🎨 Improved Legendary source
- Fixed wrong library iteration - Fixed executable format - Added toggle in the preferences - Added legendary to on_import_action
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@@ -32,7 +32,7 @@ class LegendarySourceIterator(SourceIterator):
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"source": self.source.id,
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"name": entry["title"],
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"game_id": self.source.game_id_format.format(game_id=app_name),
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"executable": self.source.game_id_format.format(app_name=app_name),
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"executable": self.source.executable_format.format(app_name=app_name),
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}
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data = {}
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@@ -55,17 +55,19 @@ class LegendarySourceIterator(SourceIterator):
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# Open library
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file = self.source.location / "installed.json"
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try:
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library = json.load(file.open())
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library: dict = json.load(file.open())
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except (JSONDecodeError, OSError):
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logging.warning("Couldn't open Legendary file: %s", str(file))
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return
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# Generate games from library
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for entry in library:
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for entry in library.values():
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try:
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result = self.game_from_library_entry(entry)
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except KeyError:
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except KeyError as error:
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# Skip invalid games
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logging.warning("Invalid Legendary game skipped in %s", str(file))
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logging.warning(
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"Invalid Legendary game skipped in %s", str(file), exc_info=error
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)
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continue
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yield result
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