This commit is contained in:
GeoffreyCoulaud
2023-05-18 16:37:53 +02:00
parent 0c6c0ea467
commit 538b00bba5

View File

@@ -23,12 +23,11 @@ class Importer:
n_sgdb_tasks_created = 0
n_sgdb_tasks_done = 0
sgdb_cancellable = None
errors = None
sgdb_error = None
def __init__(self, win):
self.win = win
self.sources = set()
self.errors = []
@property
def n_tasks_created(self):
@@ -157,9 +156,10 @@ class Importer:
sgdb.conditionaly_update_cover(game)
except SGDBAuthError as error:
cancellable.cancel()
self.errors.append(error)
self.sgdb_error = error
except (HTTPError, SGDBError) as error:
self.errors.append(error)
# TODO handle other SGDB errors
pass
def sgdb_task_callback(self, _obj, _result, data):
"""SGDB query callback"""
@@ -173,45 +173,37 @@ class Importer:
def import_callback(self):
"""Callback called when importing has finished"""
self.import_dialog.close()
self.create_import_done_dialog()
def create_import_done_dialog(self):
if self.n_games_added == 0:
create_dialog(
self.win,
_("No Games Found"),
_("No new games were found on your system."),
"open_preferences",
_("Preferences"),
).connect("response", self.dialog_response_callback)
elif self.n_games_added == 1:
create_dialog(
self.win,
_("Game Imported"),
_("Successfully imported 1 game."),
).connect("response", self.dialog_response_callback)
elif self.n_games_added > 1:
create_dialog(
self.win,
_("Games Imported"),
# The variable is the number of games
_("Successfully imported {} games.").format(self.n_games_added),
).connect("response", self.dialog_response_callback)
def dialog_response_callback(self, _widget, response, *args):
if response == "open_preferences":
page, expander_row, *_rest = args
self.win.get_application().on_preferences_action(
page_name=page, expander_row=expander_row
)
# HACK SGDB manager should be in charge of its error dialog
elif self.sgdb_error is not None:
self.create_summary_toast()
if self.sgdb_error is not None:
self.create_sgdb_error_dialog()
self.sgdb_error = None
# TODO additional steam libraries tip
# (should be handled by the source somehow)
def create_summary_toast(self):
"""N games imported toast"""
toast = Adw.Toast()
toast.set_priority(Adw.ToastPriority.HIGH)
if self.n_games_added == 0:
toast.set_title(_("No new games found"))
toast.set_button_label(_("Preferences"))
toast.connect(
"button-clicked",
self.dialog_response_callback,
"open_preferences",
"import",
)
elif self.n_games_added == 1:
toast.set_title(_("1 game imported"))
elif self.n_games_added > 1:
# The variable is the number of games
toast.set_title(_("{} games imported").format(self.n_games_added))
self.win.toast_overlay.add_toast(toast)
def create_sgdb_error_dialog(self):
"""SGDB error dialog"""
create_dialog(
self.win,
_("Couldn't Connect to SteamGridDB"),
@@ -219,3 +211,12 @@ class Importer:
"open_preferences",
_("Preferences"),
).connect("response", self.dialog_response_callback, "sgdb")
def dialog_response_callback(self, _widget, response, *args):
"""Handle after-import dialogs callback"""
if response == "open_preferences":
page, expander_row, *_rest = args
self.win.get_application().on_preferences_action(
page_name=page, expander_row=expander_row
)
# TODO handle steam libraries tip