Various changes

- Removed useless format manager
- Moved pipeline to its own file
- Fixed steam source next not returning game
- Changed pipeline order
This commit is contained in:
GeoffreyCoulaud
2023-05-24 19:34:07 +02:00
parent e7e30c8ac5
commit 1d2253ff94
8 changed files with 103 additions and 106 deletions

View File

@@ -4,6 +4,7 @@ from gi.repository import Adw, Gio, Gtk
from src import shared
from src.utils.task import Task
from src.store.pipeline import Pipeline
# pylint: disable=too-many-instance-attributes
@@ -83,6 +84,7 @@ class Importer:
if not source.is_installed:
logging.info("Source %s skipped, not installed", source.id)
return
logging.info("Scanning source %s", source.id)
# Initialize source iteration
iterator = iter(source)
@@ -104,19 +106,29 @@ class Importer:
continue
# Register game
logging.info("Imported %s (%s)", game.name, game.game_id)
shared.store.add_game(game)
self.n_games_added += 1
pipeline: Pipeline = shared.store.add_game(game)
if pipeline is not None:
logging.info("Imported %s (%s)", game.name, game.game_id)
pipeline.connect("manager-done", self.manager_done_callback)
self.n_games_added += 1
def source_task_callback(self, _obj, _result, data):
"""Source import callback"""
source, *_rest = data
logging.debug("Import done for source %s", source.id)
self.n_source_tasks_done += 1
# TODO remove, should be handled by manager_done_callback
self.update_progressbar()
if self.finished:
self.import_callback()
def manager_done_callback(self, pipeline: Pipeline):
"""Callback called when a pipeline for a game has advanced"""
# TODO (optional) update progress bar more precisely from here
# TODO get number of games really added here (eg. exlude blacklisted)
# TODO trigger import_callback only when all pipelines have finished
pass
def import_callback(self):
"""Callback called when importing has finished"""
logging.info("Import done")

View File

@@ -91,6 +91,8 @@ class SteamSourceIterator(SourceIterator):
if cover_path.is_file():
save_cover(game.game_id, resize_cover(cover_path))
return game
class SteamSource(Source):
name = "Steam"

View File

@@ -43,7 +43,6 @@ from src.importer.sources.steam_source import (
from src.preferences import PreferencesWindow
from src.store.managers.display_manager import DisplayManager
from src.store.managers.file_manager import FileManager
from src.store.managers.format_update_manager import FormatUpdateManager
from src.store.managers.sgdb_manager import SGDBManager
from src.store.managers.steam_api_manager import SteamAPIManager
from src.store.store import Store
@@ -80,7 +79,6 @@ class CartridgesApplication(Adw.Application):
# Create the games store ready to load games from disk
if not shared.store:
shared.store = Store()
shared.store.add_manager(FormatUpdateManager())
shared.store.add_manager(DisplayManager())
# Load games from disk
@@ -238,6 +236,6 @@ class CartridgesApplication(Adw.Application):
def main(version): # pylint: disable=unused-argument
log_level = os.environ.get("LOGLEVEL", "ERROR").upper()
logging.basicConfig(level="DEBUG") # TODO remove debug
logging.basicConfig(level="INFO") # TODO remove before release, use env
app = CartridgesApplication()
return app.run(sys.argv)

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@@ -1,14 +1,12 @@
from src.game import Game
from src.store.managers.format_update_manager import FormatUpdateManager
from src.store.managers.manager import Manager
from src.store.managers.sgdb_manager import SGDBManager
from src.store.managers.steam_api_manager import SteamAPIManager
class FileManager(Manager):
"""Manager in charge of saving a game to a file"""
run_after = set((SteamAPIManager, SGDBManager, FormatUpdateManager))
run_after = set((SteamAPIManager,))
def run(self, game: Game) -> None:
game.save()

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@@ -1,19 +0,0 @@
from src.store.managers.manager import Manager
from src.game import Game
class FormatUpdateManager(Manager):
"""Class in charge of migrating a game from an older format"""
def v1_5_to_v2_0(self, game: Game) -> None:
"""Convert a game from v1.5 format to v2.0 format"""
if game.blacklisted is None:
game.blacklisted = False
if game.removed is None:
game.removed = False
game.version = 2.0
def run(self, game: Game) -> None:
if game.version is None:
self.v1_5_to_v2_0(game)
game.save()

View File

@@ -3,11 +3,14 @@ from requests import HTTPError
from src.game import Game
from src.store.managers.manager import Manager
from src.utils.steamgriddb import SGDBAuthError, SGDBError, SGDBHelper
from src.store.managers.steam_api_manager import SteamAPIManager
class SGDBManager(Manager):
"""Manager in charge of downloading a game's cover from steamgriddb"""
run_after = set((SteamAPIManager,))
def run(self, game: Game) -> None:
try:
sgdb = SGDBHelper()

80
src/store/pipeline.py Normal file
View File

@@ -0,0 +1,80 @@
from typing import Iterable
from gi.repository import GObject
from src.game import Game
from src.store.managers.manager import Manager
from src.utils.task import Task
class Pipeline(GObject.Object):
"""Class representing a set of managers for a game"""
game: Game
waiting: set[Manager]
running: set[Manager]
done: set[Manager]
def __init__(self, game: Game, managers: Iterable[Manager]) -> None:
super().__init__()
self.game = game
self.waiting = set(managers)
self.running = set()
self.done = set()
@property
def not_done(self) -> set[Manager]:
"""Get the managers that are not done yet"""
return self.waiting | self.running
@property
def blocked(self) -> set[Manager]:
"""Get the managers that cannot run because their dependencies aren't done"""
blocked = set()
for manager_a in self.waiting:
for manager_b in self.not_done:
if manager_a == manager_b:
continue
if type(manager_b) in manager_a.run_after:
blocked.add(manager_a)
return blocked
@property
def ready(self) -> set[Manager]:
"""Get the managers that can be run"""
return self.waiting - self.blocked
def advance(self):
"""Spawn tasks for managers that are able to run for a game"""
for manager in self.ready:
self.waiting.remove(manager)
self.running.add(manager)
data = (manager,)
task = Task.new(self, manager.cancellable, self.manager_task_callback, data)
task.set_task_data(data)
task.run_in_thread(self.manager_task_thread_func)
@GObject.Signal(name="manager-started", arg_types=(object,))
def manager_started(self, manager: Manager) -> None:
"""Signal emitted when a manager is started"""
pass
def manager_task_thread_func(self, _task, _source_object, data, cancellable):
"""Thread function for manager tasks"""
manager, *_rest = data
self.emit("manager-started", manager)
manager.run(self.game)
@GObject.Signal(name="manager-done", arg_types=(object,))
def manager_done(self, manager: Manager) -> None:
"""Signal emitted when a manager is done"""
pass
def manager_task_callback(self, _source_object, _result, data):
"""Callback function for manager tasks"""
manager, *_rest = data
self.running.remove(manager)
self.done.add(manager)
self.emit("manager-done", manager)
self.advance()

View File

@@ -1,84 +1,7 @@
from typing import Iterable
from gi.repository import GObject
from src import shared
from src.game import Game
from src.store.managers.manager import Manager
from src.utils.task import Task
class Pipeline(GObject.Object):
"""Class representing a set of managers for a game"""
game: Game
waiting: set[Manager]
running: set[Manager]
done: set[Manager]
def __init__(self, game: Game, managers: Iterable[Manager]) -> None:
super().__init__()
self.game = game
self.waiting = set(managers)
self.running = set()
self.done = set()
@property
def not_done(self) -> set[Manager]:
"""Get the managers that are not done yet"""
return self.waiting | self.running
@property
def blocked(self) -> set[Manager]:
"""Get the managers that cannot run because their dependencies aren't done"""
blocked = set()
for manager_a in self.waiting:
for manager_b in self.not_done:
if manager_a == manager_b:
continue
if type(manager_b) in manager_a.run_after:
blocked.add(manager_a)
return blocked
@property
def ready(self) -> set[Manager]:
"""Get the managers that can be run"""
return self.waiting - self.blocked
def advance(self):
"""Spawn tasks for managers that are able to run for a game"""
for manager in self.ready:
self.waiting.remove(manager)
self.running.add(manager)
data = (manager,)
task = Task.new(self, manager.cancellable, self.manager_task_callback, data)
task.set_task_data(data)
task.run_in_thread(self.manager_task_thread_func)
@GObject.Signal(name="manager-started", arg_types=(object,))
def manager_started(self, manager: Manager) -> None:
"""Signal emitted when a manager is started"""
pass
def manager_task_thread_func(self, _task, _source_object, data, cancellable):
"""Thread function for manager tasks"""
manager, *_rest = data
self.emit("manager-started", manager)
manager.run(self.game)
@GObject.Signal(name="manager-done", arg_types=(object,))
def manager_done(self, manager: Manager) -> None:
"""Signal emitted when a manager is done"""
pass
def manager_task_callback(self, _source_object, _result, data):
"""Callback function for manager tasks"""
manager, *_rest = data
self.running.remove(manager)
self.done.add(manager)
self.emit("manager-done", manager)
self.advance()
from src.store.pipeline import Pipeline
class Store: