Blur game covers properly
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@@ -9,4 +9,9 @@
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color: @light_1;
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background-color: @dark_5;
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opacity: 0.8;
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}
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/* This is to hide a weird GdkPixbuf upscaling glitch */
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#details_view_blurred_cover {
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transform: scale(1.2);
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}
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@@ -35,6 +35,7 @@ template CartridgesWindow : Adw.ApplicationWindow {
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Overlay details_view {
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name: "details_view";
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overflow: hidden;
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[overlay]
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Box details_view_box {
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@@ -219,6 +220,7 @@ template CartridgesWindow : Adw.ApplicationWindow {
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}
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Picture details_view_blurred_cover {
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name: "details_view_blurred_cover";
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keep-aspect-ratio: false;
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}
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}
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@@ -18,10 +18,13 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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from gi.repository import GdkPixbuf, Gio, GLib
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from PIL import Image, ImageFilter, ImageStat
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class GameCover:
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pixbuf = None
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blurred = None
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luminance = None
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path = None
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animation = None
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anim_iter = None
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@@ -47,6 +50,8 @@ class GameCover:
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def new_cover(self, path=None):
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self.animation = None
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self.pixbuf = None
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self.blurred = None
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self.luminance = None
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self.path = path
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if path:
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@@ -62,6 +67,36 @@ class GameCover:
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def get_pixbuf(self):
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return self.animation.get_static_image() if self.animation else self.pixbuf
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def get_blurred(self):
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if not self.blurred:
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if self.path:
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with Image.open(self.path) as image:
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image = (
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image.convert("RGB")
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.resize((8, 12))
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.filter(ImageFilter.GaussianBlur(3))
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)
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tmp_path = Gio.File.new_tmp(None)[0].get_path()
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image.save(tmp_path, "tiff", compression=None)
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self.blurred = GdkPixbuf.Pixbuf.new_from_file(tmp_path)
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stat = ImageStat.Stat(image.convert("L"))
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self.luminance = (
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(stat.mean[0] + stat.extrema[0][0]) / 510,
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(stat.mean[0] + stat.extrema[0][1]) / 510,
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)
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else:
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self.blurred = GdkPixbuf.Pixbuf.new_from_resource_at_scale(
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"/hu/kramo/Cartridges/library_placeholder.svg", 2, 3, False
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)
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self.luminance = (0.5, 0.5)
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return self.blurred
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def add_picture(self, picture):
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self.pictures.add(picture)
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if not self.animation:
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@@ -21,9 +21,8 @@ import json
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import os
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from datetime import datetime
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from pathlib import Path
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from struct import unpack_from
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from gi.repository import Adw, Gdk, GdkPixbuf, Gio, GLib, Gtk
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from gi.repository import Adw, Gdk, Gio, GLib, Gtk
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from .game import Game
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@@ -71,7 +70,6 @@ class CartridgesWindow(Adw.ApplicationWindow):
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game_covers = {}
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toasts = {}
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active_game = None
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scaled_pixbuf = None
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details_view_game_cover = None
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sort_state = "a-z"
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@@ -236,11 +234,9 @@ class CartridgesWindow(Adw.ApplicationWindow):
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self.details_view_game_cover = game.game_cover
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self.details_view_game_cover.add_picture(self.details_view_cover)
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self.scaled_pixbuf = (
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self.details_view_game_cover.get_pixbuf()
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or self.details_view_game_cover.placeholder_pixbuf
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).scale_simple(2, 3, GdkPixbuf.InterpType.BILINEAR)
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self.details_view_blurred_cover.set_pixbuf(self.scaled_pixbuf)
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self.details_view_blurred_cover.set_pixbuf(
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self.details_view_game_cover.get_blurred()
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)
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self.details_view_title.set_label(game.name)
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self.details_view_header_bar_title.set_title(game.name)
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@@ -274,33 +270,12 @@ class CartridgesWindow(Adw.ApplicationWindow):
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self.details_view_blurred_cover.set_opacity(0.3)
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return
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colors = {
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unpack_from(
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"BBBB",
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self.scaled_pixbuf.get_pixels(),
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offset=index * self.scaled_pixbuf.get_n_channels(),
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)
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for index in range(6)
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}
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dark_theme = style_manager.get_dark()
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luminances = []
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for red, green, blue, alpha in colors:
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# https://en.wikipedia.org/wiki/Relative_luminance
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luminance = red * 0.2126 + green * 0.7152 + blue * 0.0722
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luminances.append(
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(luminance * alpha) / 255**2
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if dark_theme
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else (alpha * (luminance - 255)) / 255**2 + 1
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)
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self.details_view_blurred_cover.set_opacity(
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1.3 - (sum(luminances) / len(luminances) + max(luminances)) / 2
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1.2 - self.details_view_game_cover.luminance[0]
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if dark_theme
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else 0.2 + (sum(luminances) / len(luminances) + min(luminances)) / 2
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else 0.2 + self.details_view_game_cover.luminance[1]
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)
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def sort_func(self, child1, child2):
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