Fix fstrings in translations
This commit is contained in:
@@ -198,7 +198,7 @@ class CartridgesApplication(Adw.Application):
|
|||||||
|
|
||||||
title = self.win.games[game_id].name
|
title = self.win.games[game_id].name
|
||||||
# The variable is the title of the game
|
# The variable is the title of the game
|
||||||
toast = Adw.Toast.new(_(f"{title} removed"))
|
toast = Adw.Toast.new(_("{} removed").format(title))
|
||||||
toast.set_button_label(_("Undo"))
|
toast.set_button_label(_("Undo"))
|
||||||
toast.connect("button-clicked", self.win.on_undo_remove_action, game_id)
|
toast.connect("button-clicked", self.win.on_undo_remove_action, game_id)
|
||||||
toast.set_priority(Adw.ToastPriority.HIGH)
|
toast.set_priority(Adw.ToastPriority.HIGH)
|
||||||
|
|||||||
@@ -54,9 +54,10 @@ class ImportPreferences:
|
|||||||
window.parent_widget,
|
window.parent_widget,
|
||||||
_("Installation Not Found"),
|
_("Installation Not Found"),
|
||||||
# The variable is the name of the game launcher
|
# The variable is the name of the game launcher
|
||||||
_(f"Select the {name} configuration directory.") if config
|
_("Select the {} configuration directory.").format(name)
|
||||||
|
if config
|
||||||
# The variable is the name of the game launcher
|
# The variable is the name of the game launcher
|
||||||
else _(f"Select the {name} data directory."),
|
else _("Select the {} data directory.").format(name),
|
||||||
"choose_folder",
|
"choose_folder",
|
||||||
_("Set Location"),
|
_("Set Location"),
|
||||||
).connect("response", response)
|
).connect("response", response)
|
||||||
|
|||||||
@@ -115,21 +115,21 @@ def create_details_window(parent_widget, game_id=None):
|
|||||||
|
|
||||||
if os.name == "nt":
|
if os.name == "nt":
|
||||||
exe_name += ".exe"
|
exe_name += ".exe"
|
||||||
# Translate this string as you would translate "path to {exe_name}"
|
# Translate this string as you would translate "path to {}"
|
||||||
exe_path = _(f"C:\\path\\to\\{exe_name}")
|
exe_path = _("C:\\path\\to\\{}").format(exe_name)
|
||||||
# Translate this string as you would translate "path to {file_name}"
|
# Translate this string as you would translate "path to {}"
|
||||||
file_path = _(f"C:\\path\\to\\{file_name}")
|
file_path = _("C:\\path\\to\\{}").format(file_name)
|
||||||
command = "start"
|
command = "start"
|
||||||
else:
|
else:
|
||||||
# Translate this string as you would translate "path to {exe_name}"
|
# Translate this string as you would translate "path to {}"
|
||||||
exe_path = _(f"/path/to/{exe_name}")
|
exe_path = _("/path/to/{}").format(exe_name)
|
||||||
# Translate this string as you would translate "path to {file_name}"
|
# Translate this string as you would translate "path to {}"
|
||||||
file_path = _(f"/path/to/{file_name}")
|
file_path = _("/path/to/{}").format(file_name)
|
||||||
command = "xdg-open"
|
command = "xdg-open"
|
||||||
|
|
||||||
exec_info_text = _(
|
exec_info_text = _(
|
||||||
f'To launch the executable "{exe_name}", use the command:\n\n<tt>"{exe_path}"</tt>\n\nTo open the file "{file_name}" with the default application, use:\n\n<tt>{command} "{file_path}"</tt>\n\nIf the path contains spaces, make sure to wrap it in double quotes!'
|
'To launch the executable "{}", use the command:\n\n<tt>"{}"</tt>\n\nTo open the file "{}" with the default application, use:\n\n<tt>{} "{}"</tt>\n\nIf the path contains spaces, make sure to wrap it in double quotes!'
|
||||||
)
|
).format(exe_name, exe_path, file_name, command, file_path)
|
||||||
|
|
||||||
exec_info_label = Gtk.Label(
|
exec_info_label = Gtk.Label(
|
||||||
label=exec_info_text,
|
label=exec_info_text,
|
||||||
|
|||||||
@@ -93,5 +93,5 @@ class Importer:
|
|||||||
self.parent_widget,
|
self.parent_widget,
|
||||||
_("Games Imported"),
|
_("Games Imported"),
|
||||||
# The variable is the number of games
|
# The variable is the number of games
|
||||||
_(f"Successfully imported {games_no} games."),
|
_("Successfully imported {} games.").format(games_no),
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -267,7 +267,7 @@ class CartridgesWindow(Adw.ApplicationWindow):
|
|||||||
date = self.get_time(current_game.added)
|
date = self.get_time(current_game.added)
|
||||||
self.overview_added.set_label(
|
self.overview_added.set_label(
|
||||||
# The variable is the date when the game was added
|
# The variable is the date when the game was added
|
||||||
_(f"Added: {date}")
|
_("Added: {}").format(date)
|
||||||
)
|
)
|
||||||
last_played_date = (
|
last_played_date = (
|
||||||
self.get_time(current_game.last_played)
|
self.get_time(current_game.last_played)
|
||||||
@@ -276,7 +276,7 @@ class CartridgesWindow(Adw.ApplicationWindow):
|
|||||||
)
|
)
|
||||||
self.overview_last_played.set_label(
|
self.overview_last_played.set_label(
|
||||||
# The variable is the date when the game was last played
|
# The variable is the date when the game was last played
|
||||||
_(f"Last played: {last_played_date}")
|
_("Last played: {}").format(last_played_date)
|
||||||
)
|
)
|
||||||
|
|
||||||
def a_z_sort(self, child1, child2):
|
def a_z_sort(self, child1, child2):
|
||||||
|
|||||||
Reference in New Issue
Block a user