Files
cartridges/src/importer/importer.py
2023-06-24 16:14:30 +02:00

301 lines
10 KiB
Python

# importer.py
#
# Copyright 2022-2023 kramo
# Copyright 2023 Geoffrey Coulaud
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import logging
from gi.repository import Adw, GLib, Gtk
from src import shared
from src.errors.error_producer import ErrorProducer
from src.errors.friendly_error import FriendlyError
from src.game import Game
from src.importer.sources.source import Source
from src.store.managers.async_manager import AsyncManager
from src.store.pipeline import Pipeline
from src.utils.task import Task
# pylint: disable=too-many-instance-attributes
class Importer(ErrorProducer):
"""A class in charge of scanning sources for games"""
progressbar = None
import_statuspage = None
import_dialog = None
summary_toast = None
sources: set[Source] = None
n_source_tasks_created: int = 0
n_source_tasks_done: int = 0
n_pipelines_done: int = 0
game_pipelines: set[Pipeline] = None
def __init__(self):
super().__init__()
self.game_pipelines = set()
self.sources = set()
@property
def n_games_added(self):
return sum(
1 if not (pipeline.game.blacklisted or pipeline.game.removed) else 0
for pipeline in self.game_pipelines
)
@property
def pipelines_progress(self):
progress = sum(pipeline.progress for pipeline in self.game_pipelines)
try:
progress = progress / len(self.game_pipelines)
except ZeroDivisionError:
progress = 1
return progress
@property
def finished(self):
return (
self.n_source_tasks_created == self.n_source_tasks_done
and len(self.game_pipelines) == self.n_pipelines_done
)
def add_source(self, source):
self.sources.add(source)
def run(self):
"""Use several Gio.Task to import games from added sources"""
self.create_dialog()
# Collect all errors and reset the cancellables for the managers
# - Only one importer exists at any given time
# - Every import starts fresh
self.collect_errors()
for manager in shared.store.managers.values():
manager.collect_errors()
if isinstance(manager, AsyncManager):
manager.reset_cancellable()
for source in self.sources:
logging.debug("Importing games from source %s", source.id)
task = Task.new(None, None, self.source_callback, (source,))
self.n_source_tasks_created += 1
task.set_task_data((source,))
task.run_in_thread(self.source_task_thread_func)
self.progress_changed_callback()
def create_dialog(self):
"""Create the import dialog"""
self.progressbar = Gtk.ProgressBar(margin_start=12, margin_end=12)
self.import_statuspage = Adw.StatusPage(
title=_("Importing Games…"),
child=self.progressbar,
)
self.import_dialog = Adw.Window(
content=self.import_statuspage,
modal=True,
default_width=350,
default_height=-1,
transient_for=shared.win,
deletable=False,
)
self.import_dialog.present()
def source_task_thread_func(self, _task, _obj, data, _cancellable):
"""Source import task code"""
source: Source
source, *_rest = data
# Early exit if not installed
if not source.is_available:
logging.info("Source %s skipped, not installed", source.id)
return
logging.info("Scanning source %s", source.id)
# Initialize source iteration
iterator = iter(source)
# Get games from source
while True:
# Handle exceptions raised when iterating
try:
iteration_result = next(iterator)
except StopIteration:
break
except Exception as error: # pylint: disable=broad-exception-caught
logging.exception("%s in %s", type(error).__name__, source.id)
self.report_error(error)
continue
# Handle the result depending on its type
if isinstance(iteration_result, Game):
game = iteration_result
additional_data = {}
elif isinstance(iteration_result, tuple):
game, additional_data = iteration_result
elif iteration_result is None:
continue
else:
# Warn source implementers that an invalid type was produced
# Should not happen on production code
logging.warning(
"%s produced an invalid iteration return type %s",
source.id,
type(iteration_result),
)
continue
# Register game
pipeline: Pipeline = shared.store.add_game(game, additional_data)
