Make menu button only appear on hover

This commit is contained in:
kramo
2023-03-11 23:22:36 +01:00
parent aa77fc8bf3
commit 4b9e3666be
3 changed files with 34 additions and 18 deletions

View File

@@ -42,6 +42,23 @@ template game : Box {
margin-bottom: 6;
}
}
[overlay]
Revealer menu_revealer {
transition-type: crossfade;
MenuButton menu_button {
icon-name: "view-more-symbolic";
margin-top: 6;
margin-bottom: 6;
margin-end: 6;
margin-start: 6;
menu-model: game_options;
halign: end;
styles [
"flat",
]
}
}
Revealer title_revealer {
transition-type: crossfade;
reveal-child: true;
@@ -51,22 +68,10 @@ template game : Box {
hexpand: true;
halign: start;
margin-start: 12;
margin-end: 12;
}
}
}
MenuButton menu_button {
icon-name: "view-more-symbolic";
margin-top: 6;
margin-bottom: 6;
margin-end: 6;
margin-start: 6;
menu-model: game_options;
styles [
"flat",
]
}
}
}

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View File

@@ -32,6 +32,7 @@ class game(Gtk.Box):
hidden_game_options = Gtk.Template.Child()
button_revealer = Gtk.Template.Child()
title_revealer = Gtk.Template.Child()
menu_revealer = Gtk.Template.Child()
def __init__(self, parent_widget, title, pixbuf, game_id, **kwargs):
super().__init__(**kwargs)
@@ -46,14 +47,24 @@ class game(Gtk.Box):
self.event_contoller_motion = Gtk.EventControllerMotion.new()
self.overlay.add_controller(self.event_contoller_motion)
self.overlay.set_measure_overlay(self.button_revealer, True)
self.overlay.set_measure_overlay(self.menu_revealer, True)
self.button_play.connect("clicked", self.launch_game)
self.event_contoller_motion.connect("enter", self.toggle_show_play)
self.event_contoller_motion.connect("leave", self.toggle_show_play)
self.event_contoller_motion.connect("enter", self.show_play)
self.event_contoller_motion.connect("leave", self.hide_play)
self.menu_button.get_popover().connect("notify::visible", self.hide_play)
def toggle_show_play(self, widget, *args):
self.button_revealer.set_reveal_child(not self.button_revealer.get_reveal_child())
self.title_revealer.set_reveal_child(not self.title_revealer.get_reveal_child())
def show_play(self, widget, *args):
self.button_revealer.set_reveal_child(True)
self.title_revealer.set_reveal_child(False)
self.menu_revealer.set_reveal_child(True)
def hide_play(self, widget, *args):
if not self.menu_button.get_active():
self.button_revealer.set_reveal_child(False)
self.title_revealer.set_reveal_child(True)
self.menu_revealer.set_reveal_child(False)
def launch_game(self, widget):
self.parent_widget.set_active_game(None, None, self.game_id)