game-details: Use signal instead of action for entries
The entire row becomes insensitive if its action is disabled, so we need a callback as a proxy to avoid that behavior.
This commit is contained in:
committed by
Laura Kramolis
parent
f3e59bdbbf
commit
093c10f574
@@ -255,19 +255,19 @@ template $GameDetails: Adw.NavigationPage {
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Adw.PreferencesGroup {
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Adw.EntryRow name_entry {
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title: _("Title");
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action-name: "details.edit-done";
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entry-activated => $_activate_edit_done();
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}
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Adw.EntryRow developer_entry {
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title: _("Developer (optional)");
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action-name: "details.edit-done";
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entry-activated => $_activate_edit_done();
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}
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}
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Adw.PreferencesGroup {
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Adw.EntryRow executable_entry {
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title: _("Executable");
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action-name: "details.edit-done";
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entry-activated => $_activate_edit_done();
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[suffix]
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MenuButton {
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@@ -92,6 +92,10 @@ class GameDetails(Adw.NavigationPage):
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self.stack.props.visible_child_name = "details"
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@Gtk.Template.Callback()
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def _activate_edit_done(self, _entry):
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self.activate_action("details.edit-done")
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@Gtk.Template.Callback()
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def _downscale_image(self, _obj, cover: Gdk.Texture | None) -> Gdk.Texture | None:
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if cover and (renderer := cast(Gtk.Native, self.props.root).get_renderer()):
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