if pipeline is not None:
logging.info("Imported %s (%s)", game.name, game.game_id)
pipeline.connect("advanced", self.pipeline_advanced_callback)
self.game_pipelines.add(pipeline)
def update_progressbar(self):
"""Update the progressbar to show the percentage of game pipelines done"""
self.progressbar.set_fraction(self.pipelines_progress)
def source_callback(self, _obj, _result, data):
"""Callback executed when a source is fully scanned"""
source, *_rest = data
logging.debug("Import done for source %s", source.id)
self.n_source_tasks_done += 1
self.progress_changed_callback()
def pipeline_advanced_callback(self, pipeline: Pipeline):
"""Callback called when a pipeline for a game has advanced"""
if pipeline.is_done:
self.n_pipelines_done += 1
self.progress_changed_callback()
def progress_changed_callback(self):
"""
Callback called when the import process has progressed
Triggered when:
* All sources have been started
* A source finishes
* A pipeline finishes
"""
self.update_progressbar()
if self.finished:
self.import_callback()
def import_callback(self):
"""Callback called when importing has finished"""
logging.info("Import done")
self.import_dialog.close()
self.summary_toast = self.create_summary_toast()
self.create_error_dialog()
def create_error_dialog(self):
"""Dialog containing all errors raised by importers"""
# Collect all errors that happened in the importer and the managers
errors: list[Exception] = []
errors.extend(self.collect_errors())
for manager in shared.store.managers.values():
errors.extend(manager.collect_errors())
# Filter out non friendly errors
errors = list(filter(lambda error: isinstance(error, FriendlyError), errors))
# No error to display
if not errors:
self.timeout_toast()
return
# Create error dialog
dialog = Adw.MessageDialog()
dialog.set_heading(_("Warning"))
dialog.add_response("close", _("Dismiss"))
dialog.add_response("open_preferences_import", _("Preferences"))
dialog.set_default_response("open_preferences_import")
dialog.connect("response", self.dialog_response_callback)
dialog.set_transient_for(shared.win)
if len(errors) == 1:
# Display the single error in the dialog body
error = errors[0]
dialog.set_body(f"{error.title}\n{error.subtitle}")
else:
# Display the errors in a list
list_box = Gtk.ListBox()
list_box.set_selection_mode(Gtk.SelectionMode.NONE)
list_box.set_css_classes(["boxed-list"])
list_box.set_margin_top(16)
for error in errors:
row = Adw.ActionRow()
row.set_title(error.title)
row.set_subtitle(error.subtitle)
list_box.append(row)
dialog.set_body(_("The following errors occured during import"))
dialog.set_extra_child(list_box)
# Dialog is ready, present it
dialog.present()
def create_summary_toast(self):
"""N games imported toast"""
toast = Adw.Toast(timeout=0, priority=Adw.ToastPriority.HIGH)
if self.n_games_added == 0:
toast.set_title(_("No new games found"))
toast.set_button_label(_("Preferences"))
toast.connect(
"button-clicked",
self.dialog_response_callback,
"open_preferences",
"import",
)
elif self.n_games_added == 1:
toast.set_title(_("1 game imported"))
elif self.n_games_added > 1:
# The variable is the number of games
toast.set_title(_("{} games imported").format(self.n_games_added))
shared.win.toast_overlay.add_toast(toast)
return toast
def open_preferences(self, page=None, expander_row=None):
return shared.win.get_application().on_preferences_action(
page_name=page, expander_row=expander_row
)
def timeout_toast(self, *_args):
"""Manually timeout the toast after the user has dismissed all warnings"""
GLib.timeout_add_seconds(5, self.summary_toast.dismiss)
def dialog_response_callback(self, _widget, response, *args):
"""Handle after-import dialogs callback"""
logging.debug("After-import dialog response: %s (%s)", response, str(args))
if response == "open_preferences":
self.open_preferences(*args)
elif response == "open_preferences_import":
self.open_preferences(*args).connect("close-request", self.timeout_toast)
else:
self.timeout_toast()