🚧 Base Legendary source
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93
src/importer/sources/legendary_source.py
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93
src/importer/sources/legendary_source.py
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import logging
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from pathlib import Path
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from typing import Generator
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import json
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from json import JSONDecodeError
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from time import time
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from src import shared
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from src.game import Game
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from src.importer.sources.source import (
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LinuxSource,
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Source,
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SourceIterationResult,
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SourceIterator,
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)
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from src.utils.decorators import replaced_by_env_path, replaced_by_path
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class LegendarySourceIterator(SourceIterator):
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source: "LegendarySource"
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def game_from_library_entry(self, entry: dict) -> SourceIterationResult:
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# Skip non-games
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if entry["is_dlc"]:
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return None
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# Build game
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app_name = entry["app_name"]
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values = {
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"version": shared.SPEC_VERSION,
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"added": int(time()),
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"source": self.source.id,
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"name": entry["title"],
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"game_id": self.source.game_id_format.format(game_id=app_name),
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"executable": self.source.game_id_format.format(app_name=app_name),
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}
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data = {}
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# Get additional metadata from file (optional)
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metadata_file = self.source.location / "metadata" / f"{app_name}.json"
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try:
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metadata = json.load(metadata_file.open())
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values["developer"] = metadata["metadata"]["developer"]
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for image_entry in metadata["metadata"]["keyImages"]:
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if image_entry["type"] == "DieselGameBoxTall":
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data["online_cover_url"] = image_entry["url"]
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break
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except (JSONDecodeError, OSError, KeyError):
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pass
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game = Game(values, allow_side_effects=False)
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return (game, data)
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def generator_builder(self) -> Generator[SourceIterationResult, None, None]:
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# Open library
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file = self.source.location / "installed.json"
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try:
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library = json.load(file.open())
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except (JSONDecodeError, OSError):
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logging.warning("Couldn't open Legendary file: %s", str(file))
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return
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# Generate games from library
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for entry in library:
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try:
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result = self.game_from_library_entry(entry)
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except KeyError:
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# Skip invalid games
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logging.warning("Invalid Legendary game skipped in %s", str(file))
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continue
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yield result
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class LegendarySource(Source):
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name = "Legendary"
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location_key = "legendary-location"
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def __iter__(self) -> SourceIterator:
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return LegendarySourceIterator(self)
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# TODO add Legendary windows variant
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class LegendaryLinuxSource(LegendarySource, LinuxSource):
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variant = "linux"
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executable_format = "legendary launch {app_name}"
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@property
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@LegendarySource.replaced_by_schema_key()
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@replaced_by_env_path("XDG_CONFIG_HOME", "legendary/")
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@replaced_by_path("~/.config/legendary/")
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def location(self) -> Path:
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raise FileNotFoundError()
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31
src/store/managers/online_cover_manager.py
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31
src/store/managers/online_cover_manager.py
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from pathlib import Path
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import requests
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from gi.repository import Gio
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from requests import HTTPError
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from urllib3.exceptions import SSLError
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from src.game import Game
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from src.store.managers.manager import Manager
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from src.store.managers.local_cover_manager import LocalCoverManager
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from src.utils.save_cover import resize_cover, save_cover
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class OnlineCoverManager(Manager):
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"""Manager that downloads game covers from URLs"""
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run_after = set((LocalCoverManager,))
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retryable_on = set((HTTPError, SSLError))
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def manager_logic(self, game: Game, additional_data: dict) -> None:
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# Ensure that we have a cover to download
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cover_url = additional_data.get("online_cover_url", None)
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if not cover_url:
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return
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# Download cover
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tmp_file = Gio.File.new_tmp()[0]
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with requests.get(cover_url, timeout=5) as cover:
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cover.raise_for_status()
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Path(tmp_file.get_path()).write_bytes(cover.content)
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# Resize and save
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save_cover(game.game_id, resize_cover(tmp_file.get_path()))
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