Files
cartridges/cartridges/game_cover.py
Balló György 965b6d94f2 Pass blurred image directly to texture (#307)
Instead of saving the blurred image into a temporary file and then read it
back, pass it direcly to texture via a buffer.
2024-11-03 11:48:10 +01:00

136 lines
4.7 KiB
Python

# game_cover.py
#
# Copyright 2022-2023 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
from io import BytesIO
from pathlib import Path
from typing import Optional
from gi.repository import Gdk, GdkPixbuf, Gio, GLib, Gtk
from PIL import Image, ImageFilter, ImageStat
from cartridges import shared
class GameCover:
texture: Optional[Gdk.Texture]
blurred: Optional[Gdk.Texture]
luminance: Optional[tuple[float, float]]
path: Optional[Path]
animation: Optional[GdkPixbuf.PixbufAnimation]
anim_iter: Optional[GdkPixbuf.PixbufAnimationIter]
placeholder = Gdk.Texture.new_from_resource(
shared.PREFIX + "/library_placeholder.svg"
)
placeholder_small = Gdk.Texture.new_from_resource(
shared.PREFIX + "/library_placeholder_small.svg"
)
def __init__(self, pictures: set[Gtk.Picture], path: Optional[Path] = None) -> None:
self.pictures = pictures
self.new_cover(path)
def new_cover(self, path: Optional[Path] = None) -> None:
self.animation = None
self.texture = None
self.blurred = None
self.luminance = None
self.path = path
if path:
if path.suffix == ".gif":
self.animation = GdkPixbuf.PixbufAnimation.new_from_file(str(path))
self.anim_iter = self.animation.get_iter()
self.task = Gio.Task.new()
self.task.run_in_thread(
lambda *_: self.update_animation((self.task, self.animation))
)
else:
self.texture = Gdk.Texture.new_from_filename(str(path))
if not self.animation:
self.set_texture(self.texture)
def get_texture(self) -> Gdk.Texture:
return (
Gdk.Texture.new_for_pixbuf(self.animation.get_static_image())
if self.animation
else self.texture
)
def get_blurred(self) -> Gdk.Texture:
if not self.blurred:
if self.path:
with Image.open(self.path) as image:
image = (
image.convert("RGB")
.resize((100, 150))
.filter(ImageFilter.GaussianBlur(20))
)
buffer = BytesIO()
image.save(buffer, "tiff", compression=None)
gbytes = GLib.Bytes.new(buffer.getvalue())
self.blurred = Gdk.Texture.new_from_bytes(gbytes)
stat = ImageStat.Stat(image.convert("L"))
# Luminance values for light and dark mode
self.luminance = (
min((stat.mean[0] + stat.extrema[0][0]) / 510, 0.7),
max((stat.mean[0] + stat.extrema[0][1]) / 510, 0.3),
)
else:
self.blurred = self.placeholder_small
self.luminance = (0.3, 0.5)
return self.blurred
def add_picture(self, picture: Gtk.Picture) -> None:
self.pictures.add(picture)
if not self.animation:
self.set_texture(self.texture)
else:
self.update_animation((self.task, self.animation))
def set_texture(self, texture: Gdk.Texture) -> None:
self.pictures.discard(
picture for picture in self.pictures if not picture.is_visible()
)
if not self.pictures:
self.animation = None
else:
for picture in self.pictures:
picture.set_paintable(texture or self.placeholder)
picture.queue_draw()
def update_animation(self, data: GdkPixbuf.PixbufAnimation) -> None:
if self.animation == data[1]:
self.anim_iter.advance() # type: ignore
self.set_texture(Gdk.Texture.new_for_pixbuf(self.anim_iter.get_pixbuf())) # type: ignore
delay_time = self.anim_iter.get_delay_time() # type: ignore
GLib.timeout_add(
20 if delay_time < 20 else delay_time,
self.update_animation,
data,
)