WIP - Work on base classes

This commit is contained in:
GeoffreyCoulaud
2023-04-30 00:49:41 +02:00
parent 19496ab9c3
commit 524a56ea9a
9 changed files with 319 additions and 0 deletions

30
src/game2.py Normal file
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from dataclasses import dataclass, field
from time import time
@dataclass
class Game():
"""Simple game class that contains the necessary fields.
Saving, updating and removing is done by game manager classes."""
# State
removed : bool = field(default=False, init=False)
blacklisted: bool = field(default=False, init=False)
added : int = field(default=-1, init=False)
last_played: int = field(default=-1, init=False)
# Metadata
source : str = None
name : str = None
game_id : str = None
developer : str = None
# Launching
executable : str = None
# Display
game_cover : str = None
hidden : bool = False
def __post_init__(self):
self.added = int(time())

0
src/importer/__init__.py Normal file
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80
src/importer/importer.py Normal file
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from gi.repository import Adw, Gtk, Gio
class Importer():
# Display values
win = None
progressbar = None
import_statuspage = None
import_dialog = None
# Importer values
count_total = 0
count_done = 0
sources = list()
def __init__(self, win) -> None:
self.win = win
def create_dialog(self):
"""Create the import dialog"""
self.progressbar = Gtk.ProgressBar(margin_start=12, margin_end=12)
self.import_statuspage = Adw.StatusPage(
title=_("Importing Games…"),
child=self.progressbar,
)
self.import_dialog = Adw.Window(
content=self.import_statuspage,
modal=True,
default_width=350,
default_height=-1,
transient_for=self.win,
deletable=False,
)
self.import_dialog.present()
def close_dialog(self):
"""Close the import dialog"""
self.import_dialog.close()
def get_progress(self):
"""Get the current progression as a number between 0 and 1"""
progress = 1
if self.total_queue > 0:
progress = 1 - self.queue / self.total_queue
return progress
def update_progressbar(self):
"""Update the progress bar"""
progress = self.get_progress()
self.progressbar.set_fraction(progress)
def add_source(self, source):
"""Add a source to import games from"""
self.sources.append(source)
def import_games(self):
"""Import games from the specified sources"""
self.create_dialog()
# TODO make that async, you doofus
# Every source does its job on the side, informing of the amount of work and when a game is done.
# At the end of the task, it returns the games.
# Idea 1 - Work stealing queue
# 1. Sources added to the queue
# 2. Worker A takes source X and advances it
# 3. Worker A puts back source X to the queue
# 4. Worker B takes source X, that has ended
# 5. Worker B doesn't add source X back to the queue
# Idea 2 - Gio.Task
# 1. A task is created for every source
# 2. Source X finishes
# 3. Importer adds the games
for source in self.sources:
for game in source:
game.save()
self.close_dialog()

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src/importer/location.py Normal file
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from dataclasses import dataclass
from functools import cached_property
from pathlib import Path
@dataclass
class Location():
"""Abstraction for a location that can be overriden by a schema key"""
win = None
default: str = None
key: str = None
@cached_property
def path(self):
override = Path(self.win.schema.get_string(self.path_override_key))
if override.exists():
return override
return self.path_default

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src/importer/source.py Normal file
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from collections.abc import Iterable, Iterator
from enum import IntEnum, auto
class SourceIterator(Iterator):
"""Data producer for a source of games"""
class States(IntEnum):
DEFAULT = auto()
READY = auto()
state = States.DEFAULT
source = None
def __init__(self, source) -> None:
super().__init__()
self.source = source
def __iter__(self):
return self
def __next__(self):
raise NotImplementedError()
class Source(Iterable):
"""Source of games. Can be a program location on disk with a config file that points to game for example"""
win = None
name: str = "GenericSource"
variant: str = None
# Format to construct the executable command for a game.
# Available field names depend on the implementation
executable_format: str
def __init__(self, win) -> None:
super().__init__()
self.win = win
@property
def full_name(self):
"""Get the source's full name"""
s = self.name
if self.variant is not None:
s += " (%s)" % self.variant
return s
@property
def game_id_format(self):
"""Get the string format used to construct game IDs"""
_format = self.name.lower()
if self.variant is not None:
_format += "_" + self.variant.lower()
_format += "_{game_id}_{game_internal_id}"
return _format
def __iter__(self):
"""Get the source's iterator, to use in for loops"""
raise NotImplementedError()

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from pathlib import Path
from functools import cached_property
from sqlite3 import connect
from cartridges.game2 import Game
from cartridges.importer.source import Source, SourceIterator
class LutrisSourceIterator(SourceIterator):
ignore_steam_games = False
db_connection = None
db_cursor = None
db_location = None
db_request = None
def __init__(self, ignore_steam_games) -> None:
super().__init__()
self.ignore_steam_games = ignore_steam_games
self.db_connection = None
self.db_cursor = None
self.db_location = self.source.location / "pga.db"
self.db_request = """
SELECT
id, name, slug, runner, hidden
FROM
'games'
WHERE
name IS NOT NULL
AND slug IS NOT NULL
AND configPath IS NOT NULL
AND installed IS TRUE
;
"""
def __next__(self):
"""Produce games. Behaviour depends on the state of the iterator."""
# Get database contents iterator
if self.state == self.States.DEFAULT:
self.db_connection = connect(self.db_location)
self.db_cursor = self.db_connection.execute(self.db_request)
self.state = self.States.READY
# Get next DB value
while True:
try:
row = self.db_cursor.__next__()
except StopIteration as e:
self.db_connection.close()
raise e
# Ignore steam games if requested
if row[3] == "steam" and self.ignore_steam_games:
continue
# Build basic game
game = Game(
name=row[1],
hidden=row[4],
source=self.source.full_name,
game_id=self.source.game_id_format.format(game_id=row[2]),
executable=self.source.executable_format.format(game_id=row[2]),
developer=None, # TODO get developer metadata on Lutris
)
# TODO Add official image
# TODO Add SGDB image
return game
class LutrisSource(Source):
name = "Lutris"
executable_format = "xdg-open lutris:rungameid/{game_id}"
location = None
cache_location = None
def __iter__(self):
return LutrisSourceIterator(source=self)
# TODO find a way to no duplicate this code
# Ideas:
# - Location class (verbose, set in __init__)
# - Schema key override decorator ()
# Lutris location property
@cached_property
def location(self):
ovr = Path(self.win.schema.get_string(self.location_key))
if ovr.exists(): return ovr
return self.location_default
# Lutris cache location property
@cached_property
def cache_location(self):
ovr = Path(self.win.schema.get_string(self.cache_location_key))
if ovr.exists(): return ovr
return self.cache_location_default
class LutrisNativeSource(LutrisSource):
variant = "native"
location_key = "lutris-location"
location_default = Path("~/.local/share/lutris/").expanduser()
cache_location_key = "lutris-cache-location"
cache_location_default = location_default / "covers"
class LutrisFlatpakSource(LutrisSource):
variant = "flatpak"
location_key = "lutris-flatpak-location"
location_default = Path("~/.var/app/net.lutris.Lutris/data/lutris").expanduser()
cache_location_key = "lutris-flatpak-cache-location"
cache_location_default = location_default / "covers"

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src/managers/__init__.py Normal file
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class GameManager():
"""Interface for systems that save, update and remove games"""
def add(self, game):
"""Add a game to the manager"""
raise NotImplementedError()
def update(self, game):
"""Update an existing game in the manager"""
raise NotImplementedError()
def remove(self, game):
"""Remove an existing game from the manager"""
raise NotImplementedError()