Move game_cover away from GdkPixbuf
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@@ -71,7 +71,7 @@ class DetailsWindow(Adw.Window):
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self.apply_button.set_label(_("Apply"))
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self.game_cover.new_cover(self.game.get_cover_path())
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if self.game_cover.get_pixbuf():
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if self.game_cover.get_texture():
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self.cover_button_delete_revealer.set_reveal_child(True)
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else:
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self.set_title(_("Add New Game"))
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@@ -205,7 +205,7 @@ class DetailsWindow(Adw.Window):
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# TODO: this is fucked up (less than before)
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# Get a cover from SGDB if none is present
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if not self.game_cover.get_pixbuf():
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if not self.game_cover.get_texture():
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self.game.set_loading(1)
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sgdb_manager: SGDBManager = shared.store.managers[SGDBManager]
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sgdb_manager.reset_cancellable()
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