263 lines
9.9 KiB
Python
263 lines
9.9 KiB
Python
# main.py
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#
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# Copyright 2022-2023 kramo
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import sys
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import time
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import gi
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gi.require_version("Gtk", "4.0")
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gi.require_version("Adw", "1")
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# pylint: disable=wrong-import-position
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from gi.repository import Adw, Gio, GLib, Gtk
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from .bottles_parser import bottles_parser
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from .create_details_window import create_details_window
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from .get_games import get_games
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from .heroic_parser import heroic_parser
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from .importer import Importer
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from .itch_parser import itch_parser
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from .lutris_parser import lutris_parser
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from .preferences import PreferencesWindow
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from .save_game import save_game
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from .steam_parser import steam_parser
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from .window import CartridgesWindow
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class CartridgesApplication(Adw.Application):
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def __init__(self):
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super().__init__(
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application_id="hu.kramo.Cartridges", flags=Gio.ApplicationFlags.FLAGS_NONE
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)
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self.create_action("quit", self.on_quit_action, ["<primary>q"])
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self.create_action("about", self.on_about_action)
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self.create_action(
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"preferences", self.on_preferences_action, ["<primary>comma"]
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)
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self.create_action("launch_game", self.on_launch_game_action)
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self.create_action("hide_game", self.on_hide_game_action)
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self.create_action("edit_details", self.on_edit_details_action)
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self.create_action("add_game", self.on_add_game_action, ["<primary>n"])
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self.create_action("import", self.on_import_action, ["<primary>i"])
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self.create_action(
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"remove_game_overview", self.on_remove_game_overview_action, ["Delete"]
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)
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self.create_action("remove_game", self.on_remove_game_action)
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self.win = None
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def do_activate(self): # pylint: disable=arguments-differ
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# Create the main window
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self.win = self.props.active_window # pylint: disable=no-member
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if not self.win:
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self.win = CartridgesWindow(application=self)
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# Save window geometry
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state_settings = Gio.Settings(schema_id="hu.kramo.Cartridge.State")
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state_settings.bind(
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"width", self.win, "default-width", Gio.SettingsBindFlags.DEFAULT
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)
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state_settings.bind(
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"height", self.win, "default-height", Gio.SettingsBindFlags.DEFAULT
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)
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state_settings.bind(
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"is-maximized", self.win, "maximized", Gio.SettingsBindFlags.DEFAULT
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)
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self.win.present()
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# Create actions for the main window
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self.create_action(
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"show_hidden", self.win.on_show_hidden_action, ["<primary>h"], self.win
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)
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self.create_action(
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"go_back", self.win.on_go_back_action, ["<alt>Left"], self.win
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)
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self.create_action(
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"go_to_parent", self.win.on_go_to_parent_action, ["<alt>Up"], self.win
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)
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self.create_action(
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"toggle_search", self.win.on_toggle_search_action, ["<primary>f"], self.win
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)
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self.create_action("escape", self.win.on_escape_action, ["Escape"], self.win)
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self.create_action("undo", self.win.on_undo_action, ["<primary>z"], self.win)
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self.create_action("open_menu", self.win.on_open_menu_action, ["F10"], self.win)
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self.win.sort = Gio.SimpleAction.new_stateful(
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"sort_by", GLib.VariantType.new("s"), GLib.Variant("s", "a-z")
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)
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self.win.add_action(self.win.sort)
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self.win.sort.connect("activate", self.win.on_sort_action)
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self.win.on_sort_action(self.win.sort, state_settings.get_value("sort-mode"))
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def on_about_action(self, _widget, _callback=None):
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about = Adw.AboutWindow(
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transient_for=self.win,
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application_name=_("Cartridges"),
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application_icon="hu.kramo.Cartridges",
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developer_name="kramo",
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version="1.2.2",
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developers=[
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"kramo https://kramo.hu",
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"Paweł Lidwin https://github.com/imLinguin",
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"Bananaman https://github.com/Bananaman",
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"Geoffrey Coulaud https://geoffrey-coulaud.fr",
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],
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designers=["kramo https://kramo.hu"],
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copyright="© 2022-2023 kramo",
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license_type=Gtk.License.GPL_3_0,
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issue_url="https://github.com/kra-mo/cartridges/issues/new",
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website="https://github.com/kra-mo/cartridges",
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# Translators: Replace this with your name for it to show up in the about window
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translator_credits=_("translator_credits"),
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)
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about.present()
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def on_preferences_action(
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self, _widget, _callback=None, page_name=None, expander_row=None
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):
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win = PreferencesWindow(self.win)
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if page_name:
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win.set_visible_page_name(page_name)
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if expander_row:
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getattr(win, expander_row).set_expanded(True)
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win.present()
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def on_launch_game_action(self, _widget, _callback=None):
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# Launch the game and update the last played value
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game_id = self.win.active_game_id
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data = get_games(self.win, [game_id])[game_id]
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data["last_played"] = int(time.time())
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save_game(self.win, data)
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self.win.games[game_id].launch()
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title = self.win.games[game_id].name
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# The variable is the title of the game
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toast = Adw.Toast.new(_("{} launched").format(title))
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toast.set_priority(Adw.ToastPriority.HIGH)
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self.win.toast_overlay.add_toast(toast)
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self.win.update_games([game_id])
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def on_hide_game_action(self, _widget, _callback=None, game_id=None):
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if not game_id:
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game_id = self.win.active_game_id
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if self.win.stack.get_visible_child() == self.win.overview:
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self.win.on_go_back_action(None, None)
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self.win.games[game_id].toggle_hidden()
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self.win.update_games([game_id])
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title = self.win.games[game_id].name
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if self.win.games[game_id].hidden:
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# The variable is the title of the game
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toast = Adw.Toast.new(_("{} hidden").format(title))
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else:
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# The variable is the title of the game
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toast = Adw.Toast.new(_("{} unhidden").format(title))
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toast.set_button_label(_("Undo"))
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toast.connect("button-clicked", self.win.on_undo_action, game_id, "hide")
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toast.set_priority(Adw.ToastPriority.HIGH)
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if (game_id, "hide") in self.win.toasts.keys():
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# Dismiss the toast if there already is one
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self.win.toasts[(game_id, "hide")].dismiss()
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self.win.toasts[(game_id, "hide")] = toast
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self.win.toast_overlay.add_toast(toast)
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def on_edit_details_action(self, _widget, _callback=None):
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create_details_window(self.win, self.win.active_game_id)
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def on_add_game_action(self, _widget, _callback=None):
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create_details_window(self.win)
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def on_import_action(self, _widget, _callback=None):
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self.win.importer = Importer(self.win)
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self.win.importer.blocker = True
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if self.win.schema.get_boolean("steam"):
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steam_parser(self.win)
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if self.win.schema.get_boolean("lutris"):
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lutris_parser(self.win)
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if self.win.schema.get_boolean("heroic"):
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heroic_parser(self.win)
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if self.win.schema.get_boolean("bottles"):
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bottles_parser(self.win)
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if self.win.schema.get_boolean("itch"):
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itch_parser(self.win)
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self.win.importer.blocker = False
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if self.win.importer.import_dialog.is_visible and self.win.importer.queue == 0:
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self.win.importer.queue = 1
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self.win.importer.save_game()
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def on_remove_game_action(self, _widget, _callback=None):
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# Add "removed=True" to the game properties so it can be deleted on next init
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game_id = self.win.active_game_id
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data = get_games(self.win, [game_id])[game_id]
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data["removed"] = True
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save_game(self.win, data)
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self.win.update_games([game_id])
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if self.win.stack.get_visible_child() == self.win.overview:
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self.win.on_go_back_action(None, None)
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title = self.win.games[game_id].name
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# The variable is the title of the game
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toast = Adw.Toast.new(_("{} removed").format(title))
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toast.set_button_label(_("Undo"))
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toast.connect("button-clicked", self.win.on_undo_action, game_id, "remove")
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toast.set_priority(Adw.ToastPriority.HIGH)
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self.win.toasts[(game_id, "remove")] = toast
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self.win.toast_overlay.add_toast(toast)
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def on_remove_game_overview_action(self, _widget, _callback=None):
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if self.win.stack.get_visible_child() == self.win.overview:
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self.on_remove_game_action(None)
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def on_quit_action(self, _widget, _callback=None):
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self.quit()
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def create_action(self, name, callback, shortcuts=None, win=None):
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action = Gio.SimpleAction.new(name, None)
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action.connect("activate", callback)
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if not win:
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self.add_action(action)
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if shortcuts:
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self.set_accels_for_action(f"app.{name}", shortcuts)
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else:
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win.add_action(action)
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if shortcuts:
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self.set_accels_for_action(f"win.{name}", shortcuts)
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def main(version): # pylint: disable=unused-argument
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app = CartridgesApplication()
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return app.run(sys.argv)
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