widget, action):
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schema = parent_widget.schema
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steam_dir = os.path.expanduser(schema.get_string("steam-location"))
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def steam_not_found():
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if os.path.exists(
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os.path.expanduser("~/.var/app/com.valvesoftware.Steam/data/Steam/")
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):
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schema.set_string(
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"steam-location", "~/.var/app/com.valvesoftware.Steam/data/Steam/"
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)
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action(None, None)
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elif os.path.exists(os.path.expanduser("~/.steam/steam/")):
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schema.set_string("steam-location", "~/.steam/steam/")
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action(None, None)
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else:
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filechooser = Gtk.FileDialog.new()
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def set_steam_dir(_source, result, _unused):
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try:
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schema.set_string(
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"steam-location",
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filechooser.select_folder_finish(result).get_path(),
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)
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action(None, None)
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except GLib.GError:
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return
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def choose_folder(_widget):
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filechooser.select_folder(parent_widget, None, set_steam_dir, None)
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def response(widget, response):
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if response == "choose_folder":
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choose_folder(widget)
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create_dialog(
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parent_widget,
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_("Couldn't Import Games"),
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_("The Steam directory cannot be found."),
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"choose_folder",
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_("Set Steam Location"),
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).connect("response", response)
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if os.path.exists(os.path.join(steam_dir, "steamapps")):
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pass
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elif os.path.exists(os.path.join(steam_dir, "steam", "steamapps")):
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schema.set_string("steam-location", os.path.join(steam_dir, "steam"))
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elif os.path.exists(os.path.join(steam_dir, "Steam", "steamapps")):
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schema.set_string("steam-location", os.path.join(steam_dir, "Steam"))
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else:
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steam_not_found()
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return {}
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steam_dir = os.path.expanduser(schema.get_string("steam-location"))
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appmanifests = []
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datatypes = ["appid", "name"]
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steam_games = {}
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current_time = int(time.time())
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for open_file in os.listdir(os.path.join(steam_dir, "steamapps")):
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path = os.path.join(steam_dir, "steamapps", open_file)
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if os.path.isfile(path) and "appmanifest" in open_file:
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appmanifests.append(path)
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import_statuspage = Adw.StatusPage(
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title=_("Importing Games..."),
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description=_("Talking to Steam"),
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)
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import_dialog = Adw.Window(
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content=import_statuspage,
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modal=True,
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default_width=350,
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default_height=200,
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transient_for=parent_widget,
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deletable=False,
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)
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queue = []
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cancellables = []
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for appmanifest in appmanifests:
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values = {}
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with open(appmanifest, "r") as open_file:
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data = open_file.read()
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open_file.close()
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for datatype in datatypes:
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value = re.findall('"' + datatype + '"\t\t"(.*)"\n', data)
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values[datatype] = value[0]
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values["game_id"] = "steam_" + values["appid"]
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if (
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values["game_id"] in parent_widget.games
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and not parent_widget.games[values["game_id"]].removed
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):
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continue
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values["executable"] = "xdg-open steam://rungameid/" + values["appid"]
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values["hidden"] = False
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values["source"] = "steam"
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values["added"] = current_time
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values["last_played"] = 0
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def steam_api_callback(current_file, result, values):
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try:
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_success, content, _etag = current_file.load_contents_finish(result)
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basic_data = json.loads(content)[values["appid"]]
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if not basic_data["success"]:
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steam_games[values["game_id"]]["blacklisted"] = True
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else:
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data = basic_data["data"]
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steam_games[values["game_id"]]["developer"] = ", ".join(
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data["developers"]
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)
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if data["type"] != "game":
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steam_games[values["game_id"]]["blacklisted"] = True
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except GLib.GError:
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pass
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queue.remove(values["appid"])
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if not queue:
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import_dialog.close()
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games_no = len(
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{
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game_id: final_values
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for game_id, final_values in steam_games.items()
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if "blacklisted" not in final_values.keys()
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}
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)
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if games_no == 1:
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create_dialog(
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parent_widget,
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_("Steam Games Imported"),
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_("Successfully imported 1 game."),
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)
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elif games_no > 1:
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create_dialog(
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parent_widget,
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_("Steam Games Imported"),
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_("Successfully imported")
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+ " "
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+ str(games_no)
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+ " "
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+ _("games."),
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)
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save_games(steam_games)
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parent_widget.update_games(steam_games.keys())
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open_file = Gio.File.new_for_uri(
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"https://store.steampowered.com/api/appdetails?appids=" + values["appid"]
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)
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if not import_dialog.is_visible():
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import_dialog.show()
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queue.append(values["appid"])
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cancellables.append(Gio.Cancellable())
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open_file.load_contents_async(cancellables[-1], steam_api_callback, values)
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GLib.timeout_add_seconds(10, timeout, cancellables[-1])
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if os.path.isfile(
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os.path.join(
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steam_dir,
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"appcache",
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"librarycache",
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values["appid"] + "_library_600x900.jpg",
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)
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):
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save_cover(
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values,
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parent_widget,
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os.path.join(
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steam_dir,
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"appcache",
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"librarycache",
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values["appid"] + "_library_600x900.jpg",
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),
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)
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steam_games[values["game_id"]] = values
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if not steam_games:
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create_dialog(
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parent_widget,
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_("No Games Found"),
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_("No new games were found in the Steam library."),
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)
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def timeout(cancellable):
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cancellable.cancel()
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return False
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