Add "Reset" button for debugging
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@@ -20,6 +20,7 @@
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import os
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import re
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from pathlib import Path
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from shutil import rmtree
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from gi.repository import Adw, Gio, GLib, Gtk
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@@ -87,6 +88,8 @@ class PreferencesWindow(Adw.PreferencesWindow):
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sgdb_prefer_switch = Gtk.Template.Child()
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sgdb_animated_switch = Gtk.Template.Child()
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danger_zone_group = Gtk.Template.Child()
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removed_games = set()
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def __init__(self, **kwargs):
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@@ -111,6 +114,32 @@ class PreferencesWindow(Adw.PreferencesWindow):
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# General
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self.remove_all_games_button.connect("clicked", self.remove_all_games)
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# Debug
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if shared.PROFILE == "development":
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def reset_app(*_args):
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rmtree(shared.data_dir / "cartridges", True)
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rmtree(shared.config_dir / "cartridges", True)
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rmtree(shared.cache_dir / "cartridges", True)
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shared.win.get_application().quit()
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reset_button = Gtk.Button.new_with_label("Reset")
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reset_button.set_valign(Gtk.Align.CENTER)
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reset_button.add_css_class("destructive-action")
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reset_button.connect("clicked", reset_app)
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self.danger_zone_group.add(
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(
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reset_action_row := Adw.ActionRow(
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title="Reset App",
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subtitle="Completely resets and quits Cartridges",
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)
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)
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)
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reset_action_row.add_suffix(reset_button)
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self.set_default_size(-1, 560)
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# Steam
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self.create_preferences(self, "steam", "Steam")
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