Fix fstrings in translations
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@@ -198,7 +198,7 @@ class CartridgesApplication(Adw.Application):
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title = self.win.games[game_id].name
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# The variable is the title of the game
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toast = Adw.Toast.new(_(f"{title} removed"))
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toast = Adw.Toast.new(_("{} removed").format(title))
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toast.set_button_label(_("Undo"))
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toast.connect("button-clicked", self.win.on_undo_remove_action, game_id)
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toast.set_priority(Adw.ToastPriority.HIGH)
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@@ -54,9 +54,10 @@ class ImportPreferences:
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window.parent_widget,
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_("Installation Not Found"),
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# The variable is the name of the game launcher
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_(f"Select the {name} configuration directory.") if config
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_("Select the {} configuration directory.").format(name)
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if config
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# The variable is the name of the game launcher
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else _(f"Select the {name} data directory."),
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else _("Select the {} data directory.").format(name),
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"choose_folder",
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_("Set Location"),
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).connect("response", response)
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@@ -115,21 +115,21 @@ def create_details_window(parent_widget, game_id=None):
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if os.name == "nt":
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exe_name += ".exe"
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# Translate this string as you would translate "path to {exe_name}"
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exe_path = _(f"C:\\path\\to\\{exe_name}")
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# Translate this string as you would translate "path to {file_name}"
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file_path = _(f"C:\\path\\to\\{file_name}")
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# Translate this string as you would translate "path to {}"
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exe_path = _("C:\\path\\to\\{}").format(exe_name)
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# Translate this string as you would translate "path to {}"
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file_path = _("C:\\path\\to\\{}").format(file_name)
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command = "start"
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else:
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# Translate this string as you would translate "path to {exe_name}"
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exe_path = _(f"/path/to/{exe_name}")
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# Translate this string as you would translate "path to {file_name}"
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file_path = _(f"/path/to/{file_name}")
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# Translate this string as you would translate "path to {}"
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exe_path = _("/path/to/{}").format(exe_name)
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# Translate this string as you would translate "path to {}"
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file_path = _("/path/to/{}").format(file_name)
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command = "xdg-open"
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exec_info_text = _(
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f'To launch the executable "{exe_name}", use the command:\n\n<tt>"{exe_path}"</tt>\n\nTo open the file "{file_name}" with the default application, use:\n\n<tt>{command} "{file_path}"</tt>\n\nIf the path contains spaces, make sure to wrap it in double quotes!'
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)
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'To launch the executable "{}", use the command:\n\n<tt>"{}"</tt>\n\nTo open the file "{}" with the default application, use:\n\n<tt>{} "{}"</tt>\n\nIf the path contains spaces, make sure to wrap it in double quotes!'
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).format(exe_name, exe_path, file_name, command, file_path)
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exec_info_label = Gtk.Label(
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label=exec_info_text,
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@@ -93,5 +93,5 @@ class Importer:
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self.parent_widget,
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_("Games Imported"),
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# The variable is the number of games
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_(f"Successfully imported {games_no} games."),
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_("Successfully imported {} games.").format(games_no),
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)
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@@ -267,7 +267,7 @@ class CartridgesWindow(Adw.ApplicationWindow):
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date = self.get_time(current_game.added)
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self.overview_added.set_label(
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# The variable is the date when the game was added
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_(f"Added: {date}")
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_("Added: {}").format(date)
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)
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last_played_date = (
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self.get_time(current_game.last_played)
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@@ -276,7 +276,7 @@ class CartridgesWindow(Adw.ApplicationWindow):
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)
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self.overview_last_played.set_label(
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# The variable is the date when the game was last played
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_(f"Last played: {last_played_date}")
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_("Last played: {}").format(last_played_date)
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)
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def a_z_sort(self, child1, child2):
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