Blur game covers properly

This commit is contained in:
kramo
2023-05-05 16:59:56 +02:00
parent 92e818af64
commit 491bc4919c
4 changed files with 48 additions and 31 deletions

View File

@@ -21,9 +21,8 @@ import json
import os
from datetime import datetime
from pathlib import Path
from struct import unpack_from
from gi.repository import Adw, Gdk, GdkPixbuf, Gio, GLib, Gtk
from gi.repository import Adw, Gdk, Gio, GLib, Gtk
from .game import Game
@@ -71,7 +70,6 @@ class CartridgesWindow(Adw.ApplicationWindow):
game_covers = {}
toasts = {}
active_game = None
scaled_pixbuf = None
details_view_game_cover = None
sort_state = "a-z"
@@ -236,11 +234,9 @@ class CartridgesWindow(Adw.ApplicationWindow):
self.details_view_game_cover = game.game_cover
self.details_view_game_cover.add_picture(self.details_view_cover)
self.scaled_pixbuf = (
self.details_view_game_cover.get_pixbuf()
or self.details_view_game_cover.placeholder_pixbuf
).scale_simple(2, 3, GdkPixbuf.InterpType.BILINEAR)
self.details_view_blurred_cover.set_pixbuf(self.scaled_pixbuf)
self.details_view_blurred_cover.set_pixbuf(
self.details_view_game_cover.get_blurred()
)
self.details_view_title.set_label(game.name)
self.details_view_header_bar_title.set_title(game.name)
@@ -274,33 +270,12 @@ class CartridgesWindow(Adw.ApplicationWindow):
self.details_view_blurred_cover.set_opacity(0.3)
return
colors = {
unpack_from(
"BBBB",
self.scaled_pixbuf.get_pixels(),
offset=index * self.scaled_pixbuf.get_n_channels(),
)
for index in range(6)
}
dark_theme = style_manager.get_dark()
luminances = []
for red, green, blue, alpha in colors:
# https://en.wikipedia.org/wiki/Relative_luminance
luminance = red * 0.2126 + green * 0.7152 + blue * 0.0722
luminances.append(
(luminance * alpha) / 255**2
if dark_theme
else (alpha * (luminance - 255)) / 255**2 + 1
)
self.details_view_blurred_cover.set_opacity(
1.3 - (sum(luminances) / len(luminances) + max(luminances)) / 2
1.2 - self.details_view_game_cover.luminance[0]
if dark_theme
else 0.2 + (sum(luminances) / len(luminances) + min(luminances)) / 2
else 0.2 + self.details_view_game_cover.luminance[1]
)
def sort_func(self, child1, child2):