Blur game covers properly
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@@ -18,10 +18,13 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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from gi.repository import GdkPixbuf, Gio, GLib
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from PIL import Image, ImageFilter, ImageStat
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class GameCover:
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pixbuf = None
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blurred = None
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luminance = None
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path = None
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animation = None
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anim_iter = None
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@@ -47,6 +50,8 @@ class GameCover:
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def new_cover(self, path=None):
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self.animation = None
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self.pixbuf = None
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self.blurred = None
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self.luminance = None
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self.path = path
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if path:
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@@ -62,6 +67,36 @@ class GameCover:
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def get_pixbuf(self):
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return self.animation.get_static_image() if self.animation else self.pixbuf
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def get_blurred(self):
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if not self.blurred:
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if self.path:
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with Image.open(self.path) as image:
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image = (
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image.convert("RGB")
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.resize((8, 12))
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.filter(ImageFilter.GaussianBlur(3))
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)
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tmp_path = Gio.File.new_tmp(None)[0].get_path()
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image.save(tmp_path, "tiff", compression=None)
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self.blurred = GdkPixbuf.Pixbuf.new_from_file(tmp_path)
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stat = ImageStat.Stat(image.convert("L"))
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self.luminance = (
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(stat.mean[0] + stat.extrema[0][0]) / 510,
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(stat.mean[0] + stat.extrema[0][1]) / 510,
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)
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else:
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self.blurred = GdkPixbuf.Pixbuf.new_from_resource_at_scale(
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"/hu/kramo/Cartridges/library_placeholder.svg", 2, 3, False
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)
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self.luminance = (0.5, 0.5)
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return self.blurred
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def add_picture(self, picture):
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self.pictures.add(picture)
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if not self.animation:
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