WIP - Work on base classes
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src/importer/sources/__init__.py
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0
src/importer/sources/__init__.py
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115
src/importer/sources/lutris_source.py
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115
src/importer/sources/lutris_source.py
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from pathlib import Path
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from functools import cached_property
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from sqlite3 import connect
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from cartridges.game2 import Game
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from cartridges.importer.source import Source, SourceIterator
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class LutrisSourceIterator(SourceIterator):
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ignore_steam_games = False
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db_connection = None
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db_cursor = None
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db_location = None
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db_request = None
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def __init__(self, ignore_steam_games) -> None:
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super().__init__()
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self.ignore_steam_games = ignore_steam_games
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self.db_connection = None
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self.db_cursor = None
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self.db_location = self.source.location / "pga.db"
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self.db_request = """
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SELECT
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id, name, slug, runner, hidden
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FROM
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'games'
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WHERE
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name IS NOT NULL
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AND slug IS NOT NULL
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AND configPath IS NOT NULL
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AND installed IS TRUE
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;
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"""
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def __next__(self):
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"""Produce games. Behaviour depends on the state of the iterator."""
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# Get database contents iterator
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if self.state == self.States.DEFAULT:
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self.db_connection = connect(self.db_location)
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self.db_cursor = self.db_connection.execute(self.db_request)
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self.state = self.States.READY
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# Get next DB value
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while True:
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try:
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row = self.db_cursor.__next__()
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except StopIteration as e:
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self.db_connection.close()
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raise e
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# Ignore steam games if requested
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if row[3] == "steam" and self.ignore_steam_games:
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continue
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# Build basic game
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game = Game(
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name=row[1],
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hidden=row[4],
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source=self.source.full_name,
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game_id=self.source.game_id_format.format(game_id=row[2]),
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executable=self.source.executable_format.format(game_id=row[2]),
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developer=None, # TODO get developer metadata on Lutris
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)
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# TODO Add official image
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# TODO Add SGDB image
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return game
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class LutrisSource(Source):
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name = "Lutris"
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executable_format = "xdg-open lutris:rungameid/{game_id}"
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location = None
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cache_location = None
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def __iter__(self):
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return LutrisSourceIterator(source=self)
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# TODO find a way to no duplicate this code
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# Ideas:
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# - Location class (verbose, set in __init__)
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# - Schema key override decorator ()
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# Lutris location property
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@cached_property
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def location(self):
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ovr = Path(self.win.schema.get_string(self.location_key))
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if ovr.exists(): return ovr
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return self.location_default
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# Lutris cache location property
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@cached_property
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def cache_location(self):
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ovr = Path(self.win.schema.get_string(self.cache_location_key))
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if ovr.exists(): return ovr
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return self.cache_location_default
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class LutrisNativeSource(LutrisSource):
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variant = "native"
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location_key = "lutris-location"
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location_default = Path("~/.local/share/lutris/").expanduser()
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cache_location_key = "lutris-cache-location"
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cache_location_default = location_default / "covers"
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class LutrisFlatpakSource(LutrisSource):
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variant = "flatpak"
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location_key = "lutris-flatpak-location"
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location_default = Path("~/.var/app/net.lutris.Lutris/data/lutris").expanduser()
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cache_location_key = "lutris-flatpak-cache-location"
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cache_location_default = location_default / "covers"
